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  • posted a message on "I Don't Like You" game.
    Moonburn - 2B
    Instant
    Target creature gets -1/-1 until end of turn.
    When Moonburn goes to the graveyard from anywhere draw a card.
    Retrace
    Posted in: Custom Card Contests and Games
  • posted a message on [Gaymers] - We put the Amen in Gay Men
    Anyone going to grand prix Oklahoma City in October?
    Posted in: Retired Clan Threads
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Unbender Sable - 2UW
    Artifact Creature - Sable
    Whenever Unbender Sable attacks untap target permanent.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Summoning Ritual 4BG
    Instant (R)
    Ritual 5 (You may sacrifice five creatures that share a color with this spell rather than pay its casting cost)
    Reveal the top six cards of your library. You may choose a permanent card from among them and put that card onto thew battlefield. Put the other cards revealed this way into your graveyard.

    I was thinking about the color shift for flavor. I thought about non-token instead and I'm not sure if it changes it too dramatically (especially in terms of playability). Otherwise I think this card is very good. I'd make the ritual 4 here. 4 creatures in exchange for potentially 1 permanent is harsh already.

    Quote from ValentineX
    I like it but the look at the top cards of your deck fills weird on a WG if it was UG it was be perfect.


    Odula [cool name needed] 1RGB
    Legendary Creature - Devil Elf (M)
    Haste Lifelink First Strike
    Whenever ~ attacks return a creature from the graveyard tapped and attacking then exile at the end of the combat phase.
    3/3


    First Strike Haste and Lifelink are abilities I'd like to see on a card that's playable. I find this to be highly playable too. You get a creature back every turn for free + 3 first strike lifelink damage. I like the devil elf combination too and I'm not even sure what it would look like. Horns, pronged tail, elf ears and green skin?

    As for a name I'm not sure. What's the flavor for the card? Why is it bringing creatures back from the dead? Are they playmates for Odula? Are they minions? Maybe if you create a backstory for the character you can come up with something neat.

    Next:

    Maniac's Ghost - 2BB
    Enchantment Creature - Spirit
    Flying, Gaseous (This creature can't be dealt damage by creatures)
    Cursebound (When this creature deals combat damage to a player you may have it become an aura curse with enchant player and attach it to that player)
    Spells enchanted player casts have an additional cost of "Discard a card"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Heh that could almost be worded as overload 4bb Grin

    Gaseous Riders - 2WB
    Creature - Spirit Knight
    Lifelink, Gaseous (This creature neither deals nor receives damage from creatures.)
    The silver on the crests of waves in the water at midnight reveal more than just the moon dancing in the oceans. The pale night riders are harmless to anyone except the most powerful mages. Beware should your spark ignite and the gaseous riders rise to claim it.

    Next:

    Pale in Comparison
    Mental Fix
    Spiritual Anchor
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I kind of want it to enter the battlefield tapped even though it only works once and only produces colorless mana. It's more narrow than a terramorphic expanse, but it works well with it since you can get any land card back. I also like using it with nantuko monastery or any other man land, cephalid Colosseum or any other sack to effect land or more annoyingly perhaps wasteland/strip mine. Getting 4 more copies of any of those lands is fun. The only thing I'd really say is make it etb tapped.

    Next:

    Rite of Aggression - 2RG
    Sorcery
    Ritual 2 (You may sacrifice two creatures rather than pay Rite of Aggression's manacost)
    Untap target creature and gain control of it. It gains haste and trample until end of turn.

    I know free spells are dangerous. This was originally sack 1 creature but I realized chaning three of these to take out two of your opponent's creatures would be a little op.

    Ritual X (Sack X creatures rather than pay this cards cost) Essentially
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    I'm going to assume that's a sorcery.

    Rite of The Broken Mirror - 2RR
    Instant
    Ritual 2 (You may cast this by sacrificing two creatures rather than paying its manacost.)
    You may cast this from your library while searching it.
    Copy target instant or sorcery spell.

    So if you cast the Quest you can sack 2 creatures to copy it. Then while you're searching your library you can sack six more creatures and copy it 3 more times from your library. That way you'll search for 10 cards potentially at the cost of U (which is insane anyway) and 8 creatures
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Rare Sable - GG
    Creature - Sable
    2: The controller of Rare Sable sacrifices it. If they do, you draw three cards. Any player may activate this ability.
    Let the bidding war begin.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Frozen in Carbonite - 6
    Enchantment Artifact
    When Frozen In Carbonite enters the battlefield exile target creature.
    3: Return the creature exiled by Frozen in Carbonite to the battlefield and Frozen in Carbonite to its owner's hand. Any opponent may activate this ability if he or she controls three or more legendary creatures. You may still activate this ability.

    Next:

    Insecticide
    Pest Control
    Dumb//and//Dumber
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Wild Kavu - 2R
    Creature - Kavu
    When Wild Kavu enters the battlefield choose a random number between one and six. Then flip that many coins. For each heads put a +1/+1 counter on Wild Kavu. For each tails Wild Kavu deals 1 damage to itself and target creature.
    2/2

    Next:

    Q Continuum
    Typhon Expanse
    Dyson Sphere
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Kezzerdrix's Burrow
    Legendary Land
    t: Add B to your mana pool.
    t: Target creature with first strike gains Lifelink until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Crumble to Ash - RG
    Sorcery
    Destroy target permanent. Its controller may search your library for a mountain or forest card and put it onto the battlefield tapped. Shuffle your library after.

    next:

    Frustrate
    Pester
    Love Disc
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Onix Sable - 1B
    Artifact Creature - Sable
    2, pay 2 life: Onix Sable can't attack or block this turn. Only any opponent may activate this ability.
    5/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Hemp Farm
    Land
    t: Add G to your mana pool.
    At the beginning of your turn put a weed counter on land not named Hemp Farm. Lands with weed counters on them are copies of Hemp Farm.
    t: Remove all weed counters from lands you control. Add G to your mana pool for each counter removed this way.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Loping Adorine - 4B
    Snow Artifact Creature - Sable
    Loping Adorine enters the battlefield tapped.
    Intimidate
    3/6
    Posted in: Custom Card Contests and Games
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