Quote from rxavageI agree, lets only be hypocritical when it suits us.
Agreeing with someone when they're right and disagreeing with them when they're wrong is not hypocritical. It's simply using your brain and not being a mindless sheep.
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Quote from rxavageI agree, lets only be hypocritical when it suits us.
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Quote from BeatTo me it seems that the people who are upset at speculators are upset that the speculators can get their hobby to pay for itself but they can't .
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Quote from bocephusThe reason nothing was banned from Fae or Jund was the lack of larger events. Wotc has come out and said if there had been an SCG type tournament running back then, there would have been cards banned from Fae (and Jund).
Fae was dominate. It kept Jund in check until the end when all the hate was going to Jund (which is part of why Jund became what it did).
By the way, I did play during that time. My son played Fae.
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Quote from bocephusBecause you would make 2 fringe decks top notch decks. Which in turn would warp what other decks have to play to combat those T1 decks. So more or less, the definition of meta warping.
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Everything in Established is competitive in the current metagame. I will also ad that Proven decks are not necessarily the "best" decks in the format. They are just the decks to beat, those decks that are most representative of the current metagame.
Living End is still very competitive, but it definitely doesn't make up a sizable share of the metagame.
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Alright, so here is the semi-final criteria for Proven. Criteria would be stickied in each subforum. I am open to suggestions on all of the criteria, especially because they might be too exhaustive and not give enough room for flexibility (but then again, the specificity helps with information quality). (UPDATED 9/21)
Proven
Competitive Decks Representing the Current Metagame
Proven decks are updated every ban cycle. A Proven thread must have a primer updated since the last ban cycle. A deck is considered "Proven" if it fulfills TWO or more of the following criteria:
Under this new criteria, here are the decks that would fit into Proven, followed by a list of decks that do not meet the new Proven criteria. I have also given the numbered criteria that the decks meet, just for the sake of transparency. For example, Affinity fulfills all the criteria, so it gets a (1,2,3,4,5) next to it.
NEW PROVEN DECKS
Affinity (1,2,3,4,5)
UWR Control (1,2)
Melira Pod (1,2,3,4)
RG Tron (1,4)
Twin (1,2,3,4,5)
BG Rock (2,3)
Scapeshift (1,2,3,5)
Burn (1,2,5)
Jund (1,2,3,4,5)
Kiki Pod (2,4,5)
UWR Midrange (2,5)
And here are the current Proven decks that would be getting demoted to Established:
DEMOTED FROM PROVEN
UR Delver
Bogles
GW Hatebears
Wx Tokens
Soul Sisters
Gruul Zoo
Mono U Tron
UR Storm
Living End
Naya Zoo
Next, here are the working criteria for Established. (UPDATED 9/17)
Established
Tournament Decks with Results
Established decks are updated once every ban cycle. All Established threads must have a primer updated since the last ban cycle. A deck is considered "Established" if it does not meet the requirements of "Proven" but still fulfills ONE or more of the following criteria:
Under those definitions, which are more inclusive than even the last criteria, here is what the Established would look like. As with the previous section, I give the criteria that these decks fulfill under the Established definition. So for example, Hatebears fulfills criteria 1 and 5 but nothing else, so it gets a (1,5). New decks to Established as of 9/21/2013 are posted at the end of the list:
NEW ESTABLISHED
UR Delver (1,2,3,5)
Bogles (1)
GW Hatebears (1,5)
Wx Tokens (2,3)
Soul Sisters (1)
Gruul Zoo (1,2,3,4,5)
Mono U Tron (1)
UR Storm (1,2,5)
Living End (1,2)
Naya Zoo (2,4)
Domain Zoo (2,4)
Modern Merfolk (1,3,5)
Griselbrand (1,2,5)
Junk (1,2,3,4,5)
Death and Taxes (1)
Eternal Command (1)
Infect (1,3,4)
Restore Balance (1)
Mill (1,5)
Dredgevine (4)
4C Gifts (2,3)
Finally, here are the current Established decks that would get moved down to Deck Creation:
DEMOTED TO CREATION
U(x) Faeries (Still negotiating how to handle this and Delver)
Assault Loam
Combo Elves
BUG Midrange
Ritual Gifts
Azorius Midrange
Goblins
Bant
Modern Boros
UW Tron
Again, I cannot emphasize this enough: This is just a PRELIMINARY ORGANIZATION SCHEME. It has not been implemented and will not be implemented without input from the community. Feel free to suggest that a deck be moved to a different part of the forum.
If you know of a deck that fits Established criteria, and you can prove it as such, let me know and I will add it.
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As part of the larger improvements that the mods want to make to the Modern forums, we want to reorganize and change the way that Deck Creation and Establised work. There are a few issues with these subforums, both from a layout perspective and from an information perspective:
PLAN 1: Make the Established forum home to only tier 1.5/2 decks. Move decks to Deck Creation that don't fit this criteria
STANDARDIZED PRIMERS?
Another idea that was floated around by a few users was that of standardized primers. Under this plan, all primers in Proven and Established would have a predetermined format that they had to follow. This would make it easy to find information and conduct quality control on the site. Stickied decks in Developing (or in Established, if we went with Plan 2) would also need formal, standardized primers. Creation decks would not require them. We would not need to decide on the format here (we could talk about it if people wanted to), but we should consider the idea going ahead with the forum reorganization.
So what do you all think? Any new ideas? Improvements to these ideas? Criticisms? Scathing rebukes? We are going to keep this thread open for a few weeks to collect opinions. If you know anyone who has an interest in Modern or the MTGS Modern forums, invite them over to join the talk.
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Maybe you are misremembering, but Skullclamp was definitely legal in Standard before being axed. Indeed, it was banned specifically because of its performance in Standard. Upon Skullclamp's release, most people weren't quite sure as to how broken it was. Only after it went into most decks under the sun did the collective Magic community cry out in terror. It's a minor point in the grand scheme of things, but Skullclamp existed in Standard for a few months before eating the banhammer.
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I'm going to have to agree with Barandis here regarding the sample of Magic players on our forum. We have no reason to believe that it is representative. It certainly isn't random, and it is very difficult to identify the mechanisms that lead some players to go to forums over others. Moreover, even amongst those users that go to a forum, we only have a very small number that post in this thread.
In this current iteration of the banlist thread, there have been a grand total of 255 unique, unduplicated posters. On average, each poster has made 12 contributions to the thread, but the population's standard deviation is pretty large at 29. So we can already tell that this thread is representing a vocal minority. This interpretation is supported by the general distribution of posts across the thread, with just 15 users making up 50% of posts in this thread. Stated another way, 6% of the unduplicated posters in this thread make up 50% of the posts. Going up to 75% of the posts brings us to 17% of the posters, which is still pretty darn disproportionate.
No matter how you shake it, I can't put my statistician credentials behind using this thread as a representative sample of Magic players, or even Modern players. Everyone has selected into this thread, and unless we account for that selection, we aren't going to be able to make any conclusions.
A much more reasonable interpretation of the thread is this: Vocal Modern players with a history of online Magic activity tend to disagree with the banlist (and maybe Modern's direction as a format). That's much more accurate but still based on an extremely biased sample.
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Haven't made a substantive weigh-in on this issue yet, as I am still mulling over the possibilities of and explanations for the recent announcement. But I can give some idea of what the metagame looks like, as it overlaps with my current project on format reorganization. This is also a shameless plug to check out the Reorganization Thread itself and give some input on the ideas. It also, of course, relates heavily to our topic of metagame health and how this relates to bans.
Here is the criteria that I am using for "Proven" decks under the new organization. For the purposes of this discussion, this criteria gives us an extremely accurate and evidence-based picture of what the metagame really looks like. It should help us assess whether or not the metagame is truly healthy and if bans/unbans are really needed; a lot of arguments about bans concern the wider metagame perspective, so hopefully this will give us some direction in that area.
Proven
Competitive Decks Representing the Current Metagame
A deck is considered "Proven" if it fulfills TWO or more of the following criteria:
PROVEN DECKS: TIER 1
Affinity
UWR Control
UWR Midrange
Bogles
Melira Pod
RG Tron
Twin
BG Rock
Scapeshift
Burn
Jund
This is our Tier 1. You could probably bring any of these decks to a tournament and do well. There are a ton of decks that go under the Tier 1.5/2 level which are probably also "viable" (UR Delver, Naya Midrange, Storm, Living End, GW Hatebears, etc.), but this is our real Tier 1. Remember that all of these decks are meeting 2+ of the criteria listed above, so they all represent the metagame from various angles.
From this perspective alone, ignoring both the Tier 1.5/2/etc. decks and the performance of decks WITHIN that tier 1 metagame, things look pretty healthy. Here's a general decktype breakdown based on the decks included in Tier 1:
Combo: Scapeshift, Twin, Melira Pod
Combo/Aggro: RG Tron, Affinity
Aggro: Burn, Bogles
Midrange: Jund, BG Rock, UWR Midrange, Melira Pod
Control: UWR Control
I double counted Melira Pod because I was uncomfortable categorizing it as either Midrange or Combo exclusivey, and I didn't want to make up a Midrange/Combo category. We could also question the inclusion of Affinity under Combo/Aggro and instead just move it to Aggro.
Either way, this isn't that ugly of a metagame. It's certainly not as bad as GP Detroit would have us believe. True, some of those decks aren't doing great of late (poor Scapeshift) and true, some of those decks are doing a lot better than the rest (looking at you Melira Pod). But overall, there is perhaps a surprising degree of format health in this metagame, even if it is probably not a decisively healthy metagame in the grand scheme.
Overall, this suggests to me that we need to wait and see what happens at GP Antwerp, and what happens over the next 3 weeks on MTGO. If the pendulum swings back towards UWR Control and Scapeshift, for example, then we might be less worried about the results of GP KC and GP Detroit. But if we see nothing but BGx in the T16 of Antwerp, let alone its Day 2 metagame, then we have a serious problem on our hands. It will also help determine what we should and should not consider unbanning.
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I'm just happy we didn't get the "balanced" versions.
At this point, my hope is that Theros design represents a scaling back in power level for all subsequent sets, and not just a widespread design failure that has afflicted the entire company. Because the design of these cards, and a disproportionate number of others in the set, is alarmingly out of touch with competitive constructed Magic.
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This strikes me as accurate. Wizards has a healthy format by most statistical standards, with a large selection of viable/competitive decks. Tournament attendance was pretty solid at the end of last year, although MTGO Dailies have started to lag at the end of the summer. There isn't as much archetype diversity as some players would probably like, but that might just be a feature of the format more than a feature of bannings. Given these factors, it is unlikely that Wizards wants to shake things up too much. That suggests a 1-2 card unbanning with Valakut as a best-case-scenario model.
The most likely unban is definitely Golgari Grave-Troll for reasons already discussed to death. But I actually don't want this card back in the format because it won't actually help any new decks. Between DRS and Ooze in maindecks across the metagame, Dredge and dredge-based strategies are in really bad shape right now. GGT isn't going to help them, let alone cause a new deck to materialize in the format. It's not an unban that will help diversity, even if it will help decrease the length of the banlist.
That's why I want to see Dread Return unbanned.
DR can leave a bad taste in players' mouths. In that sense, it's much like Bitterblossom and Stoneforge Mystic, and we know how Wizards feels about those two cards. But in the context of the format, DR is a lot safer than it might initially appear. At least 25% of the format is currently running maindeck graveyard hate in the form of DRS and Ooze. The rest is running it in the board in some capacity. Moreover, all of the most degenerate DR effects are either based on vulnerable creatures (i.e. Hedron Crab and Drowned Rusalka), or easily stopped by countermagic (UR Delver, UWR Midrange, and UWR Control are everywhere). This format looks mature enough to handle a DR-powered deck without too much risk.
Of course, there's the turn 4 rule to think about. If DR-powered Dredge, or any other deck, is winning before turn 4 with any consistency, then it's not an appropriate unban for the format. But if the case of Infect tells us anything, it's that decks that are too fast on the goldfish are safe if they cannot replicate that speed against real decks. DR-based decks have triple vulnerability to removal on their creatures, countermagic on the DR itself, and graveyard hate. And no, this isn't a rehashing of the fallacious "dies to removal" argument. This is just a reapplication of the reality that we see with both Infect and Griselbrand Reanimator.
I don't think that DR is an automatic unban that is so obvious as to require no testing or argument. But I do think it is much safer than people realize, and that DR would actually increase metagame diversity beyond most other unbans on the list. Overall, I'd love to hear thoughts on DR and how it would impact the format.
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Instead of thinking about Master's 1 toughness in a vacuum, we need to think about his 1 toughness and pro red in the context of Modern. The only things that hit this card are Path, Wrath, and Verdict. Everything else either sees minimal play (e.g. Dismember) or completely misses (e.g. Abrupt Decay and all the red removal). So when this guy gets dropped on turn 4, your opponent needs to Path/Wrath or lose the next turn. If he had Wrath, he was going to use it anyway to sweep out your other dudes, so Master just forces his play with a one card investment. If he had Path, any other lord was going to get exiled, so it might as well be the answer-or-lose card.
Even if he gets blocked and killed, he is still sending probably 11 power across the board (3 from himself, Lord included, and 8 from his elementals). That's either flat out game over on the spot, or just unrecoverable for most decks.
Here's the thing: Merfolk, as it currently exists, is not a good deck. It has a small MTGO presence, virtually no paper appearances, and isn't really distinguishing itself from any other aggro deck in the format. Master gives it a top of the curve presence that the deck currently lacks. You land a Master and, in most cases, the opponent has one turn to answer it. So if that means that Merfolk ups its land count from 20 to 23, then that's probably what needs to happen. I am more than willing to modify the current version of Merfolk to try and include something as bomby as Master, just because the current version of Merfolk is clearly missing something.