I'd like to take a closer look at your set, but can you please compile all of these cards and sort them by color so they are easier to read and digest? As it is laid out now, it is very difficult to keep overall set balance in mind when you keep jumping from color to color, rarity to rarity. It's tough to get a handle on the set as a whole.
My first impression of the set is that it isn't very good for limited. That's just from a casual browsing, and I'll look more closely if you make a nice, clean compilation of all the cards.
Agreed. It'd be relatively insane, especially for an uncommon, to have any sort of mass X damage special. If it's X damage to one attacking creature, that'll be decent in limited, if it's X damage divided, it'll be great for limited and possibly block.
I'd just like to chime in and say that I think that Kamigawa is a fine, fun set. I'd say the reasons for that are: I'm primarily a limited player, and Kamigawa is a fun limited set. I don't really care about anything older than Standard at the moment, and I think that Kamigawa Block Constructed is just fine, and the deck brings enough to standard that I'm happy with it. It's a little narrow in that Soulshift and Splice are pretty useless outside of the block, but those mechanics are all very useable in Block, Limited and Standard.
Wow. Glitterfang and Elder Pine are great for the G/R Spirit archetype... but then again Jiwari may just hose the archetype just as bad. The interaction between Elder Pine and Loam Dweller makes me smile.
besides the whole Splice mechanic and "Spiritcraft," Ninjitsu (its spelled with an I not a U, kids, learn to f'in spell) is going to be an excellent mechanic in limited, and may well see play in constructed.
Learn to f'in read. It's spelled with a 'u' on every single ninja card.
Empty-Shrine Kannushi: You may be right, but I'm not really sure this guy does enough, being only a 1/1, to justify siding him in. I probably wouldn't bother.
Faithful Squire: Like all of the new Flip Legends, this guy is borderline unfair in Limited. Less so than the Red or Green ones, but a 3/4 flier with a relevant is ability is something you always want to play.
Genju of the Fields: Solid, especially as blocking becomes more important against ninja decks. Pretty much all of the Genjus (except Realm) are auto-includes, just because of the staying power they offer.
Heart of Light: Moderately acceptable if you're desperate for removal, but Sandskin wasn't very good and it still isn't.
Hundred-Talon Stike: This is a nasty trick and cheap to splice onto, much like Blessed Breath was before it. This card is less versatile than Breath, but it would take a whole lot of great cards for me to not play this.
Kami of False Hope: Fogs aren't great in limited, but a Fog that comes down early and beats for awhile might not be bad. Definately worthwhile in more controlling decks, but probably not necessary in aggro-white.
Kami of Tattered Shoji: Comparable to Hundred-Talon Kami... much bigger butt, but no soulshift and only occasionally flies. Seems like a glorified wall, but 2/5 is a whole lot of body in this format. I like it better than Kami of Old Stone, for what that's worth.
Kitsune Palliator: Weird card. Might actually be good in a race - all your creatures deal full damage, all his deal one less. Useless in combat however, so probably best suited for U/W fliers. I'd like it more if it was 1W.
Mending Hands: If it was arcane, it'd be okay. If it was "Divided as you choose among creatures you control" it'd be okay. As it is, its a bad Blessed Breath. Thumbs down.
Moonlit Strider: A good replacement for Harsh Deceiver, a much better one actually. Blocks the three power guys, saves an important creature, soulshifts a guy back. Sorta like a reverse Scuttling Death (okay, not really).
Scour: Useless in limited.
Silverstorm Kitsune: It's a bad Tangle Spider. You could play it, but I'd avoid it if I could. Would be good for 1 mana less.
Split-Tail Miko: Loxodon Anchorite and Pearl Shard dominted combat when they saw play. This guy will be the same, except cheaper and more vulnerable. Definately play this one.
Takeno's Cavalry: Overcosted. A situational Frostwielder. Blech.
Tallowisp: Acceptable becuase its a cheap, solid defender and a spirit. If you've got at least two or three good enchant creatures, I'd play this just for the card advantage.
Terashi's Grasp: Yup, sideboard fare. Makes Hondens cry.
Terashi's Verdict: White has definately had worse removal spells. Cheap, arcane and versatile. Scoop this up quick and play it.
Ward of Piety: Turn a guy into a Zealous Inquisitor. Would be nice if you could play it as an instant. As it is, its a little slow but makes for one hell of a tough blocker.
Waxmane Baku: Very solid, like a time-delay Teller of Tales. Not as good as because it doesn't fly or untap guys, but more versatile as you can save up counters for when you need them.
Veil is very strong (in Limited) whenever Ninjas are involved, especially if you have multiple blue ninjas in play/hand. Not sure if this would make the cut in constructed, simply because it might dilute the Ninja deck, but on the other hand Ninjutsu isn't like Affinity or Spiritcraft -- it doesn't require dedication to Ninjas, just evasive creatures, bounce and removal. I could see a U/B Ninja deck with Consuming Vortexes and Rend Fleshes along with this card.
The Green one is pretty disappointing. It's kinda like a reverse Hold the Line, except not as dramatic. Hold the Line is pretty situational, and this is even harder to make it work your way. I hope there's another (arcane?) pump spell in BoK.
Both of these cards are very strong in limited. First pick quality (failing a busted rare/uncommon). The red one will be excellent in R/x tempo decks. Also a nice combo with the new Akki Raider: Glacial Ray your guy, sac two mountains to Fireblast your other guy, smack you for four with Raider.
It might be too pricey for constructed, but it may see play in block.
The black one will be powerful in the late game, but still versatile enough to make it strong in the early game. I could see this card making it into MBC decks, especially if there proves to be some useful discard outlets in the set.
I think for this to be good, it will probably have to be played in a Splice/Spirtcraft deck where it will generate significant virtual card advantage. This may fit right in to the growing G/R Spiritcraft deck (i.e. Southside and Friends).
The first one is comparable to Hulking Cyclops. I'm not even sure if that's good as I don't play play 888 drafts or anything, but it seems pretty strong to me. And keep in mind that even though he gets a serious drawback compared to the equally-costed Sacred Bell, keep in mind that he's in red, which doesn't have anywhere near the same creature quality (vis a vis fatties) as Green. He'll be awful against tricky U/W splice-filled decks, but pretty good against opposing beatdown strategies (racing).
Ogre Marauder is strong, being a pretty much an automatic two-for-one, failing any opposing Frostwielders/Frostlings. Especially being that he's in a ninja color, his unblockable ability is will prove a real pain. Much better than Bloodspeaker.
The demon is a bad Grinning Demon, not really too impressive but he's got the right numbers -- a 4 toughness body is where you want to be at in Limited. If you've got some demon-ogre synergy going you'll be happy to have him, but otherwise, pretty useless.
The last guy is pretty strong, a 3/3 for three is never bad, and his drawback is comparitvely minor. He beats all the bears and lives to tell about it. He'll replace Villainous Ogre nicely (as in, he'll be your V. Ogre for pack 3.)
I don't know why you'd ever play this card in any format. It costs too much, is killed to easily, and has a rather irrelevant soulshift ability. Consider that Myojin of Cleansing Fire is considered a questionable bomb because it costs so much... but that card makes it damn near impossible to lose. This is just another dork. I'm glad its uncommon -- doesn't waste a rare slot but doesn't clog up commons slots for limited.
My first impression of the set is that it isn't very good for limited. That's just from a casual browsing, and I'll look more closely if you make a nice, clean compilation of all the cards.
Learn to f'in read. It's spelled with a 'u' on every single ninja card.
Congratulations on making an ass of yourself.
Peace,
Kultcher
Faithful Squire: Like all of the new Flip Legends, this guy is borderline unfair in Limited. Less so than the Red or Green ones, but a 3/4 flier with a relevant is ability is something you always want to play.
Genju of the Fields: Solid, especially as blocking becomes more important against ninja decks. Pretty much all of the Genjus (except Realm) are auto-includes, just because of the staying power they offer.
Heart of Light: Moderately acceptable if you're desperate for removal, but Sandskin wasn't very good and it still isn't.
Hundred-Talon Stike: This is a nasty trick and cheap to splice onto, much like Blessed Breath was before it. This card is less versatile than Breath, but it would take a whole lot of great cards for me to not play this.
Kami of False Hope: Fogs aren't great in limited, but a Fog that comes down early and beats for awhile might not be bad. Definately worthwhile in more controlling decks, but probably not necessary in aggro-white.
Kami of Tattered Shoji: Comparable to Hundred-Talon Kami... much bigger butt, but no soulshift and only occasionally flies. Seems like a glorified wall, but 2/5 is a whole lot of body in this format. I like it better than Kami of Old Stone, for what that's worth.
Kitsune Palliator: Weird card. Might actually be good in a race - all your creatures deal full damage, all his deal one less. Useless in combat however, so probably best suited for U/W fliers. I'd like it more if it was 1W.
Mending Hands: If it was arcane, it'd be okay. If it was "Divided as you choose among creatures you control" it'd be okay. As it is, its a bad Blessed Breath. Thumbs down.
Moonlit Strider: A good replacement for Harsh Deceiver, a much better one actually. Blocks the three power guys, saves an important creature, soulshifts a guy back. Sorta like a reverse Scuttling Death (okay, not really).
Scour: Useless in limited.
Silverstorm Kitsune: It's a bad Tangle Spider. You could play it, but I'd avoid it if I could. Would be good for 1 mana less.
Split-Tail Miko: Loxodon Anchorite and Pearl Shard dominted combat when they saw play. This guy will be the same, except cheaper and more vulnerable. Definately play this one.
Takeno's Cavalry: Overcosted. A situational Frostwielder. Blech.
Tallowisp: Acceptable becuase its a cheap, solid defender and a spirit. If you've got at least two or three good enchant creatures, I'd play this just for the card advantage.
Terashi's Grasp: Yup, sideboard fare. Makes Hondens cry.
Terashi's Verdict: White has definately had worse removal spells. Cheap, arcane and versatile. Scoop this up quick and play it.
Ward of Piety: Turn a guy into a Zealous Inquisitor. Would be nice if you could play it as an instant. As it is, its a little slow but makes for one hell of a tough blocker.
Waxmane Baku: Very solid, like a time-delay Teller of Tales. Not as good as because it doesn't fly or untap guys, but more versatile as you can save up counters for when you need them.
The Green one is pretty disappointing. It's kinda like a reverse Hold the Line, except not as dramatic. Hold the Line is pretty situational, and this is even harder to make it work your way. I hope there's another (arcane?) pump spell in BoK.
Peace,
Kultcher
It might be too pricey for constructed, but it may see play in block.
The black one will be powerful in the late game, but still versatile enough to make it strong in the early game. I could see this card making it into MBC decks, especially if there proves to be some useful discard outlets in the set.
Peace,
Kultcher
Peace,
Kultcher
The first one is comparable to Hulking Cyclops. I'm not even sure if that's good as I don't play play 888 drafts or anything, but it seems pretty strong to me. And keep in mind that even though he gets a serious drawback compared to the equally-costed Sacred Bell, keep in mind that he's in red, which doesn't have anywhere near the same creature quality (vis a vis fatties) as Green. He'll be awful against tricky U/W splice-filled decks, but pretty good against opposing beatdown strategies (racing).
Ogre Marauder is strong, being a pretty much an automatic two-for-one, failing any opposing Frostwielders/Frostlings. Especially being that he's in a ninja color, his unblockable ability is will prove a real pain. Much better than Bloodspeaker.
The demon is a bad Grinning Demon, not really too impressive but he's got the right numbers -- a 4 toughness body is where you want to be at in Limited. If you've got some demon-ogre synergy going you'll be happy to have him, but otherwise, pretty useless.
The last guy is pretty strong, a 3/3 for three is never bad, and his drawback is comparitvely minor. He beats all the bears and lives to tell about it. He'll replace Villainous Ogre nicely (as in, he'll be your V. Ogre for pack 3.)
Peace,
Kultcher
Peace,
Kultcher