I'm affected by the shutdown, so I'm not buying any RNA for now. When this mess is resolved and I'm able to, it looks like your list coincides a lot with the cards I'm interested in.
This is a good card. However, it's competing in a deep guild, and it's pretty fragile. I'd rather just run the Sphere (which I cut for Fractured Identity).
In large cubes (720) or ones with abnormally big MC sections, this would be a fine addition.
I think this is a miss for me. It's a nice creature, but I don't see it cracking my Orzhov section. If vigilance were a static ability, I'd like it a lot more.
It seems like the best way to maximize this is have several creatures survive the damage to enjoy subsequently beating down with lifelink. If I have bigger creatures than my opponent, I'm probably in good shape already, especially in a guild like Boros.
Turn 1: Banneret
Turn 2: random 2-power dude, attack with Banneret.
Turn 3: Attack with both. Pump Banneret, put counter on random dude. Hopefully have 1 mana left over. Even if you used a third mana to bolt a blocker pre-combat, you're swinging for 4. Not exactly backbreaking.
There are no doubt a few better scenarios, but this one is pretty realistic.
This is fine, but I think it's just fine. It's probably good in peasant cubes or really large ones, but I think it will miss for me at 540.
I'm affected by the shutdown, so I'm not buying any RNA for now. When this mess is resolved and I'm able to, it looks like your list coincides a lot with the cards I'm interested in.
In large cubes (720) or ones with abnormally big MC sections, this would be a fine addition.
This looks like a PW where you want to use the - ability a couple times, then the +. In the right deck, I could see this usage being pretty powerful.
I like this card. Definitely wish it could still hit a 'walker. I might run it if it could. As is, it probably falls a little short.
Turn 2: random 2-power dude, attack with Banneret.
Turn 3: Attack with both. Pump Banneret, put counter on random dude. Hopefully have 1 mana left over. Even if you used a third mana to bolt a blocker pre-combat, you're swinging for 4. Not exactly backbreaking.
There are no doubt a few better scenarios, but this one is pretty realistic.
This is fine, but I think it's just fine. It's probably good in peasant cubes or really large ones, but I think it will miss for me at 540.
This looks like a pretty good set for a lot of cube managers. I've found a bunch of cards I'll be adding to my cubes.