This will absolutely be used in mill. It might not be a 4 of but it empties your had for bridge fast, and doubles up on your heavy hitting mill spells.
Maro teased a draw three very similarly way back in Rise of the Eldrazi. His hint was "A card that cost one blue and says Draw Three Cards" and the card was Shared Discovery, so these guesses probably aren't too far off. That was when I learned that Maro is a troll and cannot be trusted, lol.
Any notable missing cards? I know people were surprised they left Fraying Sanity out of Amonkhet Remastered, I know I saw lots of prominent content creators discussing putting it in decks well after release. It was such a strange omission, especially with their recent focus on mill cards.
So, when this came out in Alara Reborn I was really excited and wanted to see it do well. The format as a whole is significantly more powerful now, so I doubt it has time to shine, but I'll always like the card.
I don't mind the lower prices, but the box price went up 60 bucks yesterday, and is back down another ten today, at least according to TCG listings. The EV is going down and the box price rises, I can only imagine it is from how fun the set is to draft. I have done 2 so far and both felt incredibly powerful and versatile.
The prices for cards in this set have tanked really bad. I figured the foils would drop, but Sen Triplets is 16 bucks! A friend was really excited he pulled two Expropriates, and it was a decent pull for sure, but not at all what he expected. On the flipside, this is a really fun draft environment and I look forward to doing it as much as possible!
So, with all the lands, will you actually be getting LESS than the normal amount of cards per booster? That seems a little strange, especially when they used the 20 cards line to justify charging more.
I guess this is about a month late, but here is something to take in about this style of deck:
Any time you are giving the choice of what happens to the person who is trying to beat you, they are going to pick the option that they can handle the best, which makes all of these cards inherently worse than they seem. Look at how Fact or Fiction (You get to decide what pile to pick) saw tons of play in lots of formats, compares to Truth or Tale (The same thing, but the roles are reversed and your opponent picks the cards) which saw almost no play.
This may be a fun deck that you enjoy playing, and you may swing a win occasionally, but that will be much less about the deck itself performing, and more of your opponents deck not performing.
Traumatize is bad by itself, so it's not worth running just because you can 1 shot someone if you have out fraying sanity. As someone who had played mill in modern since the year of its inception, the most common thing I find myself telling new mill players is to cut traumatize. Even with pioneer having less obviously good cards, I would definitely be running Drownyard Secrets or Sphinxes Tutelage over it.
This card is incredibly bad. It will maybe see a home in EDH, and that's it. It cost 4 mana to drop, comes into play tapped, and is way easier to hate on than the land. Nykthos takes up no space in your deck being a land, it can activate the turn you drop it, you can chain them together if you end up with multiples the turn after, and if you don't have any devotion it still taps for 1. This is a bulk rare with possible slightly increased foil multiplier due to the fact that the art is good, it has lotus in the name, and may see slight EDH play.
Heliod- Teferi and Gideon
Thassa- Ral and Kiora
Erebos- Vraska and Bolas
Purphoros- Chandra and Angrath
Nylea - Domri and Ajani
Any time you are giving the choice of what happens to the person who is trying to beat you, they are going to pick the option that they can handle the best, which makes all of these cards inherently worse than they seem. Look at how Fact or Fiction (You get to decide what pile to pick) saw tons of play in lots of formats, compares to Truth or Tale (The same thing, but the roles are reversed and your opponent picks the cards) which saw almost no play.
This may be a fun deck that you enjoy playing, and you may swing a win occasionally, but that will be much less about the deck itself performing, and more of your opponents deck not performing.