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  • posted a message on Mono-White Control (MWC)
    Quote from scryb
    What are you thinking of Transcendant Master? Like him? I usually wished he was a dude with a come into play ability, like pilgrim's eye or lone missionary.


    Transcendent Master is better late-game and especially good out of Emeria, the Sky Ruin. I just don't think I'd run 3 of him. 2 is fine.
    Posted in: Standard Archives
  • posted a message on Angels
    Quote from MTG Fan 3
    This can probably be a very strong build post rotation, but why not take advantage of what's currently legal? If budget is the issue, then I understand. Otherwise, I'd consider this:

    -4 Birds of Paradise
    +4 Noble Hierarch

    -4 Mul Daya Channelers
    +4 Knight of the Reliquary

    -2 Gideon Jura
    +2 Elspeth, Knight-Errant

    -2 Conundrum Sphinx
    -2 Crystal Ball
    +4 Dauntless Escort

    You'd be giving Sun Titan better targets for reanimation and Knight of the Reliquary would give you more land consistency, especially for Landfall. The deck would end up looking like a Bant variant, but there's nothing wrong with that.

    Hey, since you love Angels, I think Jenara, Asura of War would be a great edition to this deck and Sun Titan could bring her back to life!

    Give this a shot:



    As of right now, Sun Titan's targets are fairly weak, aside from man/fetch lands, Tectonic Edge, and Jace Beleren. I'd replace him with SoJI and go -2 Jace Beleren + 2 Jace, the Mind Sculptor.


    Your version is better than mine but I don't want to invest money in cards that could be rotating out in a couple months. I do own Path to Exile, Oblivion Ring, and Elspeth, Knight-Errant, but I don't want to be a hypocrite and use them if I'm not using the cards you mentioned. Great call on Jenara, though!

    I'll be testing SoJI over Sun Titan. Thanks for the suggestion. I also think this deck may need 2 more land or 2 Everflowing Chalice/Dreamstone Hedron.
    Posted in: Standard Archives
  • posted a message on W/x Lifegain
    Quote from cjho
    I have edited a list i see here and played it to some success. Best of all, it's good for the giggles X_X

    It seems to be 50-50 first game with jund, which to me is really quite good. What I'm thinking is that, this deck is awful weak to mythic... Am I right? I'm actually thinking of throwing the first game to mythic. And try to handle what they have post-sideboard. Comments?


    SB 3x Linvala, Keeper of Silence.
    Posted in: Standard Archives
  • posted a message on Best Sun Titan targets?


    Only Aether Adept is a permanent. The rest aren't.
    Posted in: Standard Archives
  • posted a message on [Deck Discussion] Brian Kibler/Sam Black/Martin Juza Tap-out U/W Control
    Finally we have several counterspells to choose from maindeck, however with cards like Spreading Seas, Path to Exile, Day of Judgement, and planeswalkers space is kind of tight.


    How many counterspells MD (not counting SB) should generally be used?


    I think 6-8 is the right amount. I'd go:

    MD:
    4 Mana Leak
    2 Cancel

    SB:
    2 Negate

    Overall, I'd run:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Spells: 20
    4 Path to Exile (Creature Removal)
    3 Oblivion Ring (Creature/PW/Enchantment/Artifact Removal)
    3 Day of Judgment (Sweeper)
    4 Mana Leak (Universal Spell Counter)
    2 Cancel (Universal Spell Counter)
    4 Spreading Seas (Land Disruption/Draw)
    2 Jace's Ingenuity (Draw)



    Between these spells, you'd be affecting a variety of threats on and off the board.

    Martial Coup, Negate, Flashfreeze, etc. can be in the SB. I'm just interested to see if Everflowing Chalice will still be played in this type of build. There's just no room, unless the deck becomes nothing more than PW Control. Actually, now that I think of it, there will almost be no reason to even play creatures (aside from maybe Wall of Omens) in a permission-style deck.
    Posted in: Standard Archives
  • posted a message on Applying Magic Terminology To Every Day Life!
    Quote from Jscolton
    Why? It's not funny, it's just soul crushing. I don't know why, but despite never liking a thread Free 7hinker has posted my mouse is drawn to them. No offense Free 7hinker.

    At first I thought this was going to be one of those threads about people saying things out of habit. (for example, I was fixing a computer at work when I accidently said "pass turn" when I wanted the other person to log in.)


    I totally agree with you. After reading it, I realized how humorless it was lol I posted without a filter. Mods, you have my permission to close this thread haha
    Posted in: the Speakeasy
  • posted a message on Applying Magic Terminology To Every Day Life!
    Wife: "Omg..omg..I think I'm ready!"

    Husband: "Are you serious? Come on, I gotta get you in the Ornithopter and rush you to the hospital."

    Wife: "Hun, you know I don't like riding in the Ornithopter! It makes my Mind Shatter."

    Husband: "Well, I don't have Telepathy! We'll just take the car, but I have to use the Expedition Map to find the hospital."

    (3 hours later)

    Wife: "It's coming! It's coming! Baby, I think it's a girl!"

    Husband:
    (crap...I didn't want a girl...) "No! In response, I Mana Leak your baby!...unless you pay 3."

    Wife: "It's your lucky day. Here's 3 bucks. Go buy yourself a beer."

    Husband: "I guess that works."
    Posted in: the Speakeasy
  • posted a message on [Deck Discussion] Brian Kibler/Sam Black/Martin Juza Tap-out U/W Control
    Quote from Galspanic
    Seriously? 4 of these in UW Control? I suppose I would have to see your list, but this deck really doesn't have that many open slots.


    My deck is in my signature. It's been working very well. Her effectiveness doesn't need to be explained. She's really good.
    Posted in: Standard Archives
  • posted a message on [Deck Discussion] Brian Kibler/Sam Black/Martin Juza Tap-out U/W Control
    Emeria Angel is being played in my build as a 4-of. She's great in control because she can be protected if need be. Why is she good? She's a 4-drop that gives you good board positioning and can kill Planeswalkers or protect yours. She also reminds me of Fairies because she's a fairly cheap flyer who needs to be responded to.
    Posted in: Standard Archives
  • posted a message on Wall of Reverence
    Quote from fzian
    Just for curiousity, why does it not see play any longer? I know that 3W is a lot for a card that does not "win the game", so to speak. On the other hand, it survives Vengevine, blocks Hell's Thunder, Sphinx of Jwar Isle and Baneslayer Angel and could survive most burn spells. It is also technically a "threat" against certain RDW decks as they could see the damage race slowly out of their grasp.

    I am not advocating Wall of Reverence, by the way. I just want to know where are its failings. I know that Wall of Omens is probably one of the more playable walls now but it doesn't seem well equiped against some of the fatter and more evasive creatures in the format.

    Thanks in advance for the answers Smile


    I think Wall of Reverence is one of the most underrated cards in Standard. He's not a "threat", but if your opponent lets him sit there, he's going to be gaining you a lot of life (BSA + Wall of Reverence is ridiculous). Then if you have multiple Wall of Reverence in play, it just gets out of hand. I'm hoping he makes a return in Mirrodin because he's one of the top 5 best walls in Standard.
    Posted in: Standard Archives
  • posted a message on [SCD] Demon of Death's Gate
    Frankly you seem to be ignoring logic here. If you pay his alternate cost and he eats a Terminate, you've lost 4 cards and 6 life. That's equal to getting hit with 2 Blightnings.

    Xathrid Demon doesn't see play, Hellcarver Demon doesn't see play, Pestilence Demon doesn't see play, and there is no chance that this demon will see competitive play. The only semi-playable demon is Persecutor, and even he needs to be built around to an extent.

    Even Polymorphing into this new demon would be more profitable than paying his alternate mana cost.


    Hey, Ob Nixilis, the Fallen isn't half-bad. In fact, I think he's the second best demon, next to Persecutor. He can get much bigger than DoDG and can do direct damage without even attacking. I can see him in a G/B Landfall build.
    Posted in: Standard Archives
  • posted a message on "play a real deck"
    so what happens when said "jank cards" win the game in casual and the other guy yells at him for playing cheap cards and that he thought it was supposed to be casual? all of a sudden he's somewhere in the middle. My viewpoint on this is that if someone wants to play test a deck, let them. If you beat them, great. Your deck just won. But if it beats you, don't cry that you got bad draws and say their deck is bad and their cards are "jank" Rogue decks are the best part about Magic. Sure Vampires weren't very T1, maybe not even T1.5 at points, but regardless, it WON GAMES. Maybe sometimes when it shouldn't have, but it did. Just like the lifegain deck i'm making now, I don't build decks that everyone else does. ☺☺☺☺ T1 decks. I don't want to use a deck that everyone else is using. I don't want to do the same old routine every game. a Monkey could play a jund deck.

    EDIT: Most of the time, pro players USE rogue decks in tournaments, and they win because of it. Remember when spread'em came out? No1 heard about it and it started winning...alot. Now any blue control deck uses spreading seas in it.


    That's exactly what I meant by new ideas, good or bad, evolving into something more. I respect players like yourself for taking the more difficult to success.
    Posted in: Standard Archives
  • posted a message on "play a real deck"
    Quote from frychikn
    i seem to get this alot on magic online. hell even from some people irl and some friends.

    i get that message whenever i play something thats not vengevine.dec,jund,or u/w control.

    do people expect to always know your 75 cards or else your deck is bad? am i supposed to be mindless zombies like them or else im "bad"?

    i really dont get this mindset. cus everybody thinks this way then when a new rogue deck wins something, that deck they considered not a real deck, is suddenly real.

    can people not think for themselves anymore?


    I completely understand where you're coming from. I've been playing for almost a year now and I've been enjoying deck building as much as playing. Sure, your ideas aren't always going to work, but the learning process is rewarding, especially if you manage to put together a rogue that works. Creativity is good because it keeps the game from becoming stale/predictable (which can be a challenge for others to SB against) and it sparks new ideas that can be utilized and even improved upon. Don't give up what you've been doing. If anything else, use top-tiered (competitive-proven) decks as an influence or guideline to refining your own ideas. Smile
    Posted in: Standard Archives
  • posted a message on Mono-White Control (MWC)
    Quote from pervythemilkman
    Yes, exactly, and that is what this deck does. It stalls early game, and late game dumps all of it's threats. With sun titan, we earned another 3 slots for late game threats. Path is really the only thing that totally kills this deck, and now your opponent has more things to consider when path'ng something. Your opponent can only run 4 path, and you have 3 baneslayers, 3 sun titans, and 2 gideons.


    Exactly, and it's better to run more threats than to run something like Emerge Unscathed to protect your creatures. The following are some of the best mono-white threats for each CMC (creatures that need to be responded to):

    1CMC = Student of Warfare
    2CMC = Armament Master
    3CMC = Transcendent Master
    4CMC = Emeria Angel
    5CMC = Baneslayer Angel
    6CMC = Sun Titan
    7CMC = Vengeful Archon
    8CMC = N/A
    9CMC = Iona, Shield of Emeria
    Posted in: Standard Archives
  • posted a message on Mono-White Control (MWC)
    Quote from pervythemilkman
    I don't care if there isn't much love for mono-white, this deck places consistently whenever I play it, so I think it at least deserves to be in developing(especially since it beats all the decks in developing!)

    And yes, Iona is a 1-trick pony. A pure Iona ramp deck will never be competitive. That is why a deck needs many threats to be competitive, hence my theory "the more threats you run, the less answers your opponent has". Feel free to quote me on that.


    We are on the same page. That's always been my philosophy. Sometimes it's hard to do in White unless you're talking about late-game threats, which White has in abundance.
    Posted in: Standard Archives
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