As much as I want to like the ideas behind this... I feel like you're stretching a lot for a fairly limited number of card designs. Also, the planeswalker bugs me. What is the point of giving her loyalty counters other than to allow her to survive? You don't gain anything at the end of it, and, as stated, the abilities aren't hugely inspiring. She needs a minus ability at all -- otherwise she feels really uninteresting and doesn't go anywhere. She doesn't use loyalty counters except as a life total, and can only gain them by spending mana or via Gilder Bairn/proliferate. Maybe, if you wanted to keep the 0-0-0 theme, her last ability should count loyalty counters instead of mana.
I appreciate a try, though. And generally, you do.
He said that it mirrors Invasion taplands -> gates.
Granted, I think that knocking down from an uncommon to a common is a wee bit different than knocking from rare to uncommon in terms of scaling, but I still feel like I could get behind uncommon painlands. The use of making them deserts would really have to be a block thing.
My reason beings: painlands are out-competed at the rare slot these days. There are so many Core Set-worthy multilands that would be reprinted before the painlands. Also, I like uncommon mana fixing, so there's that.
If you don't think this works, what functional changes would you make to these to make this a cool uncommon multiland cycle?
I think it's doable. I almost want to instead suggest they be modeled after the Tempest painlands, but that would depend on the relevance of the land types in your block.
I've been kicking around a few block ideas that use deserts heavily lately, so that's probably what made me think of that with this specific subtype.
I meant the "I retain priority and adding a counter to him is actually a cost I have to pay so before you cast bolt he's already at 4 loyalty".
Ah, yes. That is bizarre, and it's probably only worsened by the fact that you're paying a cost by gaining something that is borderline-unquestionably positive. You don't see many cards with "As an additional cost to cast ~, draw a card," do you?
Just.. no. It created a stupid metagame for Standard that meant nearly every freaking deck had to be blue to even compete. Its way too much advantage for a cantrip.
Wizards specifically said that, it was banned in old formats for a reason, so it isn't coming back.
Everybody loves powerful cards... until they have to play against them.
Exarch's FlamesR
Enchantment - Aura (?)
Enchant creature
Enchanted creature gets +2/+0.
If enchanted creature is not red, enchanted creature gets -0/-2 and must attack each turn if able.
Probably still worth it.
See, Wizards does love us! So they take our terrible designs and print them.
Blazing Saddles is an amazing film regardless of genre, an all-time favorite. Truly, you are a man of taste.
"Toll Tax" is bad at any cost above, say, 0.
"Consumption Pool" is not X/X. I guess it's vaguely interesting, though.
"Grave Trap" is a cute idea, but I don't know how useful it actually is. Makes Funeral Pyre pretty nice.
I appreciate a try, though. And generally, you do.
I'd say "balance?," but Helix Pinnacle is no great shakes in the first place.
nope
But I do agree, that I prefer my black enchantments as globals. Black auras generally aren't great, except for things like Dead Weight in limited.
Granted, I think that knocking down from an uncommon to a common is a wee bit different than knocking from rare to uncommon in terms of scaling, but I still feel like I could get behind uncommon painlands. The use of making them deserts would really have to be a block thing.
I think it's doable. I almost want to instead suggest they be modeled after the Tempest painlands, but that would depend on the relevance of the land types in your block.
I've been kicking around a few block ideas that use deserts heavily lately, so that's probably what made me think of that with this specific subtype.
Infinite blue mana with one High Tide, too!
So basically, what I'm trying to say is that CrustaceanCrusader's card is the best card ever made and should be printed post haste.
They could make a new one. Maybe +2/+2 and you gain 2 life?
Ah, yes. That is bizarre, and it's probably only worsened by the fact that you're paying a cost by gaining something that is borderline-unquestionably positive. You don't see many cards with "As an additional cost to cast ~, draw a card," do you?
Yeah, that is pretty true.
Everybody loves powerful cards... until they have to play against them.
Maybe uncommon Lightning Bolt instead? I don't really know what effects that would have, though, other than dropping some removal for limited.
Enchantment - Aura (?)
Enchant creature
Enchanted creature gets +2/+0.
If enchanted creature is not red, enchanted creature gets -0/-2 and must attack each turn if able.
iiw sig