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  • posted a message on opinion on my burn deck for modern?
    for your 2nd deck listed, i would remove the shrine and insult/injury from your deck. move your lightning helix and boros charm to main deck then; these are cards you want in your main deck if you are running white.

    for the sideboard you need to increase the smash to smithereens count, and instead of fragmentize i would run wear/tear. you can also consider running path to exile.

    kor firewalker is also a good sideboard choice. (replace reverberate)
    Posted in: Deck Creation (Modern)
  • posted a message on Jhoira, Weatherlight Captain Combo
    kuldotha forgemaster maybe?

    I also think you might want to replace the worse mana rocks like worn powerstone, thran dynamo and dreamstone hedron for ones like mox diamond, grim monolith and such.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Huntmaster of the fells is a bad card. Change my mind.
    none of those cards you listed deal with huntmaster. You bolt the huntmaster, and the opponent is left with a 2/2 still and +2 life. Neither of those are insignificant in modern, when most resources are a 1-for-1 trade.

    Huntmaster is by no means considered an automatic 4-of in any deck that would use it; but it is certainly a very good value creature. the 4-drop slot has several viable and justifiable options to use based on player preferences and the current state of the meta. Huntmaster will never be considered a "bad" card; it can be outclassed by other 4-drops though.
    Posted in: Modern
  • posted a message on Brawl - the format
    This feels like a very sad attempt to replicate the popularity of Commander.

    I am not quite sure how a 59 card standard commander would be more enjoyable than 99 card commander. Having this as a multiplayer intended format seems weird too....it may end up turning into a large game of control that never ends.
    Posted in: The Rumor Mill
  • posted a message on Randomly came across this on Tumblr... Thoughts?
    geist of saint traft spits out a 4/4 thats actually attacking you...and does it each time it attacks.
    Posted in: Rumor Mill Archive
  • posted a message on Remember when bans in standard were a rare occurrence?
    Several issues that lead to this happening:

    1.) They print answers to possible problem cards in the following block (likely meaning you have 4-6 months of un-fun with problem card), instead of within the block. SO they can see that a card(s) could be an issue, but give the players no reasonable answer for it.

    2.) They continue to utilize mythic rarity to slap on as much ability text on a card as possible. (Emrakul)

    3.) The power level between the "pushed" cards or cards they experiment/test/print to spice things up is larger. So when a card ends up being very good, the next best thing is far and away inferior (if you can't beat them, join them mentality).

    4.) There are no punisher cards for greedy/shaky manabases. There isn't a deck that can go under a 4-color manabase.

    5.) Wizards solution to problem cards has changed from printing answers, to just banning the card(s) if they prove too much.


    I enjoy that WOTC is pushing card creation, but cards like Emrakul are not what we want...cards like smugglers copter and rogue refiner are the ones we can deal with...as long as an answer can exist within the block.
    Posted in: Magic General
  • posted a message on Gavin Varhey confirms change of course for Masters sets.
    they need to spend less time wasting time on supplemental items and concentrate more time and effort into the standard sets.

    "Modern Masters" should contain modern constructed relevant cards....I don't care if some cards were made 9 years ago and some were made 2 years ago....WHATS THE BIG DEAL? No one wants to see 50% junk in a set that is supposed to be aimed at lowering the price tag entry barrier for Modern.

    If WOTC wants to make the set draftable thats fine...but don't make it draftable by including 50% junk and shifting rarities of cards.
    Posted in: The Rumor Mill
  • posted a message on Resisting Modern: Cards That Could Be Good
    stuffy doll and boros reckoner combo with blasphemous act in some sort of mono red or R/W deck.

    Would be cool if Lands.Dec was possible in Modern.
    Posted in: Modern
  • posted a message on Burn
    Ramunap Ruins could ONLY see play in a mono-red version of Burn....MAYBE....as a 1-of. Running more than 1 means you have odds where your opener is 2 of these lands, and that is just not what you want to do to yourself in Modern. Fetching still allows us the option to go for basic mountain or a shock (and whether we want it untapped); RR gives you no flexibility in that regard.

    The activation cost means you have played 5 lands...which means on the play you could have cast 6 spells this game, on the draw it would be 7...and if you are casting 6-7 burn spells your opponent should be dead at that point.

    Comparing it to Bump is just not correct. BINT is a black lava spike with upside. RR cannot even be activated until turn 5 at the earliest if you hit every land drop...which we don't want to do.

    I find it very unlikely that burn will get a spell upgrade for the MD this set; it feels like Dominaria might be the set we could see an upgrade.
    Posted in: Modern Archives - Proven
  • posted a message on Ne w (6-27-17) Channelfireball Article - Brian Demars
    Player skill is actually just as important as format knowledge and testing. One of the recent GPs for Modern, Reid Duke was playing Jund, and the round he was on camera (like 12 or 13) the commentators has said something like "Yeah, reid is on Jund...from like 6 months ago. Nothing spicy or innovative in his list, its like he just picked up a Jund deck from 6-8 months ago and decided he was gonna play it." Reid didn't end up getting into the T8 IIRC, but at the time he was on camera he was X-1 I believe. Yeah, maybe the reason he missed T8 was because he ran into decks that Jund just cant beat or whatever, but at the same time, Jund really isnt that popular right now, yet Reid piloted it to a strong finish.

    This is where player skill comes in; knowing the format and having that testing and being able to translate that into those small decision trees like when to cast TS/IOK and what to correctly take, when/what to use removal on, what to use a counterspell on. The 2nd biggest difference I think is when a player knows a format and has the skill to be given any competitive deck in that format and play it correctly.
    Posted in: Modern
  • posted a message on Is Lightning Bolt still a great removal spell in Modern?
    Look at Legacy if you want to see how important bolt is. Bolt is only used as "burn" in burn decks, or very aggressive R/(x) decks. Many decks treat bolt as removal; there are just some creatures you have to kill on site, or to stop a combo. The added benefit of being able to hit the player is what makes bolt probably the most iconic red spell in MTG.

    Yes, its weaker in Modern than Legacy, but bolt is still extremely efficient and flexible; 2 things any Modern deck will value highly.
    Posted in: Modern
  • posted a message on What do you keep, what do you get rid of and when!
    I will keep cards that have a possibility of spiking in value. All those vanilla cards that do nothing (cancel, wind drake, 2/2 for 2 bears) and the like I bulk out. You just never know if a common/uncommon is going to spike to $3-5.

    I kept all my cards from Rise of Eldrazi, and in the last couple years cards have spiked...namely Ancient Stirrings. Its nice to cash out 20+ commons for $50 and get yourself something like Dark Confidant from an LGS. (what I did at the time I traded in my commons)

    You can also put playset(s) of the pricey C/UC into a binder to trade. Sometimes people don't want to spend $15-20 for a playset of a silly C/UC because they have huge trade binders and only want to obtain cards via trading.
    Posted in: Magic General
  • posted a message on Is Lightning Bolt still a great removal spell in Modern?
    The fact that Fatal Push will kill almost anything thats played in Modern with revolt turned on is what pushes Bolt down to the 3rd best removal spell.

    Bolt is still very strong in U/R/x decks that run it, because of snapcaster mage. with a bolt and snapcaster, your opponent has to actually watch their life total pretty carefully.

    being at 9 life, and fetching a shock may get you killed.
    being at 11 life, and fetch/shocking with no blocker/removal gets you killed.

    those are still some pretty strong plays considering how many decks utilize their life as a resource in Modern.
    Posted in: Modern
  • posted a message on If people could Dark Ritual into a T1 3-drop creature in Modern ... would they?
    Dark Ritual in Modern would almost certainly break at least 1-2 combo decks.

    People might also flock to a turn 1 LOTV, which seems a terrible thing to have to play against.
    Posted in: Modern
  • posted a message on 6/23 Mothership Spoils: Cycle of Torment
    WHOA at Torment of Hailfire, that card could end up being real brutal in several formats.
    Posted in: The Rumor Mill
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