Quote from Two-Headed Dragon »Pyromancer Ascension isn't a win-more card. Once active it creates card advantage and answers your opponent's card advantage (bloodbraid, ranger, broodmate). When you hit 7 mana, a copied Cruel will usually win you the game on the spot. This isn't the case with a single Cruel as your opponent can easily crawl back from with a good board position. The 5 life gain and losing a creature isn't difficult to overcome whereas 10 life gain and losing 2 creatures gives you enough breathing room until the next turn.
Quote from DeadbootsThe reason I don't fear Tectonic Edge as much is due to the fact that it slows my opponent down a turn as well. Worst case scenario they'll blow up a Necropolis. This deck proved very consistent as far as landbase for me today (I run 26) - I was never locked out of a color, despite having Necropoli blown up a few times by Tectonics.
Regarding the Goblin... we have 6-7 maindecked answers to Ruinblaster - Double Negative, Flashfreeze, and Essence Scatter.
A straight-up LD deck might be a different story (as far as being locked out of a color), but counters are still very effective vs. everything but Tectonic.
Quote from Phantasmo
Notes and Questions: Can the manabase handle Halimar Depths as a 2-of to improve the Hunts?
Quote from PhantasmoNow that I have a 4th Jace, should I be rocking all 4 of them? I thought 3 was the perfect number, but he's so freaking powerful.
Quote from PhantasmoWhat can I cut to make room for some Calcite Snappers?, I'm not really happy cutting anything, but I'd like to give them a shot.
Quote from PhantasmoAnd finally, should I be using Swerve instead of Spreading Seas for the Jund matchup? The Seas weren't really used this week, but I know how much they sucked for me to see when I was running Jund...
Quote from PhantasmoSorry for the super-long post, but let me know what you guys think.
Quote from dPEsperi have a few questions/comments about the last 4 or so pages
1st why don't we run ponder? i myself don't either so i have no opinion but i had considered it because what else do we really do turn one?
2nd are people seriously running traumatic visions? perhaps theres something im missing but i don't see the use? please elaborate if you will
3rd sphinx of the lost truths isn't good, in any control, or any other deck really there are infinite ways to spend 7 mana that will net you better results. CU is the perfect example, hell id rather drop Thraximundar, or soulquake so next turn you can CU the baneslayer they re-play
4th mysteries of the deep is pretty bad.. thers only 2 draw spells left worth playing, divination and treasure hunt. i prefer divination because it has 0 chance of cycling for 2 mana.. which regardless of how balls deep the pros are in that card, isn't worth it without running halimar depths and jaces, and depths isn't worth making all of the blue sources come into play tapped, there would only be a few left depending on how many drowned catacombs are left in your deck from tar pits.(this opinion is stated in context with THIS deck, RWU control puts TH to better use IMO)
Quote from SycikIs EQ an auto-include at this point? Seems like everyone that's played with it has never reported it being a card they didn't want to see. The only time it's a bad card is if your are under 3-4 life, and with Cruel and Sorin (if you run him) you should not ever have EQ be completely dead unless you're already losing. I've not played with it, but it just seems that most of the scenarios that I can think of, EQ would be a good peel.
Seems like 2 MD +1 SB would be optimal. You want multiples against Jund, WW, opposing snappers, RDW... It just seems to be tits every time you draw it.
Not to mention it's an extra win-con itself.
Quote from SylentQI've been wondering this also. But, I've never had the guts to say it. LOL. If Grixis needs a MD sweeper, could it use Pyroclasm instead? I can see Earthquake being better when you need to deal with a Planeswalker though.
Quote from Cvipertooth
In SB, how good is Smother? It seems like a blank against Jund barring leech, but I haven't seen a leech in a while. Seems good against WW, with Kor Firewalker and such, as well as vamps. I don't know, in a more established meta, would you guys rather have that or Duress?
Quote from jmm765psu
I know a lot of people see Clone in the sideboard and are like... "Clone?" but it's actually tested quite well. It helps against ramped Baloths, Thoctars, BSAs. You can clone shroud creatures so it helps with Sphinx. You can clone your own turtle. Clone copies CIP abilities as well so a cloned Broodmate gets you token. Clone on Thrinax is nice too. All in all it is actually very very good with the current decks that are out.
Quote from jmm765psu
The one-ofs of Mind Spring and Mind Warp have been a nice addition. Since the both read: "pay 2 and X to gain X-1 card advantage"
Quote from urzassedatives
Round 3: Grixis (counter version)
I expected this guy to be playing less counters, but whatever. I tried to t2 spreading seas his Catacomb, and he negated it. (Thanks!)
I managed to stick a Liliana later, he untaps and starts tapping 7 mana, I go to discard my hand and he plays Earthquake. (Thanks for dealing yourself 6?)
I then burned him off completely I think.
The second game was pretty sad too...