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  • posted a message on Reanimate Questions
    Hello all,

    I have a few questions regarding reanimate:

    1. If I Reanimate my opponent's Kitchen Finks and it gets killed, does my opponent get the finks back or do I get the finks back when its persist triggers. Similarly, is this also the case with animate dead instead of reanimate?

    2. If I'm at 7 health, can I reanimate a Pelakka Wurm, or do I die just as reanimate resolves?

    Thanks in advance!
    Posted in: Magic Rulings Archives
  • posted a message on [390][Peasant] THUNDERWANG'S CUBE
    Ahh, sorry I forgot to post a response, Spike Rogue. I've been busy with the holidays.

    @Spike Rogue: I think you're correct on the Hurricane part. The fact that it can give green reach does it make it much more versatile. I thought Harmony of Nature was going to be good because of all the token generators that sometimes sit untapped because they swing in yet.
    About green aggro, it makes me sad that there aren't enough viable cards because it makes Gruul or any other aggro decks that splash green suffer. Oh and thanks for the link! I'm slowly reading it when I have time. I currently have a small break so I'll definitely be reading it, especially because of the math!

    @haganbmj: Thanks! I studied your list, Leelues, Browns, Inscho, and a few others before I actually assembled mine. Great Oak Guardian has been solid, but not overpowered. My drafters and I have felt that green has been fairly weak compared to the other colors so even if Great Oak Guardian can be swingy at times, it gives them that burst that I feel green should have. I'm currently running it with Overrun and Great Oak is often superior. I might even cut Overrun because of it's heavy green cost.

    @Leelue: I look forward to your input, Leelue! Feel free to rip into the list if you feel some cards are whack! I noticed that your cube has a Dredge archetype going on, how has that been for you? It's one of my favorite archetypes to play, but I feel like it's too difficult in a limited setting because you might self-mill key cards.

    There are a few thoughts on my mind ATM:
    - Gruul felt kinda weak when it was drafted. Has Fires of Yavimaya been good for you guys? I had it in at one point, but no one picked it so I took it out for Boggart Ram-Gang because there weren't a lot of haste creatures in the cube.
    - I'll just try out the Maniac since I can get it for a quarter or less.
    - I'm not sure if I want to keep the green boas in ATM. At times, they were so good because of their stickiness and the landwalk was just icing on the cake. However, green has felt pretty weak so I'm down to keep crazy 2 CC drops. But I'm a little concerned by all the creatures that just go through and don't interact with the board (shadow, fear, etc.)
    - Most green players just felt so bad getting their beefy creatures killed as soon as they played them because they spent so much time ramping into them. I'm not sure if this is an issue with the players (misplays or overlooks in deck construction) or just the archetype itself. To remedy this issue, I want to give green more replayability for their cards such as Beast Attack or Call of the Herd.

    Edit: Has anyone tried Spike Feeder?
    Posted in: Cube Lists
  • posted a message on [390][Peasant] THUNDERWANG'S CUBE
    Hi Everyone,

    I've been lurking on the forums and studying lists from the most active users for some time now. I've play tested the cube several times with my friends, but since we aren't as experienced in drafting, I figure you guys/girls could lend me some additional advice or suggestions.

    The List:
    http://www.cubetutor.com/viewcube/44109

    Here are a few thoughts I have:
    - I've considered putting in either Hurricane or Harmony of Nature because sometimes green needs a bit more help stabilizing from all the evasion.
    - I'm not entirely sure whether Twisted Abomination or Phyrexian Gargantua is still viable, but I put them in as reanimate and blink support respectively.
    - I really want to support a Dredge archetype (that can possibly work with reanimate), but I'm not sure if there are enough viable cards for it.
    - Green aggro doesn't seem that appealing. The main reason why I put in several green drops is to support aggressive Gruul decks.
    - I'm not sure where to put cards like Burning-tree Emissary or Snakeform. I understand they can be considered hybrids, but I'm not sure how to balance them.

    Thank you for your input!
    Posted in: Cube Lists
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