Istanbul, that card combos nicely with mindslaver, shared fate, and scry or some similar effect. Although, if you're controlling your opponents turn when they cast it, who has to parade in the baby clothes? Guess we'll have to wait for the SoK FAQ.
The birds have been more than a little dissappointing, but I'm not sure as to what to replace them with, sometimes the accelleration is really good. Drawing them late is death though. Even though this is TECHNICALLY a Rude Awakening deck, the beacons take it more often I've found. Any input?
Life total is a sort of score. Each player starts the game with 20 life. Any increase in a player's life total is considered to be gaining life. Any decrease in a player's life total is considered to be losing life.
Just thought I'd throw that out there. Horned Helm or Warhammer is definitely a good idea, chumps can be deadly here.
Ok, so that's terrible, but whatever. I don't really like this too much, but at least they are trying new ideas.
Land HO!
22 Forest
4 Birds of Paradise
4 Eternal Witness
2 Molder Slug
4 Sakura-Tribe Elder
4 Solemn Simulacrum
4 Beacon of Creation
3 Kodama's Reach
4 Journey of Discovery
2 Joyous Respite
4 Oxidize
3 Rude Awakening
The birds have been more than a little dissappointing, but I'm not sure as to what to replace them with, sometimes the accelleration is really good. Drawing them late is death though. Even though this is TECHNICALLY a Rude Awakening deck, the beacons take it more often I've found. Any input?
Cool card, like the yawgs win throwback. I'm glad they didn't make it arcane instants only.
Life, Life Total
Life total is a sort of score. Each player starts the game with 20 life. Any increase in a player's life total is considered to be gaining life. Any decrease in a player's life total is considered to be losing life.
Just thought I'd throw that out there. Horned Helm or Warhammer is definitely a good idea, chumps can be deadly here.