Favorite card? I have so many favorites, it's very difficult to pick one. But since I have to:
Tamiyo, the Moon Sage
She's very complete. A Planeswalker who is both fun and powerful (tapping down stuff, drawing cards, ridiculous ultimate), gorgeous artwork, interesting character.
Honorable mentions: Elvish Archdruid, Elesh Norn, Grand Cenobite (these are a VERY close #2 and #3), Dragon Broodmother, Doubling Season, Riku of Two Reflections, Strionic Resonator, Trading Post, Scrambleverse, Jace, the Mind Sculptor.
- prof_shine
- Registered User
-
Member for 14 years, 2 months, and 16 days
Last active Mon, Jan, 1 2018 19:15:39
- 0 Followers
- 1,200 Total Posts
- 116 Thanks
-
May 4, 2011prof_shine posted a message on Bant BlinksI'm trying out an Esper version of this, for 3x Skinrender and 1x Grave Titan and maybe Phyrexian Rager (though I think SGO and WOO are plenty for card-drawing blinkiness). Lone Missionaries come in from the 'board against Aggro. I wish there was a good Acidic Slime analog in white. I'm thinking about abusing the Exarchs from NPH. Oh, maybe Suture Priest too? Perhaps vs. Aggro?Posted in: keezy88 Blog
I <3 Venser. - To post a comment, please login or register a new account.
THERE IS NO REFUGE
O
M
A
R
I
D
S
I think it's FANTASTIC. That's something I've been wondering for months .. How did they miss the Cat Lady combo? I figured it was because they just didn't make enough time to stress test via FFL, and this confirms it. I've felt for a while that they could use some more full-time dedication into playtesting, and this sounds like exactly that.
I love Standard as a format. It's the format that captures a lot of what I like best about Magic: the ability to build and play with exciting cards. Sure, Modern and Legacy are more powerful, but I get bored casting the same cards over and over, very quickly. Standard allows me to brew up something new, to play with fun new cards, and to test it in tournament play. Standard lately hasn't achieved any of those goals for me. Ironic for Kaladesh -- the creative inventor world, where anything can happen! .... as long as you invent copters or spaghetti monsters. I get why they "push" certain things, but when it turns into "These cards are for Constructed," and they make it so that you can't really play anything else and not just lose... I lose interest. I enjoy it when I can brew something up, take it to my LGS, and have some success with it after tweaking and testing against the metagame. It's the Timmy/Johnny/Spike trifecta in me.
If you don't love Magic's iconic lobster-people, then you just don't like Magic.
4x Glorious End
4x Disallow
4x Torrential Gearhulk
4x Gideon of the Trials
4x Gideon, Ally of Zendikar
40x idk lands n stuff
As for the card itself, I think I like the design. The scry 2 obviously sets up the 0 ability. But I can see a lot of awkward moments where one of the cards scry'd goes to the bottom, and you use the 0 ability blind (barring other scry or "look at top card" effects). And as someone who has tried to play Kiora and Narset, I fear the whiffs.
The -6 though ... obviously very good. A very serious ultimate to threaten to tick up to, can win games out of nowhere, but can be defended against. I like it. "Topdeck Nissa, 10 you?" moments can produce some salt though.
An interesting card.
.
.
.
Mouth
Yeah, Dovin is kinda "meh". Haven't really found a great use for him. Jace isn't worth UU in the casting cost, and Saheeli is best in a deck that can do something useful with the damage/scry and the copy ability (like, control/combo or Panharmonicon).
And aggro is rough, which is why I run so much removal. I'd love to be able to run sweepers, but R-Flames doesn't exile or hit vehicles at all, and Fumigate and Descend are way too slow. But maybe the answer is just run fewer 'walkers (which I never want to do) and more removal or more creatures. Bleh.