I've just recently updated my dinos list with Dom...the major inclusions are 4 elves, 3 steel.
I believe untapped green sources are correct but I was wondering what your thoughts were.
G1: BW Vamps
Although the guy had jam-packed removal spells, he had little board presence. this was an easy matchup for me as I went 2-0.
G2: RG Dinos
An interesting night where 3 people at the table ran Dinos. Myself included. The deck I faced was geared towards the pollyraptor combo that he managed to set off g1. In g2 I sided in most of my removal and was able to secure g2 with a pack of raptors clawing at his life points. G3 was tough as we came to a standstill which ended in a draw. An all in all good match.
G3: BW Vamps
This was a more aggro build then the previous one I faced in g1 and wasted no time is taken me down. G2 I managed to secure the win with some well-timed removal spells and carnage tyrant for the win. G3 came to a board stall until he managed to draw up sanctum seeker for the win.
Not a bad turn out I guess. I'm ready for the next block to hit standard.
We have no real answer for Hazoret. Hour of Devastation is worse for us than for them. They often don't have that many creatures, so I am not a big fan of Sweltering Suns. Basically, we have to race and can rarely block. Struggle can deal with Glorybringer and Rekindling Phoenix. Chandra's Defeat seems good. I dunno about whether Carnage Tyrant is fast enough against Hazoret.
I don't really like Heroic Intervention against GPG and I want all available Abrade and Thrashing Brontodons.
Otherwise, your plans seem good to me. I do want to hear how it goes and what you learn.
Idk I felt Ghalta is great but it is often sided out g2. Even if I do fulfill the dream in turn 4, my opponent can answer it. That leaves me salty. lol
Ty so much for the help
Tonight is the tournament. I'll make sure to report it here.
I think a key aspect of the stronger versions of the deck are the threats that survive board wipes like Heart, Phoenix and Rhonas. Without Heart, Fumigate hurts you more.
Heart can really be awkward, but it can get in some early damage. We don't have much card advantage really, so these borderline Monsters lists are technically a midrange deck, but play like slow aggro. We want to win in a certain window. Give it a try, but if you find yourself petering out a little fast, I would try it with the Hearts. They are cheap now, I think.
to go 24 and 3 Drover. what would you recommend I take out?
How important is it to run Heart of Kiran? I've seen a lot of lists recently running a pair. I've run it briefly in the deck before but never felt completely sold on the idea. I'm not able to crew it as much as I'd like and against most matches, it's tough for me to keep a board state. Which is why I opted to drop the Kiran and run more threats.
As much as I liked Voltz' list. I found it to be lacking in the creature department and decided to up the creature count to 27 (if you include the vehicle).
With 9 3-drops I wanted to make sure I can crew my vehicle turn 3 consistently.
I don't have any rekindling Pheonix so I'm running ripjaw raptor instead. I want to get more value out of enrage trigger so I ran reckless rage over magma spray but I'm not too content with that decision.
My local meta is mostly Mardu (last weeks results ran 4 mardu lists), a few scrab god variants, tribal decks, and other rando fun stuff. I haven't faced any GPG decks...yet
I'm still debating on switching out merfolk for drover has my deck has more dinos in the list than the one at GP Seattle.
Has anyone considered running fling in their dino lists?
also, what's the right call for two drops? I'm torn between drover/otepec and branch walker.
is thunderherd an option for r/g lists or is it better suited for naya shells?
My current list is:
2x Badlands
3x Wastelands
1x Wooded Foothills
2x Scalding Tarn
3x Arid Mesa
2x Bloodstained Mire
4x Auntie's Hovel
3x Mountain
Goblins
2x Gempalm Incinerator
1x Goblin Sharpshooter
1x Kiki-jiki mirror breaker
1x Goblin Piledriver
1x Earwig Squad
1x Dark Confidant (I threw bob in just so I can playtest with him to see if he helps me when he is out and if he is worth running)
2x Siege Gang commander
3x Mogg War Marshal
3x Goblin Warchief (I could have sworn I had 4, but i couldn't find the 4th when i went looking)
3x Warren Weirding
3x Warren instigator
4x Goblin ringleader
4x Goblin Lackey
4x Goblin Matron
4x Goblin Chieftain
I have perishes in black for the sideboard, and have tuk tuk in the SB pool. My SB is meta dependent so it depends upon what I'm expecting. Sometimes I run a playset of mindbreak traps, and sometimes I run none. I think I'm going to run Pithing needles for Survival though.
I've just recently updated my dinos list with Dom...the major inclusions are 4 elves, 3 steel.
I believe untapped green sources are correct but I was wondering what your thoughts were.
RG Dinos
Thank you
G1: BW Vamps
Although the guy had jam-packed removal spells, he had little board presence. this was an easy matchup for me as I went 2-0.
G2: RG Dinos
An interesting night where 3 people at the table ran Dinos. Myself included. The deck I faced was geared towards the pollyraptor combo that he managed to set off g1. In g2 I sided in most of my removal and was able to secure g2 with a pack of raptors clawing at his life points. G3 was tough as we came to a standstill which ended in a draw. An all in all good match.
G3: BW Vamps
This was a more aggro build then the previous one I faced in g1 and wasted no time is taken me down. G2 I managed to secure the win with some well-timed removal spells and carnage tyrant for the win. G3 came to a board stall until he managed to draw up sanctum seeker for the win.
Not a bad turn out I guess. I'm ready for the next block to hit standard.
Idk I felt Ghalta is great but it is often sided out g2. Even if I do fulfill the dream in turn 4, my opponent can answer it. That leaves me salty. lol
Ty so much for the help
Tonight is the tournament. I'll make sure to report it here.
ty
I've since updated the list.
What are some good side boarding options for when one is on the play or on the draw?
Mardu/Mono-Red:
-2 struggle, +2 Sweltering suns
-2 B-Def, +2 C-Defeat
-2 Kiran, +2 Magma spray
is it a good idea to run Chandra against these matchups?
U/B Mid/Control:
-1 Magma, +1 Struggle
-4 Alhpa, +2 Glory, +2 Chandra
GPG, Approach decks:
-1 magma, +1 Struggle
-2 B-Def, +2 Heroic Intervention
-4 Alpha, +2 Glory, +2 Chandra
What are some your thoughts?
Thank you
I'll consider it ty.
to go 24 and 3 Drover. what would you recommend I take out?
How important is it to run Heart of Kiran? I've seen a lot of lists recently running a pair. I've run it briefly in the deck before but never felt completely sold on the idea. I'm not able to crew it as much as I'd like and against most matches, it's tough for me to keep a board state. Which is why I opted to drop the Kiran and run more threats.
The link will you to my current list along with a few questions.
I'd appreciate the feedback, thank you.
was this the list you ran or similar?
As much as I liked Voltz' list. I found it to be lacking in the creature department and decided to up the creature count to 27 (if you include the vehicle).
something like -2 struggle, -1 abrade : +2 Carnage, +1 Thrashing
With 9 3-drops I wanted to make sure I can crew my vehicle turn 3 consistently.
I don't have any rekindling Pheonix so I'm running ripjaw raptor instead. I want to get more value out of enrage trigger so I ran reckless rage over magma spray but I'm not too content with that decision.
My local meta is mostly Mardu (last weeks results ran 4 mardu lists), a few scrab god variants, tribal decks, and other rando fun stuff. I haven't faced any GPG decks...yet
I'm still debating on switching out merfolk for drover has my deck has more dinos in the list than the one at GP Seattle.
Has anyone considered running fling in their dino lists?
also, what's the right call for two drops? I'm torn between drover/otepec and branch walker.
is thunderherd an option for r/g lists or is it better suited for naya shells?
ty
I was just wondering if there have been any new developments or contributions to the deck since Hour of Devastation released?
thanks
How are the deck's results?
Land
14 Mountain
4 Rishdan port
4 wasteland
Gobbos
4 Goblin Lackey
4 " " Warchief
4 " " Ringleader
4 " " Piledriver
4 " " Matron
4 Gempalm Incinerator
3 SGC
3 MWM
1 Stingscourger
1 Goblin Sharpshooter
1 " " Chieftain
1 Skirk Prospector
Other
4 AEther Vial
SB
4 Thorns of Amethyst
3 Pyrokinesis
3 Tormod's Cyrpt
1 Relic of Progenitus
1 Stingscourger
1 Goblin Tinkerer
1 Tuktuk Scrapper
1 Boartusk Liege
Any feedback would be great.
Also, do you happen to have the results?