Except in the REAL LIFE rules the caster of the spell is actually required to list what lands produce what mana symbols. Don't know how many times I had to call judges during Alara standard because they had 7 lands and just thought that was enough to cast Ultimatums. Even saw a couple people DQ'd for doing it multiple times in the same tournament.
It is not the Opponents role to ensure you have the correct mana, that is your role.
At at GP I had someone tap 7 lands, play a craterhoof and "kill me." Not so fast I said
And the MODO catastrophe continues. "Sorry guys, here's some 3x INN drafts for you. But printing these older digital boosters is harder, therefore we increased the price. You are not mad anymore, right?"
A phantom cube single elimination draft with an entry fee of 15 QPs. Is that the lowest EV event online ever?
The whole team should just resign if they have any dignity left.
Really disappointed with the whole thing. Played 2 M14 sealeds today, since they were basically free to enter. Won 5 packs, but didn't have almost any fun.
Yeah I played some of them and made fake top 8 in all I guess Still, it's rather boring and I don't exactly know what they're going to do to improve things.
This pack is clearly between Anax and Cymede and Nimbus Naiad. I would not fault anyone fore wanting to stay more open and take the Naiad, but I have had great luck with RW agro and specifically with first picking AnC. I am at a point where I am almost forcing RW as it just works so often.
Anax and Cymede
I would fault everyone but perhaps I'm less forgiving than you are.:-/
I feel like I could dedicate a lot of the board to duress effects for the combo matchup. (And I get to play Hexmage for walkers <3)
I like the idea of getting dreadbore and olivia into the mix. Olivia is totally optimal, man - if your opponent has black creatures and you steal them, that's like infinite devotion.
But yeah, I played her a while as a splash in modern BUG, and a lot in Standard, and I recognize that she is one of the only ways to beat some jund decks. I'll give her a shot.
I look forward to battling your wife! In terms of being "good," I'd say I'm the Pokemon equivalent of the guy who can totally 4-0 FNM despite a mistake or two, but would be decimated at States or a Grand Prix.
Right now I'm gearing up to take on the East Coast Pokemon League (IRL Gym Leaders), so I need some high-level practice. They supposedly aren't all the highest level players, but their Normal Gym Leader is fantastic and their Ice Gym Leader is supposedly very very good.
That pick is so easily Voyage's End it isn't even remotely funny. Soldier is ok, but it's closer to "meh" than it is to good. Voyage's End allows a few archetypes to exist, almost on its own. Soldier is just a dork with a little meaningless text.
This is a classic case of your peers looking at the rarity symbol instead of the actual power of the card.
I'd also like to point out that people play Dragon Mantle fully content in the knowledge that all it does is cantrip and target a creature. The Lesson can target two creatures, and can potentially draw you two cards.
The Lesson is only "bad" if you're staring down a clogged board you can't get through. And even then, it triggers two Heroes and/or pretends to be a Lure effect so your other guys can get through.
Sure, but if savage surge was red no one would play that either.
Aqueous Form isn't an auto-include, but it is absolutely a usually-include. You're dismissing a card I see repeatedly in finals decks, actually making an observable difference in games, and it's only an easy 2-for-1 if you play it on a fragile creature that isn't likely to win the game before your opponents removal comes online. It's great on, say, a Nessian Asp, just as much as it is on a Battlewise Hoplite. Sure, it has it's weaknesses, but they're weaknesses that can typically be played around. It is by no means the easiest 2-for-1 ever, and if your opponent answers it after more than one turn, you've already dealt 6-8 damage, which is completely worth going down a card for.
Thassa is expensive. There's no other word for her, other than maybe "durdly". She's a card that, like Opaline Unicorn, looks like she offers some great utility until you realize that it's too slow to have enough impact to justify it. She's a card that should not usually be maindecked, unless you have a very specific UG, blue-permanents-heavy deck that doesn't come up much. Thassa would be a lot better in a format where stabilizing is actually a plausible thing to do, but that doesn't happen in this format. Even the slowest WB decks in the format are racing, they're just doing it by gaining life. There's no room for the kind of deck that can plausibly spend 2 mana per turn mailing chunks of damage to the opponent while he just takes it, unable to captilize on the huge tempo advantage you're offering him. Games where that kind of thing happens are Christmasland games.
Exactly. If you can use her as a beater consistently, obviously all this goes away. Same goes with the unicorn - if you have the splash cards that make it worthwhile to have in your deck than it meets the threshold it needs to be playable. But in many pools those cards are not going to be in your deck.
After Hannukah, I was planning on getting into MTGO anyways, so this is great. If I can get playsets of all of the modern legal fetchlands for $200 I'll actually be able to make most of the decks that I will ever want to make.
The CMC seems a little high for Modern, doesn't it?
Yeah it does, though I think if you went with like some mutavaults and red cards you could probably play things like olivia, terminate, dreadbore and thoughtseize which might be a playable if obviously not optimal deck for the format. Your monored matchup actually wouldn't be that bad, though you would be extremely weak to combo and jund would probably be unfavorable.
I mean, I'm not saying Thassa is slamdunk instant win bomb or anything, but I'm certainly playing her over an Aqueous Form. Would you argue otherwise?
Also, Thassa doesn't get 2 for 1'd
Unless my deck were set up to consistently turn thassa into a creature and I had even a few decent heroic creatures I would certainly play aqueous form.
The gods just aren't that good in limited unless you can have devotion often.
aqueous form is actually pretty good. But unlike thassa it's actually an inexpensive win condition. Thassa is basically the same thing for ten times the cost.
At at GP I had someone tap 7 lands, play a craterhoof and "kill me." Not so fast I said
Yeah I played some of them and made fake top 8 in all I guess Still, it's rather boring and I don't exactly know what they're going to do to improve things.
I would fault everyone but perhaps I'm less forgiving than you are.:-/
Her friend code is: 0919-9448-0734
It's actually a little bit funny
Sure, but if savage surge was red no one would play that either.
And if I somehow manage not to win this one and miss day 2 in Albuquerque, I'll have a second free ptq as well. Kind of awesome.
Exactly. If you can use her as a beater consistently, obviously all this goes away. Same goes with the unicorn - if you have the splash cards that make it worthwhile to have in your deck than it meets the threshold it needs to be playable. But in many pools those cards are not going to be in your deck.
chag sameach.
You can battle my wife, although I will warn you that she is extremely good.:)
Yeah it does, though I think if you went with like some mutavaults and red cards you could probably play things like olivia, terminate, dreadbore and thoughtseize which might be a playable if obviously not optimal deck for the format. Your monored matchup actually wouldn't be that bad, though you would be extremely weak to combo and jund would probably be unfavorable.
Unless my deck were set up to consistently turn thassa into a creature and I had even a few decent heroic creatures I would certainly play aqueous form.
The gods just aren't that good in limited unless you can have devotion often.
aqueous form is actually pretty good. But unlike thassa it's actually an inexpensive win condition. Thassa is basically the same thing for ten times the cost.