16/16 without trample is kinda, eh, I always question the value of big creatures with no evasion and no pseudo-evasion like trample or menace. A card like Lure or Mage Slayer fixes that, though, but at some point, you've got to wonder if just swinging with all your d00dz is better.
The paradox is, without non-trample fatties why should any card grant trample? Sure the card granting trample could also boost power (like most Overwhelm effects), but having to treat trample as purely rider text on power boosts is kind of disappointing. In this new era of dinosaurs, it would not be surprising if we start seeing some cheap enchantment that grants trample to creatures above power X or other fling type effects that make high power creatures intrinsically valuable, with or without trample.
I have my playset, bought a box and traded for the 3 others because I intended to play the card in my deck.....people who are complaining only does so because they either missed the boat or lost money tradewise for waiting.
-2 Goblin Motivator
-2 Goblin Warchief
-2 Venerated Loxodon
-2 Goblin Trashmaster
-2 Boros Guildgate
-1 Siege-Gang Commander
+1 Goblin Chainwhirler
+4 Goblin Cratermaker
+4 Fanatical Firebrand
+2 Mountain
I guess it's just a personnal preference
4x Teferi, Hero of Dominaria
2x Karn, Scion of Urza
Other Spells:
4x Chemister's Insight
4x Chart a Course
4x Nexus of Fate
4x Gift of Paradise
4x Root Snare
4x Search for Azcanta
3x Pause for Reflection
1x Oath of Teferi
1x The Mirari Conjecture
4x Temple Garden
4x Hinterland Harbor
4x Glacial Fortress
4x Sunpetal Grove
4x Island
4x Forest
1x Plains
4x Knight of Autumn
4x Negate
3x Settle the Wreckage
3x Amulet of Safekeeping
1x Ixalan's Binding
It's pretty much always gonna be 3cmc but it's still a fog.
I've tuned up my decklist if anyone's interested.
Hello.
It's a great card to discard towards jump-start, no?
I hope the BAB promo stays that way.
And yeah, I'll definitely add some Memorial to Genius thanks for that idea
4x Wayward Swordtooth
2x Walking Ballista
2x Timestream Navigator
2x Tatyova, Benthic Druid
3x Karn, Scion of Urza
4x Karn's Temporal Sundering
4x Syncopate
4x Opt
4x Mox Amber
2x Baral's Expertise
2x Negate
4x Hinterland Harbor
4x Botanical Sanctum
6x Forest
6x Island
3x Field of Ruin
I had the Moxens to help with Temporal Sunderings, but with Nexus in the drck it won't be necessary anymore