Agro wins games without a 1 drop in it's hand. It's not 50%, but it's far from 0%. Other decks stumble too. It's ok for decks to have fail rates >5%. Mediocre agro decks do better than mediocre control decks.
Agro decks should mulligan aggressively to good starting hands. 6 cards on the play with a good start has a high win%.
Your math only considered 7 card openers.
1 mana SPELLS -> 2 drop creature are also viable starting hands. Don't ignore duress, divest, fatal push, lightning bolt etc. when doing your calculation about 1 mana plays. Agro mirror matches happen. Bolting the birds on turn 1 is better than playing a jackal pup. Spells have the added benefit of being archetype flexible.
- 2 color agro decks need better fixing yes, they will lose games to their inconsistency, but so do other decks.
Putting in an extra cycle of fixing for each color pair is a viable alternative to going all in on 1 mana creatures.
Lands like gemstone mine and city of brass are particularly good for agro. Choose cycles like painlands and fastlands over temples and filters for agro colors.
If you are consistently doing 6 mans with 540 size cube and are trying to hit a very high 1 drop density each cube, you should consider lowering your cube size. Linear strategies that need specific pieces (1 drops) suffer the lower the % of cube you see each draft.
- Track your win% with archetypes. It's rare I see a cube that supports 1 drops, where agro isn't a top tier archetype. Your cube is a bit different, and perhaps more hostile to agro, but do some data tracking to confirm those suspicions.
The best 8 one drops are much much much better than the next 8. By including tier 4 one drops, you are barely going to increase the win% for agro, while harming the versatility and flexibility of your environment.
Either this, or experiment with draft variants that use a higher % of the cube pool. For example, a 6-player Sight draft of a 540 card cube uses 100% of the pool. Decks will be phenomenally improved, and it will solve all of your 1-drop and mana fixing woes.
Quote from BlackWaltz3 »
All in all, I think this is probably worth swapping out one of the Llanowar Elf variants for a test.
Quote from wtwlf123 »It's an important card for supporting creature-based combo and synergy decks. Since you don't play any of those, it would make sense that it wasn't good for you.