2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Finale of Revelation (PcGamer.com preview)
    Seems safe and underwhelming at first glance since XUU to untap only five lands can be blah, but in ye old High Tide engine this has real power since you can go off as early as turn 6 and it draws you waaaay more cards than Time Spiral. I imagine this will become a staple of all Ux combo-ish spellslinger decks. What'll be interesting is to see if it also becomes a major player in 'Tron or Amulet decks in Modern.

    Also this confirms the "Finale" cycle we had spoiled the other day, which means Green gets a spicy new GSZ clone.
    Posted in: The Rumor Mill
  • posted a message on Nicol Bolas, Dragon-God in modern
    I am sorry to double-post, but now I have to take it back - this card may be the real deal in Modern thanks to The Elderspell, which can enable you to instantly win by supercharging Bolas. Here's my take on a uBR Control Deck with such a theme...



    The goal is to get to two walkers on board, and then cast Bolas + The Elderspell to intantly get to 8 and end the game. The Elderspell is able to kill any opposting Teferis or Jaces or Lilis that might be stopping you. Ashiok, Dovin, and your own Lilis are here to run interference, slow opponents down, and protect you while being reay to get Elderspelled, while Karn does something similar while also enabling some bonkers sideboard shenanigans. Beyond that we've got a pretty standard sort of "tap-out control" suite.
    Posted in: New Card Discussion
  • posted a message on war of the spark seems like a high power set
    Wow, after just a few more days we have even more stuff! This set's power level is pretty bonkers indeed. No sure things, but lots of "worth testings":

    Deliver Unto Evil: In addition to having absolutely sick art and a sweet name, this card offers a very powerful effect that is a sort of hybrid of Yawgmoth's Will with the mindgames of Fact or Fiction and Gifts Ungiven (and with no restrictions so you can "cheese it" like folks do with Intuition). The cards I just mentioned are among MtG's most powerful and exciting in history, so I suspect this will make waves even ignoring the Bolas rider. And of course, with the Bolas rider this card is power nine levels of insanity...but that's so unlikely to work that it's more a sidegrade than a real thing.

    The Elderspell: Despite the absolute hysteria happening over in the reveal thread, this is most likely just a sideboard card - but it is a hell of a sideboard card. Also interesting is some sort of Grixis Superfriends that uses this on their OWN walkers to instantly ultimate someone like Nicol Bolas, Dragon-God or Jace, the Mind Sculptor to win the game. That actually seems spicy enough to be worth testing in Modern, especially with a few other revealed cards today...

    Ashiok, Dream Render: Speak of the devil, here's a walker I'd love to have kick around until I was ready to slam UBBBBBR for the instant God-Dragon Elderspell KO. A permanent Shadow of Doubt (or the most relevant part of Stranglehold) would have my attention at 1(U/B)(U/B) and might be worth sideboarding around given how devastating it is in a world of fetchlands. The fact that good ol' Ashi ALSO mills four cards and then exiles their entire graveyard up to five times before they bite the dust is just gravy and lets Ashiok do double-duty as both Grave hate and Tutor hate or help enable mill wins. I'd be tempted to say Ashiok was a sure thing if it wasn't for its wording preventing you from making mischief with Ghost Quarter and Field of Ruin and Path to Exile, but I still think its a contender.

    Ugin, the Ineffable: Six mana is a lot, but making all colorless spells cost 2 less, blowing up permanents, and summoning 2/2 dorks that draw cards is a real card. I could see it being tested in Tron and Eldrazi decks just because of how powerful all his effects are.

    God-Eternal Kefnet: Here me out! This card is VERY gross with extra turn effects. While it is itself a bit slow and easily disrupted and all the good top-of-library manipulation is largely banned, this can easily go off with an extra turn effect and goes infinite with an extra turn effect + Jace, the Mind Sculptor or Scroll Rack. Is it enough to take the "Taking Turns" deck out of meme status and into the realm of a real deck? I would love to test it.



    Posted in: New Card Discussion
  • posted a message on Jace PW deck cards
    Obviously we haven't seen full lists but man those are some of the better Planeswalker deck cards. Obviously all unplayable in Standard, but it feels like they'd actually make for a fun time at a kitchen table and could have come EDH/Brawl significance.
    Posted in: The Rumor Mill
  • posted a message on IGN Spoilers - Nicol Bolas, Dragon God, Deliver Unto Evil, The Elderspell
    The Elderspell is gross. Talk about a "safety valve" for Superfriends.dec. I guess everyone is going to REALLY need Kasmina, Enigmatic Mentor to protect them - no wonder she gets top billing on the movie poster. I guess they asked "how pushed do we need to make this card to make it worth maindecking" and well this is super duper pushed.

    Also RIP Ral Zarek (probably)

    EDIT: Due to wording, it looks like Kasmina will only add a 2 mana tax to The Elderspell even if your opponent targets five or more 'walkers, so...RIP Superfriends.
    Posted in: The Rumor Mill
  • posted a message on Help with Massacre Girl MBC deck. What creatures to run?
    I'd look to run...

    - A fair number of 1-toughness creatures, especially 1-toughness creatures with useful EtB/dies effects. For instance, Dusk Legion Zealot, Burglar Rat, Pilgrim's Eye, Fleshbag Marauder, Liliana's Specter, and Nekrataal. This makes it easier to ensure you can "set off the chain reaction" with Massacre Girl. Related are creatures that can sacrifice themselves or others - good ol' reliable cards like Nantuko Husk, Yahenni, Undying Partisan, Fume Spitter, and Viscera Seer.

    - Creatures that reward you for Death will largely be dying themselves with Massacre Girl, so I'd look to some of the "tougher" ones that might be able to stick it out a bit longer into a chain like Pitiless Plunderer, Butcher of Malakir, Vindictive Vampire, Marionette Master, Harvester of Souls, Ogre Slumlord, Sifter of Skulls, and Smothering Abomination. A special shoutout should go to Swarm of Bloodflies, Scavenger Drake, and Ob Nixilis, Unshackled since they should be able to survive no matter how many creatures bite it. Blade of the Bloodchief allows ANYTHING to survive even the largest of massacres and I had to mention it even though it isn't a creature. That's not to say I'd avoid smaller creatures in this vein like Blood Artist, Zulaport Cutthroat, Grim Haruspex, and Pawn of Ulamog - you just have to accept they won't be long for this world.

    - If you want a deep cut - Hunted Horror seems pretty funny. A 7/7 should be big enough to survive most daisy chains, and two 3/3s feed the chaos and the massacre.
    Posted in: Commander (EDH)
  • posted a message on war of the spark seems like a high power set
    Quote from Lectrys »
    Hawk7915, I think you're missing out on Bolas's Citadel in your Possible Players list. It not only creates entire combo decks around it that dodge graveyard hate, we've also tested it in Eggs and it looks like it can bring back that combo deck with the absurdly long turns.

    Also, it's quite possible that the biggest way Neoform enables combos is in conjunction with Eldritch Evolution. We're building what's basically faster Grishoalbrand that dodges graveyard hate but is weaker to counterspells with both Neoform and Eldritch Evolution. The scary part is that Turn 2 wins are quite possible and Turn 1 wins are kinda Magical Christmas Land but will come up.


    I should have mentioned Citadel although I'm not super sanguine (pun intended) on how good it's going to be.

    1) A six mana sorcery speed combo enabler that is a Permanent (and thus vulnerable to disruption) has a HIGH bar to clear to be playable outside of Commander. That's not to say it's NEVER Happened (Amulet Bloom does have Hive Mind as its plan A kill condition), but even now today Mind Over Matter and Dream Halls aren't necessarily enabling Tier 1 archetypes and I'm unsure that Yawgmoth's Bargain would see significant play if unbanned. In a world of Through the Breached Eldrazi, Show and Tell-ed out Omniscience, Paradoxical Outcomes, and Ad Nauseaum this may just be too slow.

    2) While this looks a bit like Bargain, it is mostly worse. It does enable you to go off right away which is nice, but in general artifacts are more vulnerable than enchantments, 3BBB is harder to cast than 4BB, and like Experimental Frenzy you end the chain of combo power if you hit too many lands.

    If anywhere can make it work, it is eggs and it will especially "go off" if Lotus Petal can make its way to modern, but as it stands now I am not optimistic it'll get too much farther than "gimmick".

    EDIT: Waidaminute...can you use this to cast Ancestral Vision, Living End, and (most importantly) Lotus Bloom without paying? Cause if so that is actually pretty bonkers.
    Posted in: New Card Discussion
  • posted a message on war of the spark seems like a high power set
    This probably won't shake up Modern quite as much as Tarkir block, but it'll be a close second (especially looking at the block as a whole). It's one of the highest powered individual sets in recent memory, and might make the overall block one of the strongest ever.

    Sure Things: I think these cards WILL see play in older formats.

    Dovin's Veto: Negate is mostly a sideboard card (it sees occasional maindeck play in Modern), but for Azorius decks this is a pure upgrade especially control decks where it can be a "hard no" to powerful planeswalkers and combo pieces.

    Liliana's Triumph: Diabolic Edict in Modern is a reasonably big deal in a format with powerful hexproof threats so this will be a sideboard card at worst. The upside you get from running it alongside a Liliana (and there are numerous highly playable Lilis in all formats) is a real benefit for "Rock" and "Grixis Shadow"-style decks.

    Karn, the Great Creator: A one-sided Null Rod would be worth sideboard consideration in older formats. Add on the ability to enable various combos and kills with his +1 and you get a spicy meatball. Add on the ability to pull a Mastermind's Acquisition and pull wincons out of the sideboard (including Mycosynth Lattice for a total lockdown) and you have a card with some real mainboard potential for all the big colorless decks in older formats.

    Tomik, Distinguished Advokist: Hard shutdown of Depths decks (can't target depths with Thespian's Stage and most Dredge decks. A 2/3 flying body is also a lot better than the average hatebear and wears equipment well. His type is super relevant for older formats as well. Will be popular in most W/x decks.

    Possible Players: I think these cards will be worth testing, but aren't sure things.

    Teferi, Time Raveler and Vivien, Champion of the Wilds: These two are similar in that they offer extremely powerful abilities that manipulate your ability to play cards outside your turn, they are three CMC, and they can replace themselves. However, they don't seem to slot into any particular deck at the moment. I think they're both worth testing for sure.

    Nissa's Triumph: This card is wildly unplayable without Nissa on the battlefield, but a triple Sylvan Scrying (which, conveniently, finds all three Tron pieces) is a big deal. I will be curious if the upside on this card is high enough to merit testing adding some Nissas to Scapeshift, Tron, and Depths decks to enable it.

    Ral, Storm Conduit: This creates some infinite comboes that win on the spot, and those combos are easier to trigger in older formats (for example, it is instantly infinite with Fork. I think it'll be a big player in Standard, but we'll see if it is fast enough for Modern and Legacy.

    Saheeli, Sublime Artificer: Is a more splashable, more resilient Young Pyromancer that can also do various combo shenanigans worth an extra mana? I don't know, but I think it is worth testing.

    Angrath's Rampage: If this was an instant it'd be a sure thing. As a sorcery, I am not sure it is worth playing over Liliana's Triumph, Terminate, or Abrade.

    Dovin, Hand of Control: Another powerful effect that is a bit more than its competitors but comes with some upside. More likely to see a ton of play in Commander than Modern but worth listing.

    Finale of Promise: Hey, look, another card that enables comboes with Ancestral Vision and Living End! This is also a heck of a payoff for a big mana deck. I'm a little cooler on it because Electrodominance ended up fizzling, but this generally has a higher ceiling that Dominance even if it is slower and has a lower floor.

    Dreadhorde Arcanist: Doesn't necessarily slot into a deck neatly (seems good but not great in Burn and burn is tight on slots), but could team up with Monastery Swiftspear and other Heroic/Prowess cards to make a whole new archetype in older formats.

    Dreadhorde Invasion: Bitterblossom hasn't been the rockstar we expected with an unban, and this is mostly worse...except that Zombie is waaaaay more relevant than Fairy as a typing. Worth a look for sure.

    Vivien's Arkbow: I think this is bad, but it is also interesting and worth testing.

    Neoform: How much better and more able to enable comboes is Neoform compared to Eldritch Evolution? Unclear, but I'm sure lots of folks will test it.
    Posted in: New Card Discussion
  • posted a message on Nicol Bolas, Dragon-God in modern
    I think he slots poorly into Grixis Control, because Grixis Control slots poorly into the current modern metagame.

    - Currently, the dominant decks in Modern include Tron, Izzet Phoenix, Grixis Shadow, Humans, and Dredge; current Grixis removal options (such as Terminate, Anger of the Gods, Damnation, Dismember, and Fatal Push) match up extremely poorly against the primary threats of all of those decks except Humans which is why Azorius and Jeskai decks (with get to run Path to Exile and Terminus) are effectively the only traditional control decks that have a share of the metagame today.

    - As a result, Grixis control decks that do exist currently more "splash" Black so that they can emphasize running counterspells (namely a full four Cryptic Commands with Tasigur and Snapcaster to buy them back) to have more successful answers to those threats. A BBB card is a real strain to those deck's mana base.

    - No Grixis deck currently runs planeswalkers even though Jace, the Mind Sculptor is a legal card in the format due to the emphasis on instant-speed control. This is key because Nicol Bolas, Dragon-God would really like to partner with some friendly 'walkers. Yes, he copies all abilities of ALL planeswalkers, but I think it will rarely be correct to keep an opponent's Teferi, Hero of Dominaria around to get that sweet draw + untap when Bolas can just -3 to kill Teferi instead. However, paying five mana to destroy an opposing Teferi (assuming you even get to resolve this Hot God through an enemy's Dovin's Veto) is simply too slow and vulnerable a play.

    I do think a Superfriends deck is going to emerge in Modern, but I suspect that Dragon-God will be a fringe player in that deck. Standard is a more spicy format for him.
    Posted in: New Card Discussion
  • posted a message on God-Eternal Rhonas
    This probably averages to +3/+3, meaning its very similar to Overrun and similar effects. Would I play a +3/+3 and Vigilance effect at Sorcery Speed for 3GG? Probably not. Attached to a 5/5 Deathtouch that is nigh-impossible to kill? Maybe. Pretty strong card especially in Commander. He's going to be extremely scary both as a Commander and in the 99
    Posted in: The Rumor Mill
  • posted a message on Tamiyo Collector of Tales and her epiphany EFro Previews
    Clearly the Bant Superfriend dream is to set up Teyo, the Shieldmage, Tamiyo, Collector of Tales, Kasmina, Enigmatic Mentor, and The Wanderer (possibly Spark Doubleed) to make it extremely difficult to interact with you and your board. Add Dovin, Hand of Control and Teferi, Time Raveler for extra misery.

    Seems okay. The +1 is mediocre but flavorful. The -3 is stronger and has good synergy. And in a world of Davriel, his Shadowfugue, and Liliana's Triumph that passive feels pretty strong.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 4/11 - Enter the God-Eternals
    We'll see if this is good enough for Standard. The mill is (mostly) irrelevant, so the question is whether or not a 4/4 for 2UUB that deals 4 and gains 4 is "good enough". I imagine the answer is dependent on how good Amass is - for example, this is a great curvetopper for Dreadhorde Invasion into Gleaming Overseer or Vizier of the Scorpion into Angrath, Captain of Chaos or Relentless Advance. Getting a 4/4 is fine alone, but a 5/5 is spicier (with Invasion) and if you your army hadn't been previously answered suddenly you're immediately swinging in for 7+ which is quite powerful when you just gained life and cleared blockers and your Army possibly has Hexproof, Menace, Lifelink, and/or Deathtouch.
    Posted in: The Rumor Mill
  • posted a message on Nissa's Triumph, (Nissacosplay preview)
    Fascinating card. A slightly worse Gaea's Bounty (lower but more challenging costs and basics only) without Nissa isn't really worth playing in most places, but a super-charged Sylvan Scrying with Nissa is positively insane. This has the widest gulf of power between what you get with versus without the 'walker in question. That effect is so powerful that it does make me wonder if we'll see Tron and Valakut decks adopt Nissa, Voice of Zendikar just to utilize it though.
    Posted in: The Rumor Mill
  • posted a message on Jaya, Venerated Firemage and her greeting
    Better than she looks at first blush as the top-end of a Goblin or red aggro deck, as she effectively gives all your creatures +1/+0 in addition to charging up burn. She also makes your Chainwhirlers and Spear Spewers hit for 2, boosts other planeswalkers, lots of good stuff. I'd have preferred her at 1RR or 3R, of course, but as an uncommon she makes sense since she can come down, kill an enemy walker or clear an enemy blocker, and allow the team to swing in with a boost.
    Posted in: The Rumor Mill
  • posted a message on Feather the Redeemed!
    Well we only had to wait a freaking decade. Awesome that she "enables" the mechanic of the original Ravnica where she should have appeared (Radiance). She's in general just super strong and reminds me a lot of Zada while still being very different. She also enables a very different kind of Boros commander and gives Red/White a way to "get card advantage". Overall just super great.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.