I think this is right. And I agree, Istanbul is completely off. I couldn't imagine a more wrong list.
So my list couldn't possibly be more wrong, even though we agree on two of the cards, and everything we didn't agree on either got honorable mentions or is Temporal Isolation (which is cute, but doesn't stop utility creatures at all, and gives a shadowy blocker).
Frankly, dar482, I think you're just trying to show off.
That's...insane. A card is good because it's innovative and flavorful, even though it would break the hell out of the game if it were ever played?
Meh, I'm done here. If I knew people just wanted broken crap, I would have made:
ThisIsTheWin
Instant
You win the game.
ThisIsTheWin can't be countered by spells or abilities.
If ThisIsTheWin is in your library, you may search your library for it and put it into your hand.
Wow. Morsetlis' card got a bajillion votes, and it's broken as all hell. A 4/4 flying creature with protection for 3 mana that can prevent your opponent from playing spells for a long time, if ever.
Explain to me why Drifter is bad? It's a 2/1 for that's usually unblockable. And while I realize that running two was a bit rough on my mana curve, one seems like it would have been a good idea.
My second opponent's blue was actually pretty interesting. He had Ith, High Arcanist (though I used Wipe Away to return it to his hand when it came into play from being suspended), two...um, whatchacallems...Riftwing Cloudskates? 2/2 flying for :3mana::symu::symu: with suspend, that bounces a permanent when it comes onto play. And a couple of other cards I don't remember (and that were of little consequence). His white was absolutely brutal, though.
I was kinda tempted to vote for Mad Mat's card, but Visara was never about sacrificing. She was always about, "I see this creature. I shoot him in the head. NEXT!" Direct creature removal vs. 'you choose'.
Solitary Assault :symr::symg:
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks alone, it gains double strike and trample until end of turn.
At end of turn, sacrifice enchanted creature.
:symr::symr::symg::symg:: Return Solitary Assault from your graveyard to your hand. Sometimes, a lone warrior can succeed where an army would fail.
So, what do you think? Should I have splashed white for the Criers? (I didn't because of all of the double-CC stuff.) Should I have splashed green for Wurmcalling? (I didn't because I need :symg::symg: to buy it back, and otherwise...it's good, but not great.) Should I have played Coral Trickster or Temporal Eddy over any of my other cards? The second Careful Consideration? The Mirari?
I won 2-0 in my first match, but went 1-2 in the second because I misread Outrider En-Kor.
Paladin's Oath :1mana::symw::symw:
Enchantment - Aura
Enchant creature
Enchanted creature gains +1/+1, first strike, and protection from red and black.
Whenever enchanted creature is nonwhite, sacrifice Paladin's Oath. A paladin's lifestyle is rigid, limiting, and difficult to follow - but for those who do so, the spiritual rewards are well worth the effort.
Organizational Skills :symu::symu:
Enchantment
:symu:: Look at the top four cards of your library, then put them on top of your library in any order.
:2mana::symu::symu:: Shuffle your library.
Yes, it's a lot like Soothsaying. I ADORE Soothsaying, but even I have to admit, it's just too damn good. This is a reuseable Index (almost) with the ability to mix things up.
Assassin's Blade
Artifact - Equipment
Equip
Equipped creature gets +2/+0 and "Whenever equipped creature would deal combat damage to a creature, instead put that many -1/-1 counters on that creature. Whenever equipped creature would deal combat damage to a player, instead that player loses that much life."
azorzhov, this is for creature types. An acceptable card would have to have been a creature, like this:
Warped Dead :symr::symb:
Creature - Zombie Horror
When Warped Dead comes into play, flip a coin. If you win the flip, put a +1/+1 counter on ~. Otherwise, put a -1/-1 counter on ~.
2/2
Morsetlis is the only guy who knows what he's doing.
Wow...ignorant AND rude. Nice twofer!
Here, let me put your card into terminology that would be used in this millenium:
Status Quo :1mana::symw::symw:
Enchantment
Whenever a creature comes into play, the next time it would gain haste this turn, it doesn't.
...of course, this card doesn't do anything to creatures that inherently have haste (since they don't gain haste, they have haste), meaning your enchantment involves spending three mana on a card that will almost never do anything.
...and WE'RE the ones who don't know what we're doing. Right.
So my list couldn't possibly be more wrong, even though we agree on two of the cards, and everything we didn't agree on either got honorable mentions or is Temporal Isolation (which is cute, but doesn't stop utility creatures at all, and gives a shadowy blocker).
Frankly, dar482, I think you're just trying to show off.
My inclination (after giving it admittedly fairly little thought) is this:
Rift Bolt
Assassinate
Errant Ephemeron
Looter Il-Kor
Keldon Halberdier
Honorable Mentions:
Momentary Blink
Urborg Syphon-Mage
Lightning Axe
Strangling Soot
Meh, I'm done here. If I knew people just wanted broken crap, I would have made:
ThisIsTheWin
Instant
You win the game.
ThisIsTheWin can't be countered by spells or abilities.
If ThisIsTheWin is in your library, you may search your library for it and put it into your hand.
My second opponent's blue was actually pretty interesting. He had Ith, High Arcanist (though I used Wipe Away to return it to his hand when it came into play from being suspended), two...um, whatchacallems...Riftwing Cloudskates? 2/2 flying for :3mana::symu::symu: with suspend, that bounces a permanent when it comes onto play. And a couple of other cards I don't remember (and that were of little consequence). His white was absolutely brutal, though.
Solitary Assault :symr::symg:
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks alone, it gains double strike and trample until end of turn.
At end of turn, sacrifice enchanted creature.
:symr::symr::symg::symg:: Return Solitary Assault from your graveyard to your hand.
Sometimes, a lone warrior can succeed where an army would fail.
Would you believe that my Match 1 opponent splashed blue, and my match 2 opponent played it as a main color?
I was like, "Um...guys? You've GOTTA lay off the cough syrup. It's doin' things to you."
1x Pardic Dragon
1x Tolarian Sentinel
1x Crookclaw Transmuter
1x Ironclaw Buzzardiers
2x Spiketail Drakeling
1x Errant Ephemeron
2x Looter Il-Kor
2x Aetherflame Wall
2x Goblin Skycutter
1x Dream Stalker
1x Mogg War Marshal
2x Drifter Il-Dal
1x Careful Consideration
1x Sulfurous Blast
1x Orcish Cannonade
1x Wipe Away
1x Undying Rage
1x Grapeshot
Lands:
8x Island
8x Mountain
1x Desert
1x Careful Consideration
1x Mirari
1x Temporal Eddy
1x Coral Trickster
1x Bewilder
1x Sage of Epityr
1x Clockspinning
1x Ground Rift
1x Bogardan Rager
1x Two-Headed Sliver
1x Subterranean Shambler
2x Icatian Crier
1x Wurmcalling
So, what do you think? Should I have splashed white for the Criers? (I didn't because of all of the double-CC stuff.) Should I have splashed green for Wurmcalling? (I didn't because I need :symg::symg: to buy it back, and otherwise...it's good, but not great.) Should I have played Coral Trickster or Temporal Eddy over any of my other cards? The second Careful Consideration? The Mirari?
I won 2-0 in my first match, but went 1-2 in the second because I misread Outrider En-Kor.
Instant
The next time a spell would deal damage to you this turn, you gain that much life instead.
Draw a card.
Enchantment - Aura
Enchant creature
Enchanted creature gains +1/+1, first strike, and protection from red and black.
Whenever enchanted creature is nonwhite, sacrifice Paladin's Oath.
A paladin's lifestyle is rigid, limiting, and difficult to follow - but for those who do so, the spiritual rewards are well worth the effort.
Enchantment
:symu:: Look at the top four cards of your library, then put them on top of your library in any order.
:2mana::symu::symu:: Shuffle your library.
Yes, it's a lot like Soothsaying. I ADORE Soothsaying, but even I have to admit, it's just too damn good. This is a reuseable Index (almost) with the ability to mix things up.
Artifact - Equipment
Equip
Equipped creature gets +2/+0 and "Whenever equipped creature would deal combat damage to a creature, instead put that many -1/-1 counters on that creature. Whenever equipped creature would deal combat damage to a player, instead that player loses that much life."
Warped Dead :symr::symb:
Creature - Zombie Horror
When Warped Dead comes into play, flip a coin. If you win the flip, put a +1/+1 counter on ~. Otherwise, put a -1/-1 counter on ~.
2/2
Wow...ignorant AND rude. Nice twofer!
Here, let me put your card into terminology that would be used in this millenium:
Status Quo :1mana::symw::symw:
Enchantment
Whenever a creature comes into play, the next time it would gain haste this turn, it doesn't.
...of course, this card doesn't do anything to creatures that inherently have haste (since they don't gain haste, they have haste), meaning your enchantment involves spending three mana on a card that will almost never do anything.
...and WE'RE the ones who don't know what we're doing. Right.