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  • posted a message on EMA Prediction Contest Leaderboard and Discussion! (Updated 5/27 AM)
    Please let Ponder be in and Rishadan Port be out Grin

    You are so close! Good luck!
    Posted in: New Card Discussion
  • posted a message on MTGSalvation Eternal Masters Prediction Contest - Winner: Zephyr_Scarlet!
    Will Be Printed:
    Deathrite Shaman
    Abrupt Decay
    Cabal Therapy

    Will Not Be Printed:
    Scalding Tarn
    Young Pyromancer
    Snapcaster Mage
    Posted in: The Rumor Mill
  • posted a message on Eldrazi Controversy Thread
    This deck made me rattle my mind for when a format really was warped beyond recognition and reminds me of the old 2005 banning of Skullclamp way back when I was a wee lad:

    2004 WotC Article Explaining the Skullclamp Ban in Standard

    The points that stick out most to me from the article are:

    As Magic R&D Director Randy Buehler likes to say, “We're better off pushing cards than making another Homelands.”

    And from the beginning:
    What we're not ok with is having one card be the focal point of every viable strategy.


    The whole development process of a TCG only works if there are doors left open for players to exploit, and that's naturally going to be the case due to unavoidable human error. You outnumber us several million to under 20.

    Nowadays the definition of bans have changed as indicated in this 2015 WotC article on banned cards in Modern.

    "We used two criteria to guide us in choosing what cards to ban. First, we have a rule of thumb about Legacy that we don't like consistent turn-two combination decks, but that turn-three combination decks are okay. We modified that rule for Modern by adding a turn to each side: we are going to allow turn-four combination decks, but not decks that consistently win the game on turn three."

    couple that with
    We also have the goal of maintaining a diverse format.

    TL;DR From WotC Quotes on past bans, they encourage players to try and experiment with new ideas, try and break the format if they can, and then intervene only when they see one of their expressed rules of what denotes a broken environment occurs.

    In my opinion, Eldrazi dominance hinges on land interaction; removing one of these key components would reduce the overall effectiveness of the deck.
    Posted in: Modern
  • posted a message on Back From the Past- Much has Changed!
    Old MtgNews poster and early-ish Salvation poster back for hopefully more than simply posting and once a year posts.

    Lots of changes and almost everyone who used to post gone!
    Posted in: Introduce Yourself
  • posted a message on Ten Years Later - Who's Still Here?
    I've just gotten back into Magic after some long hiatus.

    Started on MtGNews circa 2001, actively posted between there and here for nearly a decade before falling off in 2009. Primarily lurked the Add-A-Story Boards for much of that time, sometimes with card creation, ect. I remember the old Add-A-Story Board members tried to keep themselves together (here is an old list of that time, I believe compiled by Senori as suggested by the account: http://senori2000.tripod.com/therpgclan/id1.html).

    Life pretty much too over after getting out of college in 2009. Became a successful store manager in retail, but the hours and grind make it hard to do the things I used to do as a hobby.

    Today I lurk more than I post as I struggle to integrate back into the hobby. I have the funds to fuel the obsession, but the lack of time makes it that much difficult to enjoy the hobby than ever before.

    Posted in: Community Discussion
  • posted a message on [Colosseum Collective] Official Thread
    Quote from Trabant777 »
    So I've been thinking... It seems likely that most of the community doesn't know we exist... We should try to change that :p

    Sounds like a plan.

    What would you have in mind?
    Posted in: The Colosseum
  • posted a message on Returning to the Game
    Whoah, been a long time since I plied the Multiverse. Just wanted to stop in and say I'll be lurking and posting once more as a friend has dragged me back into the hobby.
    Posted in: Introduce Yourself
  • posted a message on 4 CC U/B/G/R Rock

    The basic idea of this deck is to smash an opponent's hand and deck, culminating in the casting of Lord of Extinction as the finisher. The deck also features manlands, Nyxathid, and sideboard Banefires as alternative win conditions. Removal is heavy to attempt to keep the field clear while rampaging through with the deck's heavy hitters. Acceleration is provided to apply early pressure with T2 Blightnings and Mind Funerals and hoping for the T4 LoE.

    Card Choices-
    With Mind Funeral, LoE becomes at least a +5/+5 upon casting.
    Blighting dumps a good portion of the opponent's hand into the gy and gives LoE +3/+3.
    Terminate, Maelstrom Pulse=good spot removal, with MP great vs. token matchups.

    The deck is currently untested, but once I make the proxies and get some of the newer cards on the list, I would love to see how it operates and what match ups it will be bad against.

    EDIT: There should only be one C in the title...so it shouldn't be 4 Casting Cost, but 4 Color...
    Posted in: Standard Archives
  • posted a message on Type 2 Guide Sign-Up and Guide Creation Thread
    Blah...this died while I was away... Slant

    Well, let me see if I can get it going again. XD
    Posted in: Standard Archives
  • posted a message on The DCC: March 25th, 2009
    Mogg Bomb 1 mana
    Mogg Bomb comes into play with three charge counters on it.
    When there are no charge counters on Mogg Bomb, sacrifice it and put 3 1/1 red Goblin tokens with haste into play. Mogg Bomb deals 3 damage to target player.
    :symr::symr::Remove a charge counter from Mogg Bomb.
    Posted in: Custom Card Contests and Games
  • posted a message on Land Destruction
    There is a good chance you will need to continue ramping in order to get into T2 rain of tears followed by T3 Poison/Drain well. While operating in Green and Black, I would suggest also running Primal Command and Liliana Vess so you can keep topdecking unspeakable ruin for the opponent.
    Posted in: Standard Archives
  • posted a message on Zoo! Nearing Optimalizilation
    Because you have a few solid one drops, you may want to consider investments in Ranger of Eos. It nets card advantage, and is a solid drop when you swing with your other critters.
    Posted in: Standard Archives
  • posted a message on Need help deck choice
    You have a sharp divide between midrange and control decks with little that puts on the early pressure. How you tried Chapin's 4Color Aggro? It's got a solid chance to put away the game by turn 4 for decks that are unprepared for it.

    EDIT: Reasons- Blightning aggro runs out of gas too soon, but 4C has sustainability and in raw damage output outperforms the other deck. Fae- dunno what could be the problem unless all their boards are looking anti-fae. Just have to play a better game and you should put victories consistently.
    Posted in: Standard Archives
  • posted a message on Type 2 Guide Sign-Up and Guide Creation Thread
    Johm000- We have until the end of time/when Standard stops existing, whichever comes first.

    EDIT: A TIMELY FASHION, before the next set rotation perhaps.
    Posted in: Standard Archives
  • posted a message on The DCC: March 23rd, 2009
    Skyshatter :2mana::symu::symu:
    You may remove a blue permanent you control from the game rather than pay Skyshatter's mana cost.
    Return target permanent back to its owner's hand.
    Draw a card.
    Where do you run when the sky is falling after you?
    Posted in: Custom Card Contests and Games
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