I would run Fulminator Mage in order to punish the greedy manabase metagame. Yeah, it sucks against elves and kithkin, but it's great against the control match-ups.
Thought I'd drop my list - for posterity more than anything else. I played this last Friday at FNM and went udefeated in four rounds of play. I wouldn't take this exact list to a PTQ without more testing, but for a fun time at FNM, it's pretty good.
Note: The manabase was pretty bad because I threw it together based on the last time I played FNM before rotation. That deck was the "Cascaderang" deck which featured Boomerang and Rain of Tears - both of which sadly rotated.
Round 1 I played against Mono-black aggro whcick did some fast damage. I lost game one on a mull to five with one land - never drawing the second land. Game two was all me.
Game three included my favorite play of the night. I'm facing down a Hypnotic Specter, two Black Knights, and some other dork. I am pretty much dead if I don't draw an answer. It's my turn 7, and I draw Enigma Sphinx. I decide to let my deck bail me out, play my seventh land and hit the best cascade ever. My Sphinx fins Enlisted Wurm, which cascades into Bloodbraid Elf, which finds me Volcanic Fallout to wipe his board. We were the last match playing, so everyone saw it. The reaction was priceless.
I played a kitkin deck (2-0), a Grixis control deck (2-0), and a R/W aggro deck with the new Savannah Lion, Hellspark Elemental, and Hell's Thunder (2-1). All-in-all, it was a fun night.
This is the deck I took to Ohio Regionals. I did well, going 3-1-1 until circumstances forced me to concede what would have been a great match-up and drop from the tournament. Admittedly, there are some things I would have changed about the deck, but I feel that this list is very flexible and powerful.
I went 3-1-1 at Ohio Regionals playing 5cc Planeswalkers (list below) until life forced me to concede my 6th round and drop. My loss was to a local guy playing g/r aggro hasty guys, and my draw was with b/w tokens in which game three was mine if we had 5 more minutes.
Reading is tech
I was pretty sure that Racking Canopy triggered when creatures deal damage
Then MAYBE could be usable, but being good against ONE deck that ISN't Tier 1 doesn't make a card playable
Reading is indeed tech. Spelling is fun too.
If you RTfC, you'll see that Raking Canopy triggers when a creature with flying attacks you - not when it deals damage to you.
Reading is tech
I was pretty sure that Racking Canopy triggered when creatures deal damage
Then MAYBE could be usable, but being good against ONE deck that ISN't Tier 1 doesn't make a card playable
Reading is indeed tech. Spelling is fun too.
If you RTFC, you'll see that Raking Canopy triggers when a creature with flying attacks you - not when it deals damage to you.
That said, the canopy is subpar versus faeries. I maindeck 3 Cloudthreshers, 2 Jund Charm with 1 in the sideboard, 2 Makeshift Mannequin to bring Thresher back. It's a tough matchup, but with tight play and good fortune, it's definitely winnable.
This is the type of MOS I wish I had the foresight to select. (I was a 68X/68Y - Apache and Longbow armament/electrical/avionics for six years.)
Have fun at DLAB for a year. I hear it's really nice. Have fun spending the bonus money.
I wish you the best of luck in your chosen field, but be aware that DLAB has something like a 50% washout rate. They teach at a very fast pace and expect you to keep up.
I believe that part of the spell resolving is putting it in the graveyard. So, if the Nameless Inversion in the graveyard adds either 'Instant' or 'Tribal' to the types that are in the graveyard, then the Tarmogoyf will survive as a 6/1 until end of turn.
Or as a 7/2, until end of turn, if the Inversion added both 'Instant' and 'Tribal' to the types in the graveyard.
At the beginning of the next turn, the Tarmogoyf will return to base stats of 3/4 or 4/5 - if no other card types were put into the graveyard.
This is conjecture, but I think it would be pretty bad for Lark for a Magus of the Moon to resolve against us. I think it's crushing for the Faeries player though as they lose access to all creature removal.
PVDD's list of Faeries - which is the most likely to be barned by most players as it Top 8'd PT Hollywood - is only running 4 basic Islands. Lark loses a lot but has artifact color-fixing mana.
I know the suggestion of Magus of the Moon was said in jest, but I am actually thinking about including it.
Known facts:
1. Faeries is this deck's absolute worst match-up.
2. The "correct" version of Faeries plays 4 basic lands in one of it's colors - which is not the color of their creature removal spells.
3. Lark plays artifact mana. (My version plays Prismatic Lens as opposed to Coldsteel Heart because I like the ability to have/bluff Rune Snag on turn 2 and 3 while accelerating my mana.)
I think it may be counter-intuitive to play Magus of the Moon in this deck, but I'm actually going to test it out tonight.
My other sideboarding idea is to go more aggro to put pressure on the Faeries player with cards that serve double duty like Kitchen Finks and Ronom Unicorn.
EDIT to answer previous poster: The match-up with elves/rock is solidly in Lark's favor with the splash verision. The ability to sac the creature stolen with Sower gets sick with blink/venser. I saw one play where a Lark player evoked the 'lark to bring back Sower and Venser, stacked to steal then bounce sower, stole the creature, sacced the stolen creature to Gargadon. Next turn he replayed Sower and basically won the game.
Note: The manabase was pretty bad because I threw it together based on the last time I played FNM before rotation. That deck was the "Cascaderang" deck which featured Boomerang and Rain of Tears - both of which sadly rotated.
4 Bloodbraid Elf
2 Broodmate Dragon
1 Enigma Sphinx
2 Enlisted Wurm
3 Kitchen Finks
4 Mulldrifter
1 Shriekmaw
Sorceries
2 Cruel Ultimatum
1 Fathom Trawl
2 Maelstrom Pulse
2 Time Warp
Instants
4 Cryptic Command
3 Esper Charm
1 Jund Charm
1 Path to Exile
2 Volcanic Fallout
4 Reflecting Pool
4 Vivid Creek
2 Vivid Crag
2 Vivid Grove
2 Vivid Marsh
2 Exotic Orchard
2 Sunken Ruins
1 Cascade Bluffs
1 Mystic Gate
1 Flooded Grove
2 Island
1 Mountain
1 Swamp
4 Great Sable Stag
3 Anathemancer
3 Runed Halo
2 Volcanic Fallout
2 Identity Crisis
1 Path to Exile
Round 1 I played against Mono-black aggro whcick did some fast damage. I lost game one on a mull to five with one land - never drawing the second land. Game two was all me.
Game three included my favorite play of the night. I'm facing down a Hypnotic Specter, two Black Knights, and some other dork. I am pretty much dead if I don't draw an answer. It's my turn 7, and I draw Enigma Sphinx. I decide to let my deck bail me out, play my seventh land and hit the best cascade ever. My Sphinx fins Enlisted Wurm, which cascades into Bloodbraid Elf, which finds me Volcanic Fallout to wipe his board. We were the last match playing, so everyone saw it. The reaction was priceless.
I played a kitkin deck (2-0), a Grixis control deck (2-0), and a R/W aggro deck with the new Savannah Lion, Hellspark Elemental, and Hell's Thunder (2-1). All-in-all, it was a fun night.
Cascading into Time Warp feels good.
4 Cryptic Command
4 Path to Exile
3 Esper Charm
3 Volcanic Fallout
1 Negate
1 Agony Warp
1 Bant Charm
Sorceries
3 Wrath of God
1 Martial Coup
1 Cruel Ultimatum
Artifact
1 Obelisk of Alara
Planeswalkers
4 Ajani Vengeant
3 Jace Beleren
2 Garruk Wildspeaker
2 Liliana Vess
1 Nicol Bolas, Planeswalker
4 Reflecting Pool
4 Vivid Creek
3 Vivid Meadow
2 Vivid Marsh
2 Vivid Crag
1 Vivid Grove
3 Mystic Gate
3 Sunken Ruin
2 Exotic Orchard
1 Island
4 Broodmate Dragon
3 Burrenton Forge-Tender
2 Runed Halo
2 Scourglass
1 Wrath of God
1 Volcanic Fallout
1 Negate
1 Celestial Purge
This is the deck I took to Ohio Regionals. I did well, going 3-1-1 until circumstances forced me to concede what would have been a great match-up and drop from the tournament. Admittedly, there are some things I would have changed about the deck, but I feel that this list is very flexible and powerful.
4 Cryptic Command
4 Path to Exile
3 Esper Charm
3 Volcanic Fallout
1 Negate
1 Agony Warp
1 Bant Charm
Sorceries
3 Wrath of God
1 Martial Coup
1 Cruel Ultimatum
Artifact
1 Obelisk of Alara
Planeswalkers
4 Ajani Vengeant
3 Jace Beleren
2 Garruk Wildspeaker
2 Liliana Vess
1 Nicol Bolas, Planeswalker
4 Reflecting Pool
4 Vivid Creek
3 Vivid Meadow
2 Vivid Marsh
2 Vivid Crag
1 Vivid Grove
3 Mystic Gate
3 Sunken Ruin
2 Exotic Orchard
1 Island
4 Broodmate Dragon
3 Burrenton Forge-Tender
2 Runed Halo
2 Scourglass
1 Wrath of God
1 Volcanic Fallout
1 Negate
1 Celestial Purge
Reading is indeed tech. Spelling is fun too.
If you RTfC, you'll see that Raking Canopy triggers when a creature with flying attacks you - not when it deals damage to you.
Reading is indeed tech. Spelling is fun too.
If you RTFC, you'll see that Raking Canopy triggers when a creature with flying attacks you - not when it deals damage to you.
That said, the canopy is subpar versus faeries. I maindeck 3 Cloudthreshers, 2 Jund Charm with 1 in the sideboard, 2 Makeshift Mannequin to bring Thresher back. It's a tough matchup, but with tight play and good fortune, it's definitely winnable.
Have fun at DLAB for a year. I hear it's really nice. Have fun spending the bonus money.
I wish you the best of luck in your chosen field, but be aware that DLAB has something like a 50% washout rate. They teach at a very fast pace and expect you to keep up.
Indeed it will. And thanks.
Or as a 7/2, until end of turn, if the Inversion added both 'Instant' and 'Tribal' to the types in the graveyard.
At the beginning of the next turn, the Tarmogoyf will return to base stats of 3/4 or 4/5 - if no other card types were put into the graveyard.
PVDD's list of Faeries - which is the most likely to be barned by most players as it Top 8'd PT Hollywood - is only running 4 basic Islands. Lark loses a lot but has artifact color-fixing mana.
Known facts:
1. Faeries is this deck's absolute worst match-up.
2. The "correct" version of Faeries plays 4 basic lands in one of it's colors - which is not the color of their creature removal spells.
3. Lark plays artifact mana. (My version plays Prismatic Lens as opposed to Coldsteel Heart because I like the ability to have/bluff Rune Snag on turn 2 and 3 while accelerating my mana.)
I think it may be counter-intuitive to play Magus of the Moon in this deck, but I'm actually going to test it out tonight.
My other sideboarding idea is to go more aggro to put pressure on the Faeries player with cards that serve double duty like Kitchen Finks and Ronom Unicorn.
EDIT to answer previous poster: The match-up with elves/rock is solidly in Lark's favor with the splash verision. The ability to sac the creature stolen with Sower gets sick with blink/venser. I saw one play where a Lark player evoked the 'lark to bring back Sower and Venser, stacked to steal then bounce sower, stole the creature, sacced the stolen creature to Gargadon. Next turn he replayed Sower and basically won the game.
Not currently in any games.
Willing to role play - but not very good at it.
I'm going to go with Jekyll/Hyde for my favorite "crazy".
Oh, and for the record - I did not complain to the council.