I have double negs I can put in and I'm looking for a planeswalker, hoping to get one by the end of the month. I only put worldly in there because I saw it as an instance card draw, I didn't really see what else I could put in there inplace of it. I know I would like another terminate to have 4 and I never thought about running 4 spreading seas main. I suppose I could try that out. Counsel was just there as a filler mainly. If I could pull a Jace 2.0 I'd throw out the ponders, I only run them because I am semi limited in a way. When my friend comes down I will make sure to add more removal and take out the counsels. Thanks guys
Forgot to mention this earlier but as far as board sweepers, I don't really feel too comfortable with Chain reaction or Earthquake. For some reason it just doesn't stick with me. I could always try it out and see how it works.
Now certain cards I run because I'm still waiting on my friend to bring me the ones I need down. My mana will have all the Drowned Catacombs and Dragonskull Summits in it and less basic lands.
I run Worldly Counsel because I normally have all 3 of my basic lands out when I cast it and it gets me that much closer to a cruel. I normally run into 2 lands with a counter or a kill spell in there so I snag the spell and throw the mana on bottom because I have all the mana I need in my hand or on the field.
Ponder I run because I get to look at my top 3, if I don't like what I see I get a shuffle and draw a card which again gets me closer to a Cruel.
Cancels I use all around, use them for any purpose like I have no more scatters or negates.
All in all I have to say that this format works fairly well with me. I do well against Jund and Vamps.
Feedback is appreciated =]
@ Kaizer Xi;
I used to run Dragonmaster Outcast as a singleton and I have to say that it worked out for me quite well at times. I don't run earthquake so I wasn't worried about that. There were times I kept him on the field for quite some time and had a nice little gathering of dragons (about 3) with a sphinx and did work with that combined with a cruel.
Other times he was just a waste and did not a single thing. All in all I'd have to say that 4 is too many and that your deck looks nothing like a control deck I've seen or have been witnessing.
So I don't know what peoples oppinion are on ponder and wordly counsel but I have to say that in my deck they seem to do fairly well. If I don't get a cruel with ponder I get to shuffle and draw a card and worldly counsel isn't all that bad to me. I find it a quick draw and knocks some cards out the way which enables you to get closer to a cruel. Or am I missing something here..?
Yeah I'm hoping to get a 2nd overrun because the likely hood of drawing one with only one in my deck is quite slim lol. If I manage to get beastmaster ascension I will definetly swap out the glories for that because it does seem to be a bigger boom along with sigil captain giving them two +1/+1.
I really appreciate the feedback.
and I finally understand now how sprout swarm would be good considering mycoloth is going to be generating tokens that will basically pay it's cost.
Seems to make sense. I will be able to swap those cards out once my friend gets down from college and we do some trading. but if I drop the mountain that means I drop glory of warfare which I suppose isn't bad but that means I need more cards to cope. Hopefully I find some good'ns when he comes down =D
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Any comments and feed back is appreciated. I would like to know what I should swap out to put something better in. My plan is to develop as many tokens as quickly as possible and buff them up a bit with sigil then when I figure I have enough pull out overrun and just go to town on them.
Forgot to mention this earlier but as far as board sweepers, I don't really feel too comfortable with Chain reaction or Earthquake. For some reason it just doesn't stick with me. I could always try it out and see how it works.
Now certain cards I run because I'm still waiting on my friend to bring me the ones I need down. My mana will have all the Drowned Catacombs and Dragonskull Summits in it and less basic lands.
I run Worldly Counsel because I normally have all 3 of my basic lands out when I cast it and it gets me that much closer to a cruel. I normally run into 2 lands with a counter or a kill spell in there so I snag the spell and throw the mana on bottom because I have all the mana I need in my hand or on the field.
Ponder I run because I get to look at my top 3, if I don't like what I see I get a shuffle and draw a card which again gets me closer to a Cruel.
Cancels I use all around, use them for any purpose like I have no more scatters or negates.
All in all I have to say that this format works fairly well with me. I do well against Jund and Vamps.
Feedback is appreciated =]
+I'd rather drop the ghouls for a 3/2 unblockable that's a land also.
I used to run Dragonmaster Outcast as a singleton and I have to say that it worked out for me quite well at times. I don't run earthquake so I wasn't worried about that. There were times I kept him on the field for quite some time and had a nice little gathering of dragons (about 3) with a sphinx and did work with that combined with a cruel.
Other times he was just a waste and did not a single thing. All in all I'd have to say that 4 is too many and that your deck looks nothing like a control deck I've seen or have been witnessing.
I really appreciate the feedback.
and I finally understand now how sprout swarm would be good considering mycoloth is going to be generating tokens that will basically pay it's cost.
4x Flurry of wings
2x Intimidation Bolt
2x Crystallization
2x Dawnglow Infusion
2x Armillary Sphere
2x Glory of Warfare
1x Behemoth Sledge
1x Naturalize
1x Overrun
4x Sigil Captain
3x Lorescale Coatl
3x Llanowar Elves
2x Farhaven Elf
2x Sprouting Thrinax
2x Quasali Pridemage
2x Messenger Falcons
1x Mold Adder
1x Dauntless Escort
1x Mycoloth
5x Plains
2x Swamp
5x Island
2x Mountain
5x Forest
2x Savage Lands
1x Rupture Spire
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Any comments and feed back is appreciated. I would like to know what I should swap out to put something better in. My plan is to develop as many tokens as quickly as possible and buff them up a bit with sigil then when I figure I have enough pull out overrun and just go to town on them.