For my adventure cards, I'd like at least one of the two halves (if not both) to be at least somewhat close to being good enough.
A slower unpowered battlecruiser type cube? ...maybe
Quote from steve_man »It's the best Endless One variant. Trample is especially nice on scalable creatures. Cubeable, but no deck particularly wants / needs it, which relegates this to a filler card that can be played in any deck that doesn't involve Oath of Druids.
Can be perfect fodder for the tinker deck
It's a Great ramp target, and can be played anywhere along the curve if your trying to make it to 6 mana, but area fealing pressure before you get there, slam this down as a 4/4 or 5/5 to buy yourself some time.
Fetchable with Trinket Mage, Imperial Recruiter, Recruiter of the Guard, Enlightened Tutor, Green Sun's Zenith, Demonic Tutor so not only is it castable in every color, but every color has cards that can fetch it if needed.
it gets passed the removal in the guild section, and can be played at 4 mana to get by most of the burn spells,
can be cast for 5 to either play around wildfire, or can slot right into that deck if needed.
In the artifact deck, it combos really nicely with Metalworker, and casting Tezzeret, Agent of Bolas to dig and find this is a pretty decent play considering you can play it the next turn and turn it into a 10/10
Did I mention that it has trample?