I have my deck list below... Well, the deck list I'm using. The only changes from the Original deck had to do with either A. The card was bugged or banned from MTGO Commander *cough* Sol Ring *cough*. Or B, I just prefer this card to my play style/experiences.
Please note I've only played this online and meta choices have more to do with really popular commanders. The deck is AWESOME! Just like it says on the first page, "If you like control and don't wanna be that guy with the counterspells." This deck is for you. Probably too much build up for a deck that only has 13 changes. Without further ado
Nykthos, Shrine to Nyx Played a lot of games with very few permanents and was getting low values. Also, I never once wanted to get it with a tutor so I took it out.
Nissa's Pilgrimage I wanted an effect that brought no more then one land into play to be cheaper. Getting the lands in hand Nissa already does just fine and I'd rather play of turn three.
Burnished Hart needed to cut ramp for more pillow type effects.
Hibernation's End Again too slow. When I got any value, there where always creatures I wanted 4 turns ealier--or I already played the card. If I test this again, there will be an addition paired with it that adds counters or something of that nature so I can really get value out of it.
Goblin Charbelcher I'd be lying if I said this card didn't win me games. It's just not in the way I wanted them to. Mostly hitting creatures that were giving me problems, like spot removal. I had one game I took ALL the forest out of my deck via bounty, cast and activated Goblin Charbelcher twice that same turn and couldn't kill someone at 20ish life. I would play this card with less variance aka 86ing the non basics.
Emrakul, the Promised End I've cast him about 10 times. 10 Times is also the number of times the person I targeted conceding before it resolved. Several times, the rest of the players quit as well. I feel like they forget we're online and don't want me to tough their expensive stuff. HA! I also found it in my hand and playing it would make me a target when I didn't want it, or didn't move my game. Really don't want to cast unless you really need help from other decks to finish the job for you.
Sapseep Foreset Needed spot for a non basic. Could still put it back in.
Ritual of Subdual Tested just the one effect. Tested multiples of this effect. I needed more time before becoming the target. I really wanted to play a mana doubler at 6. Really anything that helps me and doesn't piss everyone off. politics
As for the Additions I wanted more pillow fort type effects. This is why I added 4 more total.
Platinum Emperion I wanted something else that I can pair with Hurricane type effects. Card is neat, unlike some situations with glacial chasm where I'm going off and can't play another land that turn. I can just drop big daddy and go. Also pairs well with the next addition Asceticism
Asceticism Pairs with patinum making platinum really hard to deal with since many of sweepers don't beat it. Almost all of our creatures hit before 5, having something that makes them harder to kill ensures we get some value.
Orbs of Warding First, I tested this card just to pair with the next in a pillow fort type lock down. Then, just playing it by itself I got to see all the goodness. It shuts down popular commanders like Nekusar, the Mindrazer or Gonti, Lord of Luxury. It helps when decks are going wide to take off some damage. There have just been so many situations where a player cast a spell and I go "OH NO!" then I realize I have hexproof and go "%^$& Yeah!"
Forcefield I probably wouldn't be testing if not for it being cheap online. Pairing it with Orbs of Warding gives me a lock for most go tall strategies. There has been a lot of times where I can gain plenty of life but just lose to commander damage I just can't stop. This limits that damage.
As for Utility, five new additions here.
Acidic Slime I like that it makes green sun's zenith better. I wanted more spot removal and the ability to destroy a land. I know how pesky they can be. Pairs well with Genesis
Song of the Dryad I just needed more of this effect. Plus again, I can get a land.
Boseiju, Who Shelters All Not being able to play your hurricane effect is horrible. Starring at a couple of islands becomes less miserable when you have access to this.
Reliquary Tower This deck sometime gets the point you are discarding cards you want just because you can get it back later if you need it with your recursion spells. I just want to avoid discarding if I can.
Slice in Twain I wanted more out of this effect. And since I dropped one draw spell from the original build, this kind of helps make up for it.
Only one new card in recursion.
Season's Past I needed a replacement for Holistic Wisdom and honestly, when the bug is fixed I'll probably play both. These cards make it so much easier to go against a white deck and not be afraid of Austere Command etc. SP gets a lot of cards including Glacial Chasm
The next I listed as a Win CON.
Avenger of Zendikar But honestly it may be more of a pillow fort I can get with green sun's zenith. He's def a clock and something that needs to be dealt with. Any deck that's playing Boundless Realms should be playing this big boy as a back up win con.
Oracle of Mul Daya This card was mentioned in the primer and although the power level is high, it doesn't draw hate for what I'm doing. With the addition of Asceticism I'm getting plenty of value. Helps with our commander. I love it.
Mana Reflection I can't get enough of this effect. I pretty much get it and win. Multiple times I've chained one or two of these effects into a Early Harvest and it's good game. Having too much many is never a problem with this deck. Especially when we're running combos like Forcefield and Orbs of Warding.
These are cards I'm going to keep testing, but haven't impressed me.
Primal Command I need to cast it more. I like this card better in 1 V 1. Drawing early can seem dead as you are trying to not be a target early.
High Market Tucking isn't a thing online. The only reason I really like it is with Genesis.
Cyclone Kinda slow. The one time I dropped it on turn three and dropped a glacial chasm it was nice. I think part of the reason I keep it is because if you are powering through with your creatures as engines, it makes good Wildest Dreams and Nostalgic Dreams fodder.
ROCK STAR
Tornado I just want to shout out to the awesomeness that is Tornado. This card has got me out of soooooo many tough spots. It is such a powerful effect. I can't say enough good things.
Well, that's my current take. I'll keep it updated as I play more.
Only Multiplayer so far. I've been testing some other stuff lately with good results. I decided to take out the Hall and Rites all together. They are just too hate driven in testing. I find it best to just stay back as much as possible, usually I can chain a couple things and win in one turn. Platinum Emperion has been amazing so I can go off in one turn. (Assuming I've already dropped a land and can't play the Glasial Chasm)
Mana Bloom and Holistic Wisdom are both bugged online so I can't play them. I've been using Oracle of Mul Daya and Season's Past in their place. SP is awesome by the way.
I'll get my exact deck list up eventually. I will say that in the 20 plus decks I have online, for multiplayer this is by far the funnest.
I'm gonna test Hall of Gemstone for sure. Outside of Tornado activations, and fog effects I do very little on my opponents turns thus far.
How has Ritual of Subdual been working? There seems to be a bug or something online and my opponents have still been able to tap there lands for colored mana so I haven't been able to capitalize on it yet.
HI, Been testing this deck A TON on MTGO, only changes have to do with cards banned on MTGO SOL Ring etc.
I've noticed a couple people talk about Hall of Gemstone.
The comments state that the inclusion has to do with not having green for fog effects on opponents turns. Am I wrong or can't we just cast it during there upkeep while the Hall is on the stack? This saves us and allows us to play a card that I think is AWESOME. Other than that, the deck is super sweet. SOOOO many people have scooped to this build.
I added Blade Splicer and WoO to give Phantasmal Image two early targets, giving us card advantage and pressure on the board. plus the both work with sun titan...
If your planning the Venser route, what are your thoughts on Stonehorn Dignitary?
A decklist would be helpful here, but Mox Opals should be played WITH Springleaf Drums (a 3/3 split), not instead of. With 8 0cc creatures now, Drum is more effective than ever.
I'll get a decklist together soon. What about replacing lands like glimmervoid for opals instead??
I find that if I get Halimar in my opening hand it's amazing and to go search for it with the Primeval is Amazing too. Even more so when you have a Jace on the board because you can concentrate on his other abilities. I some times will even get a halimar and a fetch so if I don't like what I see on top I can mix it up attack with the titan get another halimar and if I still don't like it use jace. Or just use jace to get that force I've probably been looking for. Force followed by Jace's fateseal is sick. Or followed by inferno attacking for 9, 10, or 11 if awsome as well depending on how many ravines you leave behind. Garruk is also awesome when the board is swept a couple turns earlier than normal. You can race to get your Titan out if you cleared with just the Garruk in play and go from there.
I don't need to tell anyone how to play the damn thing, I just like the deck.
I don't have a exact sideboard yet but would like some feedback there. Or just generally what people think of this build.
I can understand the Terastodon not being a great choice. I guess what I'm looking for is something that I can have maindeck that can deal with a non creature. I'm willing to give my opponents a creature or two if I can get rid of a threat I couldn't otherwise. I do see that some people run acidic slime in the side board but that doesn't take care of Planeswalkers. I guess it was just a card I could draw late and have a couple options with. Between destroying their stuff or giving me more creatures. I guess I'll playtest ant queen and see how much I like it. I think wolfbriar is awesome and won't be dropping it at all because even in a worse case senerio a 4/4 for 4 isn't horrible.
I noticed that nobody really said anything about the Quest. Does this mean it may be a good choice???
Oh also lands. Yes I may need a couple more I just hate drawing it late when I already have more than enough mana. No landfall benifits and beside the Terastodon that I guess I'm taking out I can't use it for any thing else.
Here's my current decklist please tell me what you think.
Creatures
2 x Arbor Elf
4 x Elvish Archdruid
4 x Greenweaver Druid
2 x Joraga Warcaller
4 x Llaniwar Elves
2 x Nissa's Chosen
3 x Omnath, Locus of Mana
1 x Terastodon
4 x Wolfbriar Elemental
Other Spells
2 x Eldrazi Monument
2 x Garruk Wildspeaker
3 x Nissa's Revane
3 x Overrun
3 x Quest for Renewal
3 x Vines of Vastwood
Lands
2 x Oran-Rief Vastwood
16 x Forest
I know people may ask what the heck Quest for Renewal and Greenweaver Druid are doing in there with other options at the slots but I find they work well. Not only can it make my Omnoth really really big really really quick but any time a deck can produce 20 plus wolfs as early as turn 6 that's nice. Plus it pretty much gives my creatures vigilance for the most part. I rarely drop Quest with out getting four counters the turn it comes into play. I may put in an Ant Queen for the Terastodon I just like the idea of destroying some of their non creatures in a worse case senerio. Or maybe Master of the Wild Hunt seeing that I would be able to kill two creatures with the Quest.
Please let me know what you think.
Please note I've only played this online and meta choices have more to do with really popular commanders.
The deck is AWESOME! Just like it says on the first page, "If you like control and don't wanna be that guy with the counterspells." This deck is for you. Probably too much build up for a deck that only has 13 changes. Without further ado
3 Nissa, Vastwood Seer
Ramp (18) 20
0 Blighted Woodland
1 Exploration
1 Wild Growth
1 Utopia Sprawl
2 Nature's Lore
2 Gaea's Touch
2 Fertile Ground
3 Far Wanderings
3 Overgrowth
3 Early Harvest
3 Yavimaya Elder
3 Courser of Kruphix
4 Oracle of Mul Daya
4 Vernal Bloom
6 Caged Sun
6 Mana Reflection
7 Boundless Realms
7 Zendikar Resurgent
Draw/Tutors (14) 15
1 Crop Rotation
1 Green Sun's Zenith
2 Sylvan Library
2 Sylvan Scrying
2 Argothian Enchantress
2 Verduran Enchantress
3 Tireless Tracker
3 Krosan Tusker
3 Viridian Revel
3 Enchantress's Presence
4 Eidolon of Blossoms
4 Seer's Sundial
4 Harmonize
5 Primal Command
0 Dark Depths
0 Thespian’s Stage
1 Hurricane
2 Squall Line
7 Avenger of Zendikar
Recursion (6)
1 Wildest Dreams
2 Regrowth
2 Nostalgic Dreams
3 Eternal Witness
5 Genesis
6 Season's Past
Utility (16)15
0 Reliquary Tower
0 High Market
0 Boseiju, Who Shelters All
2 Lignify
2 Seal of Primordium
2 Scavenging Ooze
3 Beast Within
3 Lifegift
3 Song of the Dryad
4 Calming Verse
4 Creeping Corrosion
4 Cyclone
4 Slice in Twain
4 Titania's Song
5 Acidic Slime
5 Tornado
0 Maze of Ith
0 Glacial Chasm
0 Drownyard Temple
1 Elephant Grass
2 Constant Mists
2 Moment's Peace
3 Forcefield
4 Spike Weaver
5 Orbs of Warding
5 Asceticism
8 Platinum Emperion
Basic Lands (29)
0 Forest
First I'll go over the Take Outs. Sol Ring Revelation Mana Bloom Holistic Wisdom The ring is banned, Revelation isn't available online and the other two are bugged.
Nykthos, Shrine to Nyx Played a lot of games with very few permanents and was getting low values. Also, I never once wanted to get it with a tutor so I took it out.
Nissa's Pilgrimage I wanted an effect that brought no more then one land into play to be cheaper. Getting the lands in hand Nissa already does just fine and I'd rather play of turn three.
Burnished Hart needed to cut ramp for more pillow type effects.
Preferred Selection Too slow. I wanted Big Brother Library.
Krosan Grip Just preferred Slice in Twain.
Hibernation's End Again too slow. When I got any value, there where always creatures I wanted 4 turns ealier--or I already played the card. If I test this again, there will be an addition paired with it that adds counters or something of that nature so I can really get value out of it.
Goblin Charbelcher I'd be lying if I said this card didn't win me games. It's just not in the way I wanted them to. Mostly hitting creatures that were giving me problems, like spot removal. I had one game I took ALL the forest out of my deck via bounty, cast and activated Goblin Charbelcher twice that same turn and couldn't kill someone at 20ish life. I would play this card with less variance aka 86ing the non basics.
Emrakul, the Promised End I've cast him about 10 times. 10 Times is also the number of times the person I targeted conceding before it resolved. Several times, the rest of the players quit as well. I feel like they forget we're online and don't want me to tough their expensive stuff. HA! I also found it in my hand and playing it would make me a target when I didn't want it, or didn't move my game. Really don't want to cast unless you really need help from other decks to finish the job for you.
Sapseep Foreset Needed spot for a non basic. Could still put it back in.
Ritual of Subdual Tested just the one effect. Tested multiples of this effect. I needed more time before becoming the target. I really wanted to play a mana doubler at 6. Really anything that helps me and doesn't piss everyone off. politics
As for the Additions I wanted more pillow fort type effects. This is why I added 4 more total.
Platinum Emperion I wanted something else that I can pair with Hurricane type effects. Card is neat, unlike some situations with glacial chasm where I'm going off and can't play another land that turn. I can just drop big daddy and go. Also pairs well with the next addition Asceticism
Asceticism Pairs with patinum making platinum really hard to deal with since many of sweepers don't beat it. Almost all of our creatures hit before 5, having something that makes them harder to kill ensures we get some value.
Orbs of Warding First, I tested this card just to pair with the next in a pillow fort type lock down. Then, just playing it by itself I got to see all the goodness. It shuts down popular commanders like Nekusar, the Mindrazer or Gonti, Lord of Luxury. It helps when decks are going wide to take off some damage. There have just been so many situations where a player cast a spell and I go "OH NO!" then I realize I have hexproof and go "%^$& Yeah!"
Forcefield I probably wouldn't be testing if not for it being cheap online. Pairing it with Orbs of Warding gives me a lock for most go tall strategies. There has been a lot of times where I can gain plenty of life but just lose to commander damage I just can't stop. This limits that damage.
As for Utility, five new additions here.
Acidic Slime I like that it makes green sun's zenith better. I wanted more spot removal and the ability to destroy a land. I know how pesky they can be. Pairs well with Genesis
Song of the Dryad I just needed more of this effect. Plus again, I can get a land.
Boseiju, Who Shelters All Not being able to play your hurricane effect is horrible. Starring at a couple of islands becomes less miserable when you have access to this.
Reliquary Tower This deck sometime gets the point you are discarding cards you want just because you can get it back later if you need it with your recursion spells. I just want to avoid discarding if I can.
Slice in Twain I wanted more out of this effect. And since I dropped one draw spell from the original build, this kind of helps make up for it.
Only one new card in recursion.
Season's Past I needed a replacement for Holistic Wisdom and honestly, when the bug is fixed I'll probably play both. These cards make it so much easier to go against a white deck and not be afraid of Austere Command etc. SP gets a lot of cards including Glacial Chasm
The next I listed as a Win CON.
Avenger of Zendikar But honestly it may be more of a pillow fort I can get with green sun's zenith. He's def a clock and something that needs to be dealt with. Any deck that's playing Boundless Realms should be playing this big boy as a back up win con.
DRAW
Sylvan Library Just an upgrade. I want this effect asap and it gets stronger with Eidolon of Blossoms and Oracle of Mul Daya
Ramp
Oracle of Mul Daya This card was mentioned in the primer and although the power level is high, it doesn't draw hate for what I'm doing. With the addition of Asceticism I'm getting plenty of value. Helps with our commander. I love it.
Mana Reflection I can't get enough of this effect. I pretty much get it and win. Multiple times I've chained one or two of these effects into a Early Harvest and it's good game. Having too much many is never a problem with this deck. Especially when we're running combos like
Forcefield and Orbs of Warding.
Nature's Lore This card is an easy cut. Kind of a replacement for mana bloom. I like the idea of a turn two play that helps us early and triggers Nissa, Vastwood Seer and Seer's Sundial late.
May be leaving soon.
These are cards I'm going to keep testing, but haven't impressed me.
Primal Command I need to cast it more. I like this card better in 1 V 1. Drawing early can seem dead as you are trying to not be a target early.
High Market Tucking isn't a thing online. The only reason I really like it is with Genesis.
Cyclone Kinda slow. The one time I dropped it on turn three and dropped a glacial chasm it was nice. I think part of the reason I keep it is because if you are powering through with your creatures as engines, it makes good Wildest Dreams and Nostalgic Dreams fodder.
ROCK STAR
Tornado I just want to shout out to the awesomeness that is Tornado. This card has got me out of soooooo many tough spots. It is such a powerful effect. I can't say enough good things.
Well, that's my current take. I'll keep it updated as I play more.
Mana Bloom and Holistic Wisdom are both bugged online so I can't play them. I've been using Oracle of Mul Daya and Season's Past in their place. SP is awesome by the way.
I'll get my exact deck list up eventually. I will say that in the 20 plus decks I have online, for multiplayer this is by far the funnest.
How has Ritual of Subdual been working? There seems to be a bug or something online and my opponents have still been able to tap there lands for colored mana so I haven't been able to capitalize on it yet.
I've noticed a couple people talk about Hall of Gemstone.
The comments state that the inclusion has to do with not having green for fog effects on opponents turns. Am I wrong or can't we just cast it during there upkeep while the Hall is on the stack? This saves us and allows us to play a card that I think is AWESOME. Other than that, the deck is super sweet. SOOOO many people have scooped to this build.
If your planning the Venser route, what are your thoughts on Stonehorn Dignitary?
Current build 17
I'll get a decklist together soon. What about replacing lands like glimmervoid for opals instead??
What are peoples thought on taking out spring leaf drum (in a 3 spot) and adding Mox Opals???
I was wondering why there was no Primeval Titan??? Any Reasons?
4 Primeval Titan
2 Inferno Titan
4 Mana Leak
4 Lightning Bolt
4 Destructive Force
4 Rampant Growth
2 Cultivate
2 Explore
4 Garruk Wildspeaker
4 Jace the Mind Sculptor
1 Mind Spring
4 Raging Ravine
3 Halimar Depths
3 Mountain
3 Island
5 Forest
1 Tectonic Edge
1 Dread Statuary
1 Mystifying Maze
I find that if I get Halimar in my opening hand it's amazing and to go search for it with the Primeval is Amazing too. Even more so when you have a Jace on the board because you can concentrate on his other abilities. I some times will even get a halimar and a fetch so if I don't like what I see on top I can mix it up attack with the titan get another halimar and if I still don't like it use jace. Or just use jace to get that force I've probably been looking for. Force followed by Jace's fateseal is sick. Or followed by inferno attacking for 9, 10, or 11 if awsome as well depending on how many ravines you leave behind. Garruk is also awesome when the board is swept a couple turns earlier than normal. You can race to get your Titan out if you cleared with just the Garruk in play and go from there.
I don't need to tell anyone how to play the damn thing, I just like the deck.
I don't have a exact sideboard yet but would like some feedback there. Or just generally what people think of this build.
maybe if it was an elf
Was this posted before Joraga Treespeaker was released or was no one impressed with it??
a 1/1 green elf for G with level up of 1G
Level 1-4 tap to add GG 1/2
Level 5+ All elves have tap to add GG 1/4
I noticed that nobody really said anything about the Quest. Does this mean it may be a good choice???
Oh also lands. Yes I may need a couple more I just hate drawing it late when I already have more than enough mana. No landfall benifits and beside the Terastodon that I guess I'm taking out I can't use it for any thing else.
What do you think about Dread Statuary??
Creatures
2 x Arbor Elf
4 x Elvish Archdruid
4 x Greenweaver Druid
2 x Joraga Warcaller
4 x Llaniwar Elves
2 x Nissa's Chosen
3 x Omnath, Locus of Mana
1 x Terastodon
4 x Wolfbriar Elemental
Other Spells
2 x Eldrazi Monument
2 x Garruk Wildspeaker
3 x Nissa's Revane
3 x Overrun
3 x Quest for Renewal
3 x Vines of Vastwood
Lands
2 x Oran-Rief Vastwood
16 x Forest
I know people may ask what the heck Quest for Renewal and Greenweaver Druid are doing in there with other options at the slots but I find they work well. Not only can it make my Omnoth really really big really really quick but any time a deck can produce 20 plus wolfs as early as turn 6 that's nice. Plus it pretty much gives my creatures vigilance for the most part. I rarely drop Quest with out getting four counters the turn it comes into play. I may put in an Ant Queen for the Terastodon I just like the idea of destroying some of their non creatures in a worse case senerio. Or maybe Master of the Wild Hunt seeing that I would be able to kill two creatures with the Quest.
Please let me know what you think.