Is this a known issue? It should be since I reported it to curse about a year ago but I thought I should check and see if you folks on the forum know it isn't working.
So many complainers! You know what, if you don't like it, don't buy it. Personally I don't care whether it's a rare or Uncommon. I own a playset and whether they are $5 or $10 is irrelevant to me. Ignoring the fact that this is a COLLECTABLE card game is extremely short sighted. People moan and whine about "investors" but without the $ collectability this game would have gone the way of pokemon long ago.
Took the stock Temurai decklist from the PT to a game day today. First after swiss (5 rounds), lost in the finals. Felt very powerful. Lost 4 games overall on the day. Ice fall regent performed well.
Cool thanks. That's a very useful sideboard plan. What are the wanderwine hubs for? Choke?
Choke, Boil, and now preventing islandwalk from opposing Merfolk
How important is wanderwine hub? I don't have access to it but I do have access to things like seachrome coast and glacial fortress. I also don't have oboro, palace in the clouds.
I'm going to play merfolk in a modern tournament on the weekend. Been a while since I played merfolk (or modern). What's with all the tectonic edges I see in peoples sideboards? Can you fill me in what they are for, and what you typically take out for them? Thanks!
4x Tectonic Edge is for Tron, Scapeshift, and Grixis Twin. Often we are siding out Aether Vial and side in a few Tectonic Edges to help us curve out while still being useful for killing enemy lands. Sometimes some are thrown in to guarantee we curve out smoothly.
I'm going to play merfolk in a modern tournament on the weekend. Been a while since I played merfolk (or modern). What's with all the tectonic edges I see in peoples sideboards? Can you fill me in what they are for, and what you typically take out for them? Thanks!
For a little while now I haven't been receiving notification emails when someone sends me a PM. My profile is set to receive an email everytime someone sends me a PM. I worked for years and only started acting up a few months ago.
If you are going the creatureless burn rout, i would advise Searing Blaze and Searing Blood. Especially since you use Forbidden Orchid. So you give them a 1/1 dude, now you have a target with the Searing cards.
Goblin Guide, Monestary Swiftspear and Eidolon are what makes Burn tier 1 right now. Having any of those creatures on the field means that your opponent is under pressure. Eidolon especially is a huge threat if they dont kill it.
You should take the Gitaxian Probes out though, without Swiftspear, they have no damage output. Replace Slagstorm with Volcanic Fallout. And since you are playing 5 coloured Burn, use that Tribal Flames (whatever its called) card.
Good point about the searing bloods/blazes. Same with fallout. The probe gives info and helps fuel treasure cruise. tribal flames counts the basic land types so at best it would do 1 damage here (mountains are the only basic land type in the list).
Looking for some constructive criticism on this 5-colour creatureless burn deck. I know it's off the wall but I used to play a similar deck online before mana confluence and treasure cruise were around to mixed results. I think both those cards make it better. Probe is a new addition too. Is it viable, probably not but I'm going to give it a try and see how it does.
Unfortunately I have to assume this crappy change is all about money, i.e. this site generates more than the old one, for whomever owns it. There was nothing wrong with the old forum. If it weren't for the trading refs I already have here I'd be long gone.
How important is wanderwine hub? I don't have access to it but I do have access to things like seachrome coast and glacial fortress. I also don't have oboro, palace in the clouds.
Cool thanks. That's a very useful sideboard plan. What are the wanderwine hubs for? Choke?
4 Goblin Rabblemaster
1 Purphoros, God of the Forge
4 Stormbreath Dragon
4 Thunderbreak Regent
1 Descent of the Dragons
3 Draconic Roar
4 Dragon Fodder
4 Hordeling Outburst
3 Lightning Strike
2 Outpost Siege
2 Roast
21 Mountain
1 ?
2 Arc Lightning
1 Descent of the Dragons
1 Draconic Roar
2 Harness by Force
2 Outpost Siege
2 Purphoros, God of the Forge
2 Roast
2 Sarkhan, the Dragonspeaker
Aggro them out in the early game, dragon them out in the late game. Any thoughts? Is it just a terrible idea?
Good point about the searing bloods/blazes. Same with fallout. The probe gives info and helps fuel treasure cruise. tribal flames counts the basic land types so at best it would do 1 damage here (mountains are the only basic land type in the list).
4 Bump in the Night
4 Gitaxian Probe
1 Glittering Wish
4 Lava Spike
4 Lightning Bolt
4 Rift Bolt
3 Shard Volley
4 Skullcrack
4 Slagstorm
4 Treasure Cruise
4 City of Brass
3 Forbidden Orchard
4 Gemstone Mine
4 Mana Confluence
2 Mountain
3 Reflecting Pool
3 Destructive Revelry
1 Golgari Charm
1 Jund Charm
3 Molten Rain
3 Rakdos Charm
1 Selesnya Charm
not likely. Is Fork played? No. Does an extra 1 man for a 2/2 body make fork playable? Almost certainly not.
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Fireblast
4 Price of Progress
3 Searing Blood
3 flame rift
2 Sulfuric Vortex
1 grim lavamancer
4 eidolon of the great revel
17 Mountain
2 barbarian ring
3 ensnaring bridge
3 mindbreak trap
3 pyroblast
2 vexing shusher
2 smash to smithereens
1 relic of progenitus
1 sulfuric vortex
Beat Jund, a more creature based burn deck, death and taxes (+2 ID to top 8) then merfolk, Junk & shardless BUG.
Changes I will be making:
MD
-3 flame rift
+1 searing blood
+1 grim lavamancer
+1 skullcrack
-2 barbarian ring
+2 mountain
SB
-2 vexing shusher
+1 smash to smithereens
+1 relic of progenitus
Ensnaring Bridge was great. The difference maker in 3 matches. Eidolon is pretty good too.