Hah. That's depressing. We get so little snow here in Texas that when we do it's excuse enough to miss school or work. (And we did get snow recently in a fluke of nature. It snowed for a solid 24 hour period on Thursday then had all melted by Saturday.)
IE: Texas > Minnesota.
Better jobs
Aggressive competition in the magic community
Tons of magic events to be had
Rarely snows
For that matter it's rarely Winter here.
Viva la TX I WIN!
I'm really comfortable with Firebolt being the precedent for 2 damage at sorcery speed "for free" considering it's not difficult to get cards into your yard. Free damage should be monitored and you know it. When it can be both a creature and a burn spell OR it can just be in a mono red deck or Red X deck and just be a free 2 damage whenever you need, it's kinda important to regulate the cost. You try it at four Let me know when you think red deck wins needs MORE help
Sorcery
If you control more lands than any other player you gain control of all lands. Repeat this process for enchantments, artifacts, creatures, and planeswalkers. Then if you control 100 or more permanents you win the game.
Legendary Creature - Homunculus
Shblqhp has Hexproof as long as it has the lowest converted manacost among creatures on the battlefield.
Shblqhp gets +2/+2 as long as it has the highest converted manacost among creatures on the battlefield.
1/1
Next:
Finger Trap - 1B
Enchantment
Whenever you would draw a card put an age counter on Finger Trap. Then you lose 2 life for each age counter on Finger Trap and draw that many cards.
Your maximum hand size is reduced by the number of age counters on Finger Trap.
Enchantment
BB,t: Remove target spell you control from the stack. If you cast it from your hand return it to your hand. Flip a coin. If you lose, discard a card at random.
Botox can be used in small doses to control muscle spasms. Use too much and it can be detrimental to your health.
Never!
Surrender
Last Hope
Legendary Creature - Troll
Aging - At the end of your draw step put an age counter on Ima, Tired of Countermagic. If it has four or more age counters on it, it gets Old. (This creature can't be blocked and its damage can't be prevented. It gains shroud and its abilities can't be prevented, countered or redirected.)
t: Tap target creature. It fights itself. Any player may pay 2 to counter this ability.
"I'm old. I've earned my opinion and there's no changing it now.
12/12
Sorcery - Mythic
Put four +1/+1 counters on target creature you control. Then that creature fights target creature you don't control. You gain 4 life. Each opponent loses 4 life.
Next:
Detox
Vicky Vox
Willam
Enchantment
You may look at any player's hand at any time.
Sacrifice Kibitz: Fateseal 2
Creature - Homunculus
Whenever Oopsie Doodler enters the battlefield destroy target creature or planeswalker.
Sacrifice a Human: Oopsie Doodler becomes a copy of the sacrificed creature.
1/1
Legendary Creature - Rat Wizard
x,t: Return target instant and target sorcery card with a total converted manacost of X from your graveyard to your hand.
2R: Superintendent Kvisk deals 2 damage to target creature if it isn't unique.
4/5
Enchantment
t, Tap an untapped creature you control: Put an excavation counter on target land. Then if that land has 3 excavation counters on it its controller sacrifices it and you add 3 to your mana pool.
Every day when the dull sun goes down
The Orcs grunt at the crack of the Canids' Whips,
I don't fear Orcs or Canids despite terror renown,
I fear the Robellun and their Rat rabid grips.
Instant
Look at the top X cards of your library where X is the total number of unique permanents you control. Put one of the cards you looked at into your hand then shuffle your library. A permanent is unique if it is the only permanent on the battlefield with its name.
Unique - A property of a permanent in play. The only characteristic checked when determining if something is Unique is that permanent's name. It is a static condition and is always either true or false. It is a unique permanent when comparing its name to all other permanents' names and finding that it is the only one among those permanents with that name.
I recommend that part of the allure of Jagamack is that rarity and uniqueness are important. The people here love junk from planes but the variety of stuff is enormous. Hence having something that is unique makes it even more valuable. Think of unique as a way to increase the power of something temporarily
Kazzax Scrapper - 1R
Creature - Orc Artificer
Cannibalize (Whenever this creature attacks each player exiles the top card of his or her library. Put a +1/+1 counter on this creature for each artifact exiled this way.)
When Kazzax Scrappers power is 5 or greater sacrifice it. If you do you may destroy up to one target artifact.
1/1
Undying for everything at 3 mana feels like a 4 cost thing. The only thing I could really compare it to is Faith's Reward/Second Sunrise. I know those typically go off with non creature permanents, but there is abuse potential for giving all your stuff undying when you're set up to make use of it. On top of that you're getting a +1/+1 counter on all those creatures. and sure 3 is a good number for a 3 cost card (Anger of the Gods is going to see massive amounts of play), but I was saying since I think the undying part should cost 4 anyway, -4/-4 would feel even spicier.
I feel this is more rare than uncommon. Bouncing a permanent can get something out of the way. Getting a permanent back is the part that makes it rare though. Bouncing a land and getting a land is a strange black blue land accel. But bouncing a planeswalker and getting one back, bouncing an enchantment and getting omniscience, bouncing a token and getting back a Griselbrand (maybe that's not in your cube but some big fat creature like tidespout tyrant might be). And it has the feel of Polymorph which is certainly a rare effect.
Next:
Karn Riftwatcher - 5
Legendary Artifact Creature - Golem
Defender
t: Exile Karn Riftwatcher and another target permanent. Return the exiled cards to the battlefield at any time you choose.
Spark - Karn (Whenever this creature dies you may pay its casting cost. If you do search your library for a Karn Planeswalker card and put it onto the battlefield then shuffle your library)
Urza created the silver golem as a way to examine the temporal rifts of Tolaria. Eventually Karn became the body for Urza's Spark and traveled through space and time seeking out all its perfection and finding all its horrors.
0/7
Legendary Artifact
Whenever a planeswalker enters the battlefield you may draw a card.
,t, Sacrifice Heart of Taysir: Search your library for a Planeswalker card, reveal it and put it into your hand. Then shuffle your library.
Windgrace reached into Taysir's dead body and ripped out his heart. Windgrace placed the heart next to his own to keep it safe from the Lich lord. The spark remained with Windgrace until he expended all of his energy to close the temporal rift near Urborg. As Windgrace vanished into the aether it was assumed Taysir's heart was also lost. But everything that is lost can be found on Jagamack.