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  • posted a message on Lolaphant!
    I`m so pleased this deck idea has taken off, haha!

    I`ll be rocking it tonight at FNM, and then I`m gonna not only bring back in a detailed match report, but I`ll touch up the thread and add decklists, a playguide and everything else I can think of.

    Thanks for the support, guys!
    Posted in: Standard Archives
  • posted a message on [The Izzet]: Guns Don't Kill People (Exploding Test Subjects Do)
    Guys, I blew up my computer ._.

    My appearances will be sporadic for the next week or so.
    Posted in: Retired Clan Threads
  • posted a message on A thread discussing your trip to Canada and things to do in Canada
    Quote from Skittles2.0
    Doesn't work for non-citizens, iirc.


    Actually, as long as you give a Canadian street address and have something to prove that you 'live' there, I.e., a phone bill or some other such nonsense, you could legitimately stroll into a walk-in clinic and get treated.

    Happens a lot where I used to live, Sault Sainte Marie. Probably because it was directly across a river from Michigan.
    Posted in: Real-Life Advice
  • posted a message on Lolaphant!
    Quote from Diamond_dog
    Sorry but i meant hitting 3 just kills them with 27 dmg. Lol yours requires the opponent to have creatures out and if they dont then you have to attempt to swing into them. If you were looking for a scapeshift win, then the diabolist is the closest thing you will get.


    My way FORCES them to have creatures (thanks to Terastodon), then kills them by both damage and land destruction.

    I'm not saying mine's better, I just like mine more ^_^.

    Besides, allies are seriously frowned upon in my meta, because our local judge is a douche and typically plays in all the events...

    Try explaining to him that three allies enter the battlefield and each see three allies, doing three damage each, three times.
    Posted in: Standard Archives
  • posted a message on A thread discussing your trip to Canada and things to do in Canada
    Things to do here in the great white north:

    -Go to a strip club and order alcohol. Amazing, I know.
    -See whales.
    -Get a submarine ride in the West Edmonton Mall.
    -Check out Cirque du Soleil in their home town.
    -Hurt yourself and not have to pay a hospital bill.

    Grin
    Posted in: Real-Life Advice
  • posted a message on [The Izzet]: Guns Don't Kill People (Exploding Test Subjects Do)
    Quote from Clem

    What's up? Is this card design thing for a clan contest or something?


    You know, I'm not sure. People started making planeswalkers, so I started shouting out random abilities. It's like I've got Izzet-themed, card creation-based turret's syndrome.
    Posted in: Retired Clan Threads
  • posted a message on Lolaphant!
    Quote from Diamond_dog
    Really the only way i have found to just win in one turn with mass polymorph is to play Hagra Diabolist. If you hit 3 of them its 18 dmg and 4 just becomes overkill.


    That's cool. My way does more damage ;D
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    Quote from patat

    I think the Terastadons are just so much better than any other creature that requires you to swing. By running 2 Lolaphants and 2 Wurms, you will always do at least 24 damage minimum to your opponent, exactly when polymorph resolves. There is absolutely no need to swing, hence no need for emrakul.


    That's the way I look at it, but I am most certainly not going to question the logic that TheHosecloth makes. That dude is a crazy-good deck builder.
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    Massacre Morph according to the one and only TheHosecloth:



    As you can see, he's opted to remove the Terastodons and run Emmy and her annihilator 6 in their place. Obviously Emrakul is a serious bomb to drop that demands an immediate answer, and coincidentally destroys the same amount of permanents as two Terastodons would, but the choice of if you want to win on the spot via Terastodons or next turn with Emrakul is totally up to you ^_^.
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    Quote from Medisinyl
    Also, Ratchet Bomb can't destroy lands.


    That's a good point. However, running a playset of them would hurt my color requirements unless I had Garruk on the field.

    Then again, Charlie Sheen would probably do it...
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    Actually, I thought about Inkmoth Nexus for a long time, but decided against it because, quite simply, if I've got 6 mana, I want it to be GG.

    Inkmoth didn't seem to help the accel enough, and only provided a morph target if I had an extra mana to spend, which seemed pointless. I could be way off base in saying so, but I feel like Inkmoth slows down the build.
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    I like the idea of unified will, but I cringe at the fact that it is potentially useless.
    Posted in: Standard Archives
  • posted a message on Help With W/G/U Mass Polymorph (EDITED TO U/W)
    4x Seachrome Coast, and 4x Glacial Fortess?

    I'd also ditch the Khanli Garden if you aren't using green. It's a land drop that'll come in to play tapped and screw you over when it comes to color needs.

    Then, I'd pop an Eslpeth Tiriel or two in there to make sure you still have token generating ability, not to mention that she'll wipe the field of everything EXCEPT our precious tokens, which we can then morph.
    Posted in: Standard Archives
  • posted a message on Lolaphant!
    So, after some playtesting, I'm upping the morph count to 3x Massacre Wurms, and 2x Terastodons. I almost always have at least three creatures to morph, even against K-red as long as they don't God-hand me and I have some Fogs handy.

    Just like old Scapeshift, timing is key.

    The ideal scenario is to get at least two of each, which lets you blow up 6 lands/walkers/artifacts and do a guaranteed 24 damage for the win.

    A breakdown:

    5 morph targets: A guaranteed win via a soul-crushing -6/-6 across the enemy board, killing 6 elephants that used to be land/planeswalkers/artifacts/quests/swords. Wether or not they have other creatures on the board, this forces them to have enough creatures to be GG regardless.

    -6 dead elephants @ 2 damage per wurm = 36 damage.

    In the words of Christopher Turk, M.D., That's what I'm talkin' about!

    4 morph targets: This has the potential to be GG. If you morph into two of each, it's 24 damage and GG. If you morph into 3 massacre wurms and one terastodon, it's still 18 damage and a solid 3 land advantage.

    3 morph targets: If you've got land advantage and don't want to let the other guy ramp up into something dangerous, or you know that his/her deck really takes off late-game, go for it, but pray to god that you get one Terastodon and two wurms, because almost every other combo you can get at this point is less favorable. Big time.

    2 morph targets: Don't do it. Unless you're in dire straights, force that third token out there before you morph.
    Posted in: Standard Archives
  • posted a message on Help With W/G/U Mass Polymorph (EDITED TO U/W)
    Massacre Wurm? What a horrible, horrible idea ;D

    No, but seriously, as a 1-of, he won't have the same effect here as he does in my morph deck. He's only beasty to drop as a 2 or 3 off, when they essentially wipe the field in the process of landing.

    In your build, I'd take him out for a Stormtide Leviathan, and swap Ulamog's Crusher for an actual Ulamog. Finally, swap out Pathrazer for Wrexial the Risen Deep. That way, you've got a very control-like lock down with Stormtide leviathan shutting down their creatures, while enabling Iona, Stormtide, Wrexial and Ulamog all to attack.

    Fun fact, both Stormtide and Wrexial would be unblockable, guaranteeing 13 damage + what ever havoc you decide to unleash when you cast one of their spells for free.
    Posted in: Standard Archives
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