Since apparently I cannot find it I need to cite it for people to believe me. Can someone either link or copy paste the rules for the command zone.
Mainly for cards that involve your commander dying and triggering them. People in my new play group think that it is a replacement effect so cards like Grave Pact won't trigger.
This thread needs to go away. It's a blatant sales tactic to generate fear and justify raising prices. When we already have an entire thread telling everyone who reads it that Modern Masters 2015 is massively over priced and NOT worth buying at all. Not to draft, not to buy a box, and with full knowledge that it is a horrible set to increase the availability of modern playable cards.
Everyone if you actually purchased this garbage. I suggest you mail the 95% of worthless cards in your box to Wizards of the coast saying that this set was garbage. None of these cards are modern playable's. Use as strongly worded language as you can to get your point across.
The thing with voltron is that when you're banking your primary strategy around one creature getting in to the red zone, you want them to stick around. Bruna and even Gisela can be houses in playgroups that run little to no spot removal or counterspells, but eventually the group will adapt. Without built in protection, you have to pass priority to grant your general protection which leaves you vulnerable And can potentially set you back far enough that you can't win.
Personally, I like Uril the most out of the generals that have been mentioned. You don't need as much investment to start killing people, which lets you hold cards back in case he does get removed by a board wipe.
I just started putting an Uril deck together, at the prompting of the more constructive players who have posted here. Is there a way to run an infinite combo with Bear Umbra in Uril's colors, or am I just reaching?
Bear Umbra using Aggravated Assault gives you infinite combat steps if you can keep doing damage. Hellkite Chargeris also on color for you so he can combo with it as well, in case of Runed Halo on your general.
We could have at least gotten a card for each color that reduces the cost of morphing by 1 or 2 and has some alt cost to flip them over for like 3 or 4 to flip them face up or face down. Failed attempt wizards morph already was rough enough having to pay 3 extra for your creature, but what is with most of the morph costs being more than the creatures CMC for not that big of a deal..... OH WAIT, Tom MF LaPile was on the team for this set. And he gave us that wonderful CawBlade meta, His claim that it was the Best Standard environment ever.......
I enjoyed MM legacy, Hive Mind was a solid choice to play. Goblins did pretty well I do believe if memory serves me well. I am glad TC got the axe it was warping the game. I would like to see the format even out a bit with time before more bannings or unbannings. I would love to see earthcraft unbanned to give a little shake up to elves, enchantress, and what other decks come from it. Also would love to see necro again but i know why it wont happen.
Id like to see AV come off the ban list to give control decks a reason to exist. Id also be ok with SFM and punishing fire to come off the ban list to give people a few more decks to play.
So I guess I'll start with a deck I had recently found I had built when modern was announced and everyone kinda picked the top few decks to be combo (UR storm)(Living end), aggro (zoo)(affinity)(jund)(bant), and midrange (everything else). I wanted to try to broad stroke over the field and combat that. After looking it over it was a silly deck that looked like martyr-proc but not much else. So i built other stuff and forgot about it until cleaning off my desk (unrelated matter) and found it in a deck box.
So I guess we post the deck here and talk about it and card choices.
Alright so as you can clearly see this deck kinda has a direction to go but not really.
So we can start the mana base
Emeria, the Sky Ruin ==> This card in the late game lets use keep up with anyone and makes it hard to put this deck down. Downside it comes into play tapped. Academy Ruins ==> Lets us recur artifacts like EE and Mindslaver. Downside doesn't count as a plains or produce colored mana.
Fetches and shocks ==> This is modern and these are good, don't be a shoe and not play them.
Basics ==> people play blood moon and fulminator mage. Downside, they are not islands.
Onto to creatures
Solemn Simulacrum ==> Sad robot grabs lands and draws cards. Whats not to like? Downside he costs 4.
Necrotic Sliver ==> This guy takes care of problem stuff in play. With Emeria online he is free to vindicate anything.
Knight of the White Orchid ==> First strike, Check. Mini ramp on the draw, Check. Bad ass Lion mount, Check.
Martyr of Sands ==> This card helps you get out of quick burst decks and out of the red zone for burn pretty darn quick. This lady loves to give you 9-12 life and we play 4 of them.
Sun Titan ==> needs no introduction to how strong this card is.
Wall of Omens ==> Its a wall that draws a card. Give us 4 and ready to go.
Nyx-Fleece Ram ==> This little guy also holds off aggro strategies by gaining you an insane amount of life while having a huge fluffy butt to soak damage for a few turns. Also can be puffed with beef from Elspeth and get in for 3 in the air, talk about a stiff pillow *drums and cymbal* Ill be here all week... *crickets*
Moving on the to the spells
Elspeth, Knight-Errant ==> This gal is just solid all around. Sees play in legacy, dominated standard, pretty solid in modern as well.
Seems different than rafiq which is nice but then you are punished by playing red in edh which is on the low end of power in edh. But as you stated red has some very good buff spells so its worth a look into.
Well seeing as Tom Lapile was involved with this set and his; and I'll use a metric ton of sarcasm here; Genius gave us the wonderful CawBlade meta that everyone loved so much, you know the 800$ entry to standard. He loves him some mirror matches apparently. I still wonder how he got back into the magic side when he was sent over to D&D at WotC about 3-5 years ago.
This card is a pretty busted limited card and should win you plenty of games and I'll predict pre-order price around 20-30 for him and he will settle around 40-50 with foils being around 100.
Is there any real argument against proxies? I mean Legacy and Vintage suffer from huge cost of entry barriers and that is due to many things such as hoarding, reprint policies, mythics, older cards being harder to find, etc... But a store doesn't make any more or less money when you bring in your constructed deck, so why cannot someone use a proxy deck if we say make guidelines for proxies. I know some stores do 10-20 proxy vintage tournaments. But realistically if proxies were allowed at a tournament all that would happen would be more people to play against. The argument that everyone would just play the best decks wouldn't matter since skill is the majority of game anyway.
Mainly for cards that involve your commander dying and triggering them. People in my new play group think that it is a replacement effect so cards like Grave Pact won't trigger.
Nail on the head here.
Bear Umbra using Aggravated Assault gives you infinite combat steps if you can keep doing damage. Hellkite Chargeris also on color for you so he can combo with it as well, in case of Runed Halo on your general.
So I guess we post the deck here and talk about it and card choices.
3 Emeria, the Sky Ruin
1 Academy Ruins
4 Godless Shrine
3 Marsh Flats
3 Arid Mesa
1 Hallowed Fountain
1 Temple Garden
2 Sacred Foundry
Creatures
3 Solemn Simulacrum
1 Necrotic Sliver
3 Knight of the White Orchid
4 Martyr of Sands
1 Sun Titan
4 Wall of Omens
4 Nyx-Fleece Ram
2 Liliana of the Veil
2 Ajani Vengeant
4 Path to Exile
4 Survival Cache
1 Engineered Explosives
2 Lingering Souls
1 Engineered Explosives
2 Lingering Souls
2 Stony Silence
3 Thorn of Amethyst
4 Leyline of Sanctity
2 Wispmare
Alright so as you can clearly see this deck kinda has a direction to go but not really.
So we can start the mana base
Emeria, the Sky Ruin ==> This card in the late game lets use keep up with anyone and makes it hard to put this deck down. Downside it comes into play tapped.
Academy Ruins ==> Lets us recur artifacts like EE and Mindslaver. Downside doesn't count as a plains or produce colored mana.
Fetches and shocks ==> This is modern and these are good, don't be a shoe and not play them.
Basics ==> people play blood moon and fulminator mage. Downside, they are not islands.
Onto to creatures
Solemn Simulacrum ==> Sad robot grabs lands and draws cards. Whats not to like? Downside he costs 4.
Necrotic Sliver ==> This guy takes care of problem stuff in play. With Emeria online he is free to vindicate anything.
Knight of the White Orchid ==> First strike, Check. Mini ramp on the draw, Check. Bad ass Lion mount, Check.
Martyr of Sands ==> This card helps you get out of quick burst decks and out of the red zone for burn pretty darn quick. This lady loves to give you 9-12 life and we play 4 of them.
Sun Titan ==> needs no introduction to how strong this card is.
Wall of Omens ==> Its a wall that draws a card. Give us 4 and ready to go.
Nyx-Fleece Ram ==> This little guy also holds off aggro strategies by gaining you an insane amount of life while having a huge fluffy butt to soak damage for a few turns. Also can be puffed with beef from Elspeth and get in for 3 in the air, talk about a stiff pillow *drums and cymbal* Ill be here all week... *crickets*
Moving on the to the spells
Elspeth, Knight-Errant ==> This gal is just solid all around. Sees play in legacy, dominated standard, pretty solid in modern as well.
Liliana of the Veil ==> Reasons above listed for elspeth.
Ajani Vengeant ==> Very undervalued guy, so misunderstood. He just wants to lock down key cards and occasionally cap a guy.
Path to Exile ==> Great removal spell.
Survival Cache ==> This card does some heavy lifting for the deck. Trust me it is pretty strong.
Engineered Explosives ==> Powerful adjustable sweeper. Plus we can set it from 0-5 so kinda good here.
Lingering Souls ==> Pretty good stall card.
The sideboard is pretty self explanatory.
So my question to everyone is, is this worth pursuing or just build martyr proc and be happy with that?
This card is a pretty busted limited card and should win you plenty of games and I'll predict pre-order price around 20-30 for him and he will settle around 40-50 with foils being around 100.
Wizards doesnt make money on the secondary market so that statement isnt really valid.
Thoughts and opinions?