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  • posted a message on Provoke and spell resolving
    So the other day was playing a 3 way commander game. My friend targets one of my creatures with the card Provoke.

    In response I blink that creature.

    Would my friend still draw a card? We scoured the internet for the answer but could not come up with anything concrete. We decided he would not as the spell had lost it's legal target.

    However because the card has the 'draw a card' separate from the rest of the text, we did not know if that would impact on how the card would function when it's legal target is lost.

    Any help would be greatly appreciated.

    Thanks
    Posted in: Magic Rulings
  • posted a message on Talk - It is conceading fair play to you?
    For me conceding is fine as long as it is done under the right circumstances. Conceding because some cast a Bribery or Mind Slaver is just being spiteful (imho). Scooping because someone will hit you for lethal with lifelink creature(s) is again the same.

    Posted in: Commander (EDH)
  • posted a message on Lie about proxy?
    In a non sanctioned event proxies should be fine. You want to test the deck etc before buying the cards for real.

    However using a fake and then lying about it will not go down well (I would imagine).


    As others have said using fakes hurts the game we love. I just personally wouldn't go there.
    Posted in: Commander (EDH)
  • posted a message on Mana Burn?
    I remember the good old days when you could block with a mogg fanatic and then sac for extra damage. Guess you technically can still do this if you have it first/double strike.
    Posted in: Commander (EDH)
  • posted a message on Most fun commander?
    I really enjoy my URG haste deck. It plays some creature theft, clone type cards, bounce and then a hefty amount of flash or haste creatures. Works well when people play a wrath and you follow it up with something hasty.

    I currently use Yasova Dragonclaw as the commander though am going to try Maelstrom Wanderer as a way to rebuild after the game goes long and my hand is potentially emptied.
    Posted in: Commander (EDH)
  • posted a message on The Boros Commander Problem
    Quote from DirkGently »
    Quote from Taleran »
    That would be an entirely new design space I don't think there is an effect in the game that prevents the playing of lands.
    territorial dispute comes to mind.

    Oh god, why does that come to mind? I don't think I've ever played that card, or seen anyone play it, hell I don't know if any living human has played that card. Yet it came to mind in seconds.

    I swear, if I could figure out how wotc made magic cards so easy to remember I'd be able to memorize the library of congress in a week.


    I play it in my Kynaios and Tiro of Meletis deck. Wanted a way to break parity (well to a point) and this card fitted the theme of that. Works really well when you have also cast a Realm Razer
    Posted in: Commander (EDH)
  • posted a message on Which decks do you think have the most staying power in Modern?
    The Izzet deck with Thing in the Ice and Arclight Phoenix look pretty fun, interesting and very powerful. Drawing cards, having the nuts of hands and the fact it is a competitive UR deck seems sweet.
    Posted in: Modern
  • posted a message on Is it too Early to discuss c19?
    I could do with a URG general that either has haste or does something to creatures with haste for my (you guessed it) haste deck.
    Have to admit playing that deck is fun. Rumbling into the red zone while people durdle is quite satisfying. Also after a board wipe you get to swing again as if it's the start of the game.
    Posted in: Commander (EDH)
  • posted a message on Are the cycle lands good in Edh
    I've always liked them but depends if you are playing more casual or competitive (with competitive being more strict on what you should/shouldn't play). Having a few or in a purpose built deck such as The Gitrog Monster for example. I wouldn't look to run too many but in a pinch they are essentially another free draw.
    Posted in: Commander (EDH)
  • posted a message on EDH taking too long
    The group I play with used to take many hours to finish a game. So we switched it up by deciding that everyone can only attack left or right.

    This means you no who to focus on with attacks but also who to be wary off. Also allows for good commander politics as people may want you to live in order to make sure they live too.

    It does screw over some cards which want an empty board to attack into and can skew your deck building but generally we have found it to be more successful in shortening game time.

    Lastly creating a combo or playing cards like Insurrection can help speed games along.
    Posted in: Commander (EDH)
  • posted a message on I need suggestions for an agro deck...
    To stop aggro consider a pillow fort style deck? You could run it in Jesaki colours and have Numot, the Devastator at the helm.

    Also include some golden options such as stony silence to stax against the opponent. The deck can run a variety of really efficient wrath's, card draw, removal etc.
    Posted in: Commander (EDH)
  • posted a message on Are the lands that turn to creatures good
    If it won't hurt your mana base and you are not too worried about tempo plays in the early game then yes they are great.

    I remember having one game were me and my opponent have been slogging it out for quite sometime. We are both down to the bare bones, however lucky for me I have both Celestial Colonnade and Stirring Wildwood. I just squeak out the win in the end thanks to these two cards.

    Also because there are so many non basic lands people can often overlook what your lands actually do and thus attack directly into a man land.
    Posted in: Commander (EDH)
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