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  • posted a message on PC on Korean Vampiric Tutor
    Hey guys, I had a question.

    So, it looks like Vampiric Tutors have been rising a bit lately. I've got a Korean Vampiric Tutor that I've been having trouble finding a price on. Ebay hasn't been especially helpful, they've got them listed at 50, but it doesn't look like they're moving at that price. I know some Korean stuff fetches a premium, but I'm not too sure about how much of a premium they fetch. Any help is appreciated.
    Posted in: Market Street Café
  • posted a message on FBB Taiga Price check
    Thanks guys that was very helpful. And a special thanks to Default user for showing me the differences. It turns out my Taiga is French. I wasn't sure which language it was so I guessed. Once again, I appreciate everyone's replies and the time taken to respond.
    Posted in: Market Street Café
  • posted a message on FBB Taiga Price check
    So, I've got an Italian black-bordered Taiga and I was curious how much it is currently worth.
    Posted in: Market Street Café
  • posted a message on Imperial Recruiters
    $125-130 should be pretty good. The one I had went in a trade for a timetwister at 130.
    Posted in: Market Street Café
  • posted a message on What cards does your playgroup ban?
    My playgroup runs by the official EDH banned list. There are some cards/strategies that are frowned upon, but nothing banned outright. In our playgroup if someone is packing a deck that is too abusive, odds are that it is going to get them teamed up on and wiped out. For the most part, if someone is playing an abusive deck, get people to keep pounding them out of the game until they get the idea that their behavior is not appreciated.
    Posted in: Commander (EDH)
  • posted a message on Best Instant-Speed Cards in White
    If you're looking for good white controllish cards, you've got a good start. I didn't see Abeyance mentioned, its pretty decent.
    Posted in: Commander (EDH)
  • posted a message on Foil Karn, Silver Golem
    Hey guys, how much is a foil Karn worth? I have one and was curious about the price.
    Posted in: Market Street Café
  • posted a message on BRAINS.dec
    I was thinking about getting rid of the Shatters to go back to a full set of Korlash and probably adding another Graveborn, but why does this deck want Warhammers? Is it just the lifegain? Or the trample? It just seems to be a continual drain on mana, especially if the opponent is playing a deck with heavy removal. But yeah, I read the thread and I've gotta say that I agree that Korlash is too good for this deck to ignore. He is never a dead card, the grandeur ability is great for my current version of the deck, it's never just an extra 2 damage from Korlash, it's also an extra two life from tendrils, and also an extra 4 point life swing from corrupt. Right now I am going to stick with a full set of corrupts because I've had a few situations where the deck either hits a stalemate or I wrathed away with only a few points of damage left to deal. The ability to finish the opponent cleanly is too important in this deck, which is why I am running corrupts. I could see running Profane Commands in the deck, but I am unsure of their ability as a game ender. Right now i am considering switching the Festers out for either Crusaders or even the Jailers. If I put the Jailers in, it would be because I want too have an assured 2nd turn drop, not because I'm worried about graveyards.
    Posted in: Standard Archives
  • posted a message on BRAINS.dec
    Well, I figured I might post this as its own thread, but I found this thread, so I'll post my version of this deck here:

    This is the latest draft of this deck since Shadowmoor released, and as such, haven't had too much opportunity to test. In the games I have played the deck has a favorable matchup against other aggro decks. The corrupts might be too expensive, but they're game-ending potential is too tempting for me to resist right now. The Leechridden swamps are just in as an experiment right now. I'm pretty indecisive about the sideboard right now. I tend to favor sideboard cards to bring in against decktypes (control, aggro, et al) as opposed to against specific decks. I have Damnations in the event I come up against really fast aggro. Against heavy control decks I would likely side in Thorns. The Crusaders, besides being obviously devastating against white, also can come in against control and other aggro decks as needed. The Wanderers and Lilianas are pretty much just being experimented with right now. Another thing I am considering are taking out the Vesses and Wanderers for 4x Cruel Edicts or 4x Slaughter Pact
    Posted in: Standard Archives
  • posted a message on Zombies! (FS included)
    Hi, I like the deck, it seems to run a bit like what I've been playing around with since I decided to make my zombies deck type 2 legal. Here's my version I like to call "Suicide Stitches":

    Land(22):


    Some Notes: Tendrils of corruption is an amazing card, I can't recommend it enough, the lifegain has saved me a couple of times, plus the fact that it can take down large creatures if your opponent can survive to the mid to late game. This deck is meant to focus solely on killing your opponent no matter what, the Sangro's do a good job as a 3/3 for 2, the drawback is negligible in this deck. The Husk is in right now mainly because I can't figure out what I did with my other Wretch. Damnations are in my sideboard. I'd have persecutes MD if I could find some. Once Future Sight is out I'll start making preparations for rotation. I know Korlash is going in, along with Yixlid Jailer, but other than that I'm not sure. I may give Slaughter Pact a shot, just to see how it works. Anyone have any comments?
    Posted in: Standard Archives
  • posted a message on [9th] sob.... I was expecting it......
    You know what? You're right, 9th sucks! R & D has obviously lost it and this is obviously the end of Magic. We should all just sell our cards now, while they're still worth something! I hate MaRo and the rest of R & D and all of WotC! Burn them all!!![/sarcasm]

    Seriously though, it's not that bad. I've already accepted and come to like some of the changes coming. I'm glad Plow Under is out while Paladin-en-Vec returns to Standard. I'm not enthused about losing City of Brass, but its nice to have the Painlands back.
    Posted in: New Card Discussion
  • posted a message on Keldon's Deck Thread
    Well, I got lucky and found some Scrublands for my Bargain deck, so that was good. For my red burn deck, I took out the 2x Fireball for another Fireblast and a fourth shock. I do think 19 Mountains is enough, this deck only needs a few land, the most expensive spell in the deck is Ball Lightning. I plan on getting another two fanatics, but for now two will suffice.
    Posted in: Casual & Multiplayer Formats
  • posted a message on TFE's It's No B.S.!!!
    I agree with the others, It's B.S.
    Posted in: Other Forum Games
  • posted a message on Betrayers limited Discussion
    You raise an interesting point about the Kitsune Palliator, I hadn't thought about it like that. I'm still not too sure about it, but it has taken a big jump from when I thought about it last.
    Posted in: New Card Discussion
  • posted a message on Betrayers limited Discussion
    I though that with the prerelease barreling down on us along with the fact that we have the almost full spoiler, it would be a good time to discuss what cards to look out for on Saturday when we play in the prerelease. I'd say mainly only mention the commons/uncommons when discussing, since the odds of opening X rare is pretty slim. I'll start with white, and edit the others in as I finish them. These are my opinions, I may be right on some, way off on others. I'd like to hear what the rest of you say.

    WHITE:

    Empty Shrine Kannushi: might be useful to bring in after game one, if the opponent is playing a similar deck/colors.
    Faithful Squire: Could be amazing in a deck with enough spirit/arcane in it, otherwise it becomes less tempting.
    Genju of the Fields: Solid card. Good maybe in a W/U deck where you lock up the ground while some fliers win for you.
    Heart of light: Might be okay, could be used on one of an opponents fatties to effectively turn him into a wall, or on one of your own creatures to stop non-tramplers.
    100-Talon Strike: Nice little combat trick, if I run white and get one of these, I'd use it.
    Indebted Samurai: Have to wait, see if we get full card. Sounds neat, though.
    Kami of False Hope: Well, it's a new fog frog, although fog effects aren't so great in limited, with the exception of white arcane fog in Dampen Thought.dec
    Kami of Honored Dead: Might be to expensive to do alot of good. A good body with a good ability makes him worth a look.
    Kami of Tattered Shoji: I don't like it, a 2/5 that flies sometimes for 4W? At least the cost makes him splashable
    Kitsune Palliator: Bad, effect almost would be tempting if it either prevented two or only you an your creatures. 0/2 for 2W doesn't help much either.
    Mending Hands: an okay combat trick, not much more.
    Moonlit Strider: Seems decent, Soulshift 3 plus a decent trick makes useful at times.
    Scour: Only useful as a card to 'board in when an opponent has troublesome enchantments.
    Silverstor Samurai: Would be bad if it wasn't for some combat trickiness. As it is, is only okay at best.
    Split-Tail Miko: Could be good. Better than the Palliator, at least. I'd use this if I see it.
    Takeno's Cavalry: Bad, Bad, BAD! Don't use this.
    Tallowisp: If you've got the enchant creatures to make worthwhile, use it. If not, stay away.
    Terashi's Grasp: Good sideboard card. Not maindeck worthy.
    Terashi's Verdict: Nice card, I'd use this. Good combat trick.
    Ward of Piety: Interesting, it could be useful with the right deck.
    Waxmane Baku: With enough spirit/arcane it can finish a long game.

    BLUE:
    Callow Jushi: See Faithful Squire. A bit stronger ability early-mid game not so strong late game.
    Floodbringer: It flies, I'll give it that. The ability is crap.
    Genju of Falls: Very nice, better than white genju.
    Heed the Mists: Too risky in limited. I think the cost outweighs the benefits.
    Jetting Glasskite: A fat body with flying that will at least makes your opponent go 2+ for one. For only 4UU? I'll take that. Amazing!
    Kaijin of Vanishing Touch: Decent at best, I think. May be better than I think.
    Minamo's Meddling: Okay limited counter, at best.
    Minamo Sightbender: Reuseable creature evasion makes this shine. Can help end deadlocks. Before I forget, this guy loves the ninjas.
    Mistblade Shinobi: Could be good if you could sneak it through multiple times somehow...
    Ninja of Deep Hours: Not too shabby becomes better if you can get it evasion.
    Phantom Wings: Not bad, evasion plus it saves the critter it enchants. (Sidebar: This is a reprint isn't it? Phantom Wings)
    Quash: In limted, Minamo Meddling is better.
    Quillmane Baku: Not as good as the white one.
    Ribbons of Reikai: Good in spirit heavy deck, otherwise, not so much.
    Shimmering Glasskite: I'd like it a lot more if it flew. As it is, I'd say mediocre.
    Soratami Mindsweeper: Interesting ability on a mediocre body, I'll pass.
    Stream of Consciousness: Could be okay if the game goes long, otherwise...
    Teardrop kami: It might take out a blocker, but unspectacular, I don't like it.
    Threads of Disloyalty: Mediocre, I think.
    Toils of Night and Day: Seems okay. Allows for some combat tricks.
    Veil of Secrecy: Not bad, ninjas love this, along with fatties, I'm not crazy about the splice cost, nut I'd use this card.
    Walker of Secret Ways: Seems weak to me. It bounces a ninja back to your hand, but the tempo loss seems kinda bad. Allows for some nifty mind games.

    BLACK:
    Bile Urchin: Not so good,well it might be useful with multiple soulshift triggers.
    Blessings of Leeches: A bit risky, but I like it.
    Call for Blood: My first instinct was that it sucked, but it might be good. When damage goes on stack, sac a creature thats lined up for lethal damage to take out another.
    Crawling filth: Splashable crap.
    Eradicate: Good stuff. I liked it back in Destiny and I still like it now.
    Genju of Fens: A late game nightmare. This could be very dangerous.
    Hired Muscle: The second best betrayer, in my opinion. Very good with spirits.
    Horobi's Whisper: Very good. Good splice cost too. And a common? Black is going to be very strong on Saturday.
    Mark of the Oni: At the worst its still pretty good removal, even better w/ a demon.
    Nezumi Shadow-Watcher: Good ninja hoser. That being said, its good in sideboard but not as good main deck.
    Ogre Marauder: Nice card. Very useable.
    Okiba-Gang Shinobi: Okay, might be good but I'm not certain.
    Psychic Spear: Another good sibeboard card. This might be good enough for maindeck, seeing as though almost everyone uses some spirit/arcane in limited
    Pus Kami: Not so good. Black already has enough good kill. I guess if you haven't gotten much kill it could be useful.
    Scourge of Numai: Okay if you don't have an ogre, good if you do.
    Skullmane Baku: I'd run Pus Kami over this one.
    Skullsnatcher: Good cheap critter, has worst ninja trigger besides Walker of Secret Ways.
    Stir the Grave: Pretty good, I'd use this.
    Takenuma Bleeder: Good little critter. The drawback is pretty negligible.
    Three Tragedies: Bad. Don't use this.
    Throat Slitter: Great critter, this has the best non-rare ninja trigger.

    RED:
    Akki Blizzard-Herder:Bad, weak critter, killing land in limited isn't very strong as far as I know.
    Akki Raider: Decent critter, nice synergy with the Avalanchers from ChK.
    Ashen Monstosity: Not very good. Expensive and for a fatty, fragile.
    Aura Barbs: Useless.
    Blademane Baku: If you can sneak him through later in the game, he can be deadly.
    Crack the Earth: Not so good. It'll get a land.
    Cunning bandit: Good Card, it has potential to be a killer. If only he gave haste...
    First Volley: Might be good, takes care of one-toughness pests and can finish off a creature near-death.
    Flames of BLood Hand: might be okay if you can get the opponent low enough.
    Frost Ogre: Okay as filler, if you need more critters for your deck
    Frostling: Decent, makes combat very tricky for an opponent.
    Genju of Spires: Might slowly overwhelm opponent, I don't like it that much, but I'd use it.
    Goblin Cohort: Pretty bad.
    Ire of Kaminari: I wouldn't use this unless I had a big bunch of Arcane spells, and even then only maybe.
    Kumano's Blessing: Not so good.
    Ogre Recluse: Too unreliable, I don't like it.
    Overblaze: Not so good. Could be used to finish someone off.
    Ronin Cliffrider: I don't like it. It seems kind of bad, it'll at least trade with most creatures.
    Shinka Gatekeeper: Risky, but useable.
    Sowing Salt: Useless
    Torrent of Stone: Decent creature kill, splice is a bit pricy.

    GREEN:
    Body of Jukai: Seems to expensive, but could finish someone off, it's a good thing it has trample.
    Budoka Pupil: The best of the Betrayers, use it if you get it.
    Child of Thorns: I like it, a mini Burr Grafter.
    Forked-Branch Garami: Great critter, use this guy if you crack him. I like the double soulshift.
    Genju of Cedar: This guy'll be had to deal with. Very good.
    Gnarled Mass: Decent critter with much potential to be shifted back to hand after he dies.
    Harbinger of Spring: Seems pretty bad to me, too fragile.
    Lifespinner: Pretty bad unless you open a really good non-Myojin spirit legend.
    Loam Dweller: A grizzly that can do some accelerating, he could make main deck.
    Mark of Sakiko: Not so good. Marginal at best.
    Matsu-Tribe Sniper: He should make your deck, he give green a way to stop flyers.
    Petalmane Baku: Might be a decnt mana-fixer.
    Roar of Jukai: Might be a nifty combat trick.
    Sakura-Tribe Springcaller: Good blocker, could be pretty useful.
    Scaled Hulk: Pretty good for a common, good spirit/arcane trigger.
    Sosuke's Summons: Might be good with enough snakes.
    Splinter: Not so good.
    Traproot Kami: Not so good, at least he can stop fliers.
    Unchecked Growth: Excellent. Very, very good.
    Uproot: Bad.
    Vital Surge: Lifegain in limited isn't so good.

    LAND:
    God's Eye, Gate to Reikai: Not so good.

    ARTIFACTS:
    Blinding Powder: Tricky, but still marginal.
    Ronin Warclub: Not bad, you should be able to play enough creatures to avoid having to pay the equip cost.
    Shuko: Marginal, at least its an extra point where you want it.
    Shruiken: It looks useful, but it might be too risky.
    Posted in: New Card Discussion
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