Thanks, that's handy. No need to act like I didn't check, though. I checked before that was posted, and then I compiled my own. So I did bother to look, just not when it was there. Anyway, thanks for the link, that's useful.
I have compiled the pictures, if anyone is interested. I'm not sure about legality issues, so I won't post a link right yet, but if you're interested send me a PM and I'll send you a link.
Gravitational Field should be named Gravitational Shift.
Other than that, all the names should be correct. Only checked those though because I use card images.
...Red/Green - Eldrazi ramp. Very fast, very nasty, very good...
Somehow I am not in the least surprised by that.
Based on the cards spoiled so far, and if my pool allows it, RG Ramp will be what I'm playing at the prerelease. It looks pretty amazing.
Thanks for the info, too. Every little bit helps, and I'm really excited for this set, especially limited...don't play constructed much anyway, although I'll probably make a deck considering the format is changing. Anyway, thanks.
Secondly, for added zaniness, enchant this with Splinter Twin.
You can now make a copy of the copy, and that one will trigger its enter the field triggers, such as making more tokens, and the like. Not particularly good, but funny.
Umbras suck, but Spiritdancer goes nicely with Rancor.
Too bad she'd be dead when it returns to you hand, if you cast it on her. Still, you could do cool stuff like enchanting Spawn to tokens and either attacking for at least two, or sacrificing and replaying for another card. Fun, fun, fun.
Considering ROE limited looks to be an arms race, this almost has the functionality of "Destroy two target lands," in that it will slow your opponent down on playing the big spells.
I agree that it could be better, but it's still great as it is, and will be quite important in limited.
I'm thinking, if this does fit in with my theoretical "2 [effect], 1 mana, rebound" spells cycle, it will be something like
Forked Bolt R - Instant
Forked Bolt deals 2 damage to target creature. Rebound.
Still quite good, but not crazy, off the charts powerful.
EDIT: Also, does no one read? Forked Bolt, or whatever (names swapped, or something? Oh, OP is edited now...)...anyway, the first spell, the 4 damage one (maybe that's Staggershock?)...anyway it...only hits creatures, not players.
If the second one didn't have rebound, it'd be an interesting card and probably about right in terms of power now that bolt is back. But with rebound, it looks way too cheap.
Hopefully the mana cost is just off in the OP.
This seems like an Ancestral Recall type of thing, if it's real. There's a quote floating around in a sig, I think on this site, about how Recall is part of a "3 X for 1 mana" cycle, with Bolt, Giant Growth, etc.
This seems to be part of the "2 X for 1 mana with rebound" cycle in ROE, with Virulent Sweep and Prey's Vengeance, except that, if real, it's totally busted.
That second one could be "staggershock." Fits the name.
That was my thought as well. I'll need to wait and see proof, though, obviously.
Anyone even half dedicated to making fakes would have checked the orb (Forked and Bolt both show up), and would know about Staggershock and what people are thinking it might do, so this proves nothing.
I agree, though, if Staggershock is really that cheap, it's amazingly powerful, even in ROE limited. Say goodbye to your four Spawn!
I almost hope it's real, just for its shear ridiculousness! I love that it can split, I don't remember that being discussed, although I didn't read the whole Staggershock thread. Still, very fun concept, whether or not it's real/close to real.
And what's all this fuss about Forked Bolt? It's well within the line of possibility. It's like a more powerful bolt that can't hit players, which is a, you know, definite drawback? White has Path, which costs a single mana and can exile a creature completely. Four damage to a creature for one mana, while powerful, isn't game breaking. It's possible.
I just thought up a fun combo. It's not ROE limited, so it's not exactly relevant, but it's just one of those fun oooh, look at the big numbers things. Anyway, here it is: Basilisk Collar (or similar) + Lord of Shatterskull Pass (fully leveled) = Kill all opposing creatures, gain 6x+6 life, where X is the number of creatures defending player controls. I think it's fun.
Fair enough. I'm just saying, I did bother to look, because that's just how I roll. I don't take it personally, though, just pointing it out.
Anyway, I'm glad that the pics and patch are floating around, it's great. Thanks again for all the work on the patch.
Thanks, that's handy. No need to act like I didn't check, though. I checked before that was posted, and then I compiled my own. So I did bother to look, just not when it was there. Anyway, thanks for the link, that's useful.
I decided to go through and check against the numbers. The set should have the following:
100 common
60 uncommon
53 rare
15 mythic rare
(68 total 'rares')
20 basic land
After fixing Phantasmal Abomination, I was still one off; I had 101 commons, and 59 uncommons. After sifting through it, I found the problem.
Soulbound Guardians is marked as common, when it should be uncommon. Other than that, looks great, thanks again.
Yeah, I noticed that too, for the same reason.
Somehow I am not in the least surprised by that.
Based on the cards spoiled so far, and if my pool allows it, RG Ramp will be what I'm playing at the prerelease. It looks pretty amazing.
Thanks for the info, too. Every little bit helps, and I'm really excited for this set, especially limited...don't play constructed much anyway, although I'll probably make a deck considering the format is changing. Anyway, thanks.
Secondly, for added zaniness, enchant this with Splinter Twin.
You can now make a copy of the copy, and that one will trigger its enter the field triggers, such as making more tokens, and the like. Not particularly good, but funny.
Which I actually think I like, from what I can tell.
I hope so, since then we might get a decent blue umbra, as well as a cheap green one.
I'm more interested in blue, though, since green already has a ton of powerful stuff. Still, a two-three drop umbra couldn't hurt for green, either.
Too bad she'd be dead when it returns to you hand, if you cast it on her. Still, you could do cool stuff like enchanting Spawn to tokens and either attacking for at least two, or sacrificing and replaying for another card. Fun, fun, fun.
I agree that it could be better, but it's still great as it is, and will be quite important in limited.
Forked Bolt
R - Instant
Forked Bolt deals 2 damage to target creature. Rebound.
Still quite good, but not crazy, off the charts powerful.
EDIT: Also, does no one read? Forked Bolt, or whatever (names swapped, or something? Oh, OP is edited now...)...anyway, the first spell, the 4 damage one (maybe that's Staggershock?)...anyway it...only hits creatures, not players.
This seems like an Ancestral Recall type of thing, if it's real. There's a quote floating around in a sig, I think on this site, about how Recall is part of a "3 X for 1 mana" cycle, with Bolt, Giant Growth, etc.
This seems to be part of the "2 X for 1 mana with rebound" cycle in ROE, with Virulent Sweep and Prey's Vengeance, except that, if real, it's totally busted.
That was my thought as well. I'll need to wait and see proof, though, obviously.
Anyone even half dedicated to making fakes would have checked the orb (Forked and Bolt both show up), and would know about Staggershock and what people are thinking it might do, so this proves nothing.
I agree, though, if Staggershock is really that cheap, it's amazingly powerful, even in ROE limited. Say goodbye to your four Spawn!
I almost hope it's real, just for its shear ridiculousness! I love that it can split, I don't remember that being discussed, although I didn't read the whole Staggershock thread. Still, very fun concept, whether or not it's real/close to real.
And what's all this fuss about Forked Bolt? It's well within the line of possibility. It's like a more powerful bolt that can't hit players, which is a, you know, definite drawback? White has Path, which costs a single mana and can exile a creature completely. Four damage to a creature for one mana, while powerful, isn't game breaking. It's possible.
Goes great with that overcosted pinger, too!