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  • posted a message on [Deck] U/W Conscription
    Thanks! That advice helps a lot. Especially as I don't play very often and have no experience with modern. I like your list too. Maybe if I go midrange with the tutor/toolbox approach focusing on Researchers and Wings as suggested but keep a couple mythmaker and maybe a singleton retether in as a backup plan? I also still might not go for 4 conscription if I don't have room because tutors can take care of that. I'll post a new list shortly. The frustrating thing is that there is no way for me to test this.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Deck] U/W Conscription
    Hello,
    I am not overly familiar with the modern format but have been sitting on this decklist for awhile. I'm stuck and can't test without cockatrice so I'm posting here for some help and feedback. This is a combo deck that revolves around Eldrazi Conscription being cheated out via grave recursion (Nomad Mythmaker,Retether, or Open the vaults) or via aura swap with Arcanum Wings. The most common of the graveyard tactics is mythmaker with retether and open the vaults being one ofs. Angelic Destiny is included to speed up the kill. This is still a very rough draft. Here's the list as of now:

    Creatures:17
    2 Geist of Saint Traft
    2 Grand Abolisher
    2 Kor Spiritdancer
    3 Looter il-Kor
    2 Magus of the Bazaar
    2 Mesa Enchantress
    4 Nomad Mythmaker

    Enchantments:14
    1 Angelic Destiny
    3 Arcanum Wings
    2 Eldrazi Conscription
    1 Faith's Fetters
    4 Greater Auramancy
    2 Mark of Eviction
    1 Volition Reins

    Instant/Sorcery:14
    2 Gifts Ungiven
    4 Mana Leak
    2 Pulse of the Grid
    2 Idyllic Tutor
    1 Open the Vaults
    1 Retether
    2 Three Dreams

    Mana:15
    1 Azorius Chancery
    1 Glacial Fortress
    4 Hallowed Fountain
    3 Island
    1 Snow-covered Island
    2 Plains
    1 Snow-covered Plains
    2 Mystic Gate

    So here's my thought process in relation to card choices:
    Geist of Saint Traft: It's good and it fits in well enough.
    Grand Abolisher: I'm not entirely sure if these need to be in here. I don't know how much protection is necessary yet because I'm not familiar with the metagame.
    Kor Spiritdancer: It's cheap, it lets you draw for auras and works especially well with mark of eviction. Lastly spiritdancer gets +2/+2 for each aura which can speed up the kill if need be.
    Looter il-Kor: Cheap evasive creature that works well with a conscription on it and draws cards while providing a discard outlet.
    Magus of the Bazaar: This is probably not good enough. I have it in as a discard outlet that provides some filtering. I like to be able to cast Three Dreams then tap this to dump the auras into the yard but I'm not sure if that's worth it. Better draw/filter/discard is probably needed here.
    Mesa Enchantress: Similar function to spiritdancer that also draws off Greater Auramancy.
    Nomad Mythmaker: Combo enabler as explained above.
    Destiny/Conscription/ Arcanum Wings: Combo elements as explained above.
    Mark of Eviction: Cheap reusable bounce that draws cards with the enchantresses in play and can reset Faith's Fetters or Volition Reins.
    Greater Auramancy: Good cheap protection.
    Fetters/Reins: Control auras that can enchant any permanent. Fetters in particular works well with Mark of Eviction.
    Gifts: Great tutor that can put what you need in the graveyard.
    Mana Leak: I'm assuming that this is a good counterspell in this format.
    Pulse of the Grid: Instant speed recursive draw and discard. Looks good on paper at least.
    Idyllic Tutor: Pretty self explanatory.
    Open the Vaults/Retether: Mass aura recursion. Retether is one sided but auras have to enchant creatures while vaults gives you more options for your auras but Vaults seems dangerous around second breakfast.
    Three Dreams: Tutors wincons and puts them into hand which works better with Arcanum Wings.
    Lands: I tried to include some acceleration via filter lands and originally had signets too. I may need more acceleration to speed things up.

    Thanks for reading and any constructive criticism or feedback is welcome!
    Posted in: Modern Archives - Deck Creation
  • posted a message on Cards that everyone thought to be bad but turned out to be good.
    Quote from Hagalaz
    Of course lion's eye diamond was good before dredge, LED was even good before long.dec! It was showing up in several lists, the issue is that at that point mana drain and a couple of other sites were the only information repositories for vintage and legacy and there were much fewer players.

    The week after legacy was created there were already lists with LED on starcity.

    Fair enough, I was just responding to several posts that said LED only became good when Dredge surfaced. I would also like to add that Food Chain was considered to be a garbage rare for awhile and Manabond was considered to be one of the worst cards of all time before the Lands deck took off in legacy. That might not count though because it's still really narrow. Also Bazaar of Baghdad wasn't thought to be all that great until Worldgorger Dragon combo decks took off. Mystic Remora was around for years before it started seeing play first in European Vintage and then in American Vintage 3 or 4 years ago.
    Posted in: Magic General
  • posted a message on Cards that everyone thought to be bad but turned out to be good.
    Would Flash count? Also LED was good before dredge was around as it saw play in Burning Long lists in Vintage and was restricted for that reason. Merchant Scroll took awhile to see play but ended up getting restricted as well. I don't remember anyone talking about Gush being good when it first came out in MM. Also Sphinx of the Steel Wind ended up surprising people when it was shown to be an effective tinker target.
    Posted in: Magic General
  • posted a message on Is anyone interested in playing this format?
    Sorry for the double post.
    Alright, I wanted to give this one more try so I made some changes. I cut the weird promo cards and most of the un cards. There are 12 Un cards left in the format, none of which I felt needed errata, aside from doing the obvious and updating Timmy's creature type and making Denied! an instant since interrupts don't exist anymore, just use common sense. I picked these 12 cards because they are the ones I think are most interesting and impactful. Now the banned/Restricted list looks a lot more like any other format's would.
    Posted in: Magic General
  • posted a message on Is anyone interested in playing this format?
    Well, I really think the most interesting decks/interactions that can be created out of this card pool cannot be replicated in cube. I'm actually really frustrated with the existence of silver bordered not-tournament legal cards. I think that the silver bordered cards that aren't incredibly stupid (stupid being stuff like R&D's Secret Lair, Elvish House Party, Little Girl) and don't involve some kind of physical interaction (like gotcha cards, Handcuffs, Phyrexian Librarian) should have a constructed format where they can be played. I've been using the format rules as a deck building exercise and there are some really cool things that can be done with this card pool (Kobold Clamp using Organ Harvest or High Tide with collective voyage and prosperity, or decks that try to play as many copies of Double cycle cards as possible). Unfortunately there is no oracle for these cards and some clarifications are needed although most are pretty obvious. I was thinking about maybe using a banned list that just states something like "Ante Cards, Dexterity Cards, Art Matters cards, and Cards that involve physical interaction or reference player's physical attributes are banned" then listing off a few specific banned cards and legalizing the rest of the Un-cards might be simpler. I'm not very attached to Gleemox, 1996 World Champ, Japanese Dragon, and mox crystal so those can go. Also IMHO without the silver bordered stuff it's kind of a boring format. If it doesn't work though, then it doesn't work.
    Posted in: Magic General
  • posted a message on Is anyone interested in playing this format?
    I hope I posted this in the correct place. Anyway, I've been trying to get this online only format off the ground. It includes only stand alone sets (i.e. sets that don't belong in a block) that include new cards as well as any unique promo cards and a few Un-set cards with rulings made on them if need be. There is a restricted list instead of a banned list but otherwise I think it's kind of like old extended but with cards that, for the most part, have never been extended legal and pretty much only played in eternal formats. I would really like feedback and I'm hoping to get a tournament going if I can raise enough interest. The sets included are:
    Arabian Nights
    Legends
    Antiquites
    The Dark
    Homelands
    Fallen Empires
    Portal
    Portal Second Age
    Portal 3 Kingdoms
    Starter
    Starter 2000
    Commander
    Planechase 2012

    The Following Promo Cards are legal :
    Nalathini Dragon
    Mana Crypt (restricted)
    Giant Badger
    Windseeker Centaur
    Sewers of Estark
    Arena
    Gifts Given (restricted)


    The following Un-cards are legal:
    Blast From The Past
    Johnny Combo Player
    Mise
    Mine, Mine, Mine!
    Uktabi Kong
    Who What When Where Why
    Denied! (Denied! is an instant)
    Once More With Feeling
    Organ Harvest
    Timmy, Power Gamer (Legendary Creature - Human Gamer)
    World Bottling Kit
    Double Cross
    Double Deal
    Double Dip
    Double Play
    Double Take
    Jack-In-the-Mox


    Ante Cards are banned.
    Falling Star is banned
    Any silver bordered cards not included on the above list are banned.
    The following cards are restricted:

    Mana Drain
    Mana Crypt
    Mise
    Gifts Given
    Enter the Dungeon
    Shahrazad
    Skullclamp
    Imperial Seal
    Sol Ring
    Strip Mine
    Library of Alexandria
    Zodiac Dragon (Errata Removed, this now plays as written and goes back to hand after being put in the graveyard from anywhere)

    I would also like to include the Astral set cards and the Dreamcast game cards which are designed in a way that makes it so they are only playable on a computer, but I don't know how to get them to work on cockatrice.
    Here's a link to the thread for this format on cockatrice that includes some decklists and other info: http://forum.cockatrice.de/index.php?topic=1481.0
    This format should be playable on MWS/Apprentice as well.
    Posted in: Magic General
  • posted a message on Cube comparison thread
    Here's my cube with several changes and m12 update.
    http://deckstats.net/deck-737236-ee984e71a2d11bc33410d7014fe05d85-en.html
    Posted in: Archive
  • posted a message on Cube comparison thread
    Quote from eidolon232
    The deckstats problem with the big cubes has been resolved and you can just post everything in one link now.
    I have noticed that you are running 2 cards more than once namely Celestial Crusader and Char.
    Joiner's Adept is listed in the blue section, which might indicate that the spelling tool did not recognize the card properly.


    Fixed. Here's a link for the whole cube.
    http://deckstats.net/deck-711446-dc371b97b2613361b9241a2a679fd54f-en.html
    Posted in: Archive
  • posted a message on Cube comparison thread
    Mine's Split into two because I have over 500 cards. Here's part 1 including a few m12 cards I've put in.
    http://deckstats.net/deck-711302-c2da11c9182f1e04e2d2bffda1b60cf0-en.html
    Here's part two:
    http://deckstats.net/deck-711290-8e4bbeda89239fbf77d361e10ad67cdd-en.html

    FIXED.
    Joiner Adept is supposed to be Jace, Memory Adept as well.
    Posted in: Archive
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