Agree with him on not liking Soulfire that much, but still having the one copy seems necessary. The one-of Horribly Awry has been a nice alternative two-drop and meshes well with our gameplan during the mid-game, adding more flexibility for when we pass the turn with mana up. Maindeck copy of Dragonlord and Jeskai Charm have been great with all the copies of Gideon running around. Next change I would consider is shaving 1 Crackling Doom for another Ojutai's Command or maybe Roast, given the upswing in Abzan.
1 Magma Spray in the SB is kind of weird, but it's a minor concession to the new heroic Ascendancy deck, where Glare and Anger have also both done a lot of work (our matchup at baseline is already pretty good anyway).
A lot of games I ran out a Rabblemaster (maybe a Seeker before it) and just left up mana and used removal for the next 2/3 turns, then a Butcher/Sarkhan/Sorin+1 swung in for the game. I have long cut Brimaz from the deck because it neither fits the deck's typical game plan or my playstyle.
I just retooled my manabase again so I don't have anything handy I can put down at the moment. I do know that my previous iteration had a number of temples and Nomad Outposts in it because it's still not honestly that fast of a deck. I'll try to post it here after I tweak the numbers a bit more.
I tested out a few versions of Mardu aggro/midrange, and the mana is a huge issue, in terms of both finding the right colors and the amount of life loss. I ended up shaving my white by a lot and my mana got a lot better - way fewer free losses to other aggro decks (usually mono color ones). Brimaz, Hero's Downfall and Stormbreath Dragon all in the same deck is just asking for trouble, IMO.
Since I also lose Elspeth this way, I opted for Sarkhan and Stormbreath as my top-end and lowered my curve a bit with Bloodstained Champion, Firedrinker Satyr and Tymaret. The thing is, these three cards also interact beautifully with the rest of the deck too, and I wouldn't mind drawing them on turn 1 or turn 5+, in most circumstances (Firedrinker less so, but it's a way to punch through Caryatid, and also gives late-game reach if left unanswered or if topdecked).
I started out only wanting to sleeve my legacy deck (close to $4000), but the goyfs were used in my modern deck too, so I ended up double sleeving both. Then, I realized the shocklands in my modern deck are also used in my standard deck, so now every deck I own is double sleeved.
KMC Perfect Fit + KMC HyperMat makes it a breeze though. It's so easy to do.
The way I see it, in your situation, it's the fact that searching your library for a Forest is mandatory. Then, because you searched your library, the shuffling becomes mandatory too. It doesn't really matter that he had no Forests in his deck; the action itself is required either way.
Otherwise, shuffling more than necessary is dumb. People shortcut fetchland -> Stoneforge Mystic with one shuffle all the time at the competitive level, as long as the opponent is okay with it.
I have to comment on this one. Do you mean the Waking Nightmares precon? You did a good job improving it. A family member also bought that precon, but he quickly sold it - because in the casual games that he played, the Waking Nightmares Deck is somehow no match against the 40 card Armada 7th ed precon that he played against. O_O And I agree, UG Madness is a rather strong deck years ago.
Liking this thread. So many interesting stories on how people started mtg.
Yup, Waking Nightmares was the one. And yes, it's true, I had a lot of trouble against a variety of different decks. My friend's GR deck would run me over all the time! Don't even get me started on how poorly I did against any control deck whatsoever. So many instances where I played my Faceless Butcher as a 2/3 vanilla!
Still waiting for the day when I can counter something with Circular Logic again.
Double-sleeved all my decks again. Didn't really mind playing my standard decks single-sleeved, but they share shocklands with my modern decks, which share other cards with my legacy deck. Double-sleeving everything just made life easier.
Perfect Fit + Hypermat is like heaven. Way better than when I used to double-sleeve with Perfect Fit + Dragonshields.
It was the R/B Nightmares deck from Torment. I modified it over time by adding more burn spells, and maxing out on my nightmare count. At some point it had Dark Rituals, Yawgmoth's Will, Necropotence... and Avatar of Woe. Fun times!
Few months after, I built my first tournament-worthy deck in the form of U/G madness.
Its a card game, use your cards and your brain. I think paper and pencil should be banned, this isnt D&D. If you cant remember, tough luck. More people need to call lame players out on this. Notes? Gimme a break, what is this your chemistry test?
Sorry about your horrible topic.
The funny thing is, if you banned players from writing down what they saw on a discard spell, it would drag on games even longer because then you'd force them to sit there and try to memorize the cards. By comparison, it only takes a few seconds to jot down a few abbreviations for the cards.
'Bury all creatures', if that's what you mean by not destroying indestructible creatures, then yes, you are right, it doesn't destroy them, it puts them in the graveyard. It's a little different.
Wrath of god was not played in legacy. It's not needed. One of supreme verdicts are fine, but if the card absolutely destroyed wrath of god, supreme verdict wouldn't be worth less than it, it would be worth a lot more than the ten+-times reprinted ***.
As for sphinx's revelation, maybe you should wait until you've played more than one standard rotation before you judge the actual power level of that card.
Been having a lot of success with LSV's latest list:
4 Bloodstained Mire
4 Flooded Strand
4 Polluted Delta
4 Mystic Monastery
2 Prairie Stream
2 Sunken Hollow
1 Smoldering Marsh
1 Island
2 Mountain
1 Plains
1 Swamp
Instants
4 Crackling Doom
2 Dig Through Time
1 Horribly Awry
3 Fiery Impulse
1 Wild Slash
1 Jeskai Charm
2 Negate
3 Ojutai's Command
2 Kolaghan's Command
1 Utter End
1 Dragonlord Silumgar
1 Dragonmaster Outcast
1 Soulfire Grand Master
2 Tasigur, the Golden Fang
4 Jace, Vryn's Prodigy
4 Mantis Rider
Sorceries
1 Painful Truths
2 Arashin Cleric
2 Disdainful Stroke
1 Dispel
1 Dragonlord Silumgar
1 Duress
1 Exert Influence
1 Felidar Cub
1 Mastery of the Unseen
1 Painful Truths
2 Radiant Flames
1 Surge of Righteousness
1 Transgress the Mind
Agree with him on not liking Soulfire that much, but still having the one copy seems necessary. The one-of Horribly Awry has been a nice alternative two-drop and meshes well with our gameplan during the mid-game, adding more flexibility for when we pass the turn with mana up. Maindeck copy of Dragonlord and Jeskai Charm have been great with all the copies of Gideon running around. Next change I would consider is shaving 1 Crackling Doom for another Ojutai's Command or maybe Roast, given the upswing in Abzan.
4 Goblin Rabblemaster
4 Butcher of the Horde
1 Stormbreath Dragon
4 Hordeling Outburst
2 Sarkhan, the Dragonspeaker
2 Sorin, Solemn Visitor
1 Elspeth, Sun's Champion
4 Crackling Doom
4 Lightning Strike
3 Chained to the Rocks
2 Magma Jet
1 Murderous Cut
2 Caves of Koilos
4 Bloodstained Mire
6 Mountain
1 Swamp
4 Nomad Outpost
2 Temple of Silence
3 Temple of Triumph
1 Magma Spray
2 Glare of Heresy
3 Anger of the Gods
2 End Hostilities
1 Banishing Light
1 Utter End
3 Read the Bones
1 Chandra, Pyromaster
1 Elspeth, Sun's Champion
1 Magma Spray in the SB is kind of weird, but it's a minor concession to the new heroic Ascendancy deck, where Glare and Anger have also both done a lot of work (our matchup at baseline is already pretty good anyway).
A lot of games I ran out a Rabblemaster (maybe a Seeker before it) and just left up mana and used removal for the next 2/3 turns, then a Butcher/Sarkhan/Sorin+1 swung in for the game. I have long cut Brimaz from the deck because it neither fits the deck's typical game plan or my playstyle.
The stock on this baby keeps rising.
Here's a tip. If things are designed symmetrically, any overlap is usually symmetric too.
4 Butcher of the Horde
4 Bloodstained Champion
4 Firedrinker Satyr
2 Tymaret, the Murder King
2 Stormbreath Dragon
4 Stoke the Flames
3 Crackling Doom
2 Despise / Thoughtseize
1 Mardu Ascendancy
24 lands
I just retooled my manabase again so I don't have anything handy I can put down at the moment. I do know that my previous iteration had a number of temples and Nomad Outposts in it because it's still not honestly that fast of a deck. I'll try to post it here after I tweak the numbers a bit more.
Since I also lose Elspeth this way, I opted for Sarkhan and Stormbreath as my top-end and lowered my curve a bit with Bloodstained Champion, Firedrinker Satyr and Tymaret. The thing is, these three cards also interact beautifully with the rest of the deck too, and I wouldn't mind drawing them on turn 1 or turn 5+, in most circumstances (Firedrinker less so, but it's a way to punch through Caryatid, and also gives late-game reach if left unanswered or if topdecked).
Oh, and Crackling Doom is really, really good.
KMC Perfect Fit + KMC HyperMat makes it a breeze though. It's so easy to do.
Otherwise, shuffling more than necessary is dumb. People shortcut fetchland -> Stoneforge Mystic with one shuffle all the time at the competitive level, as long as the opponent is okay with it.
Yup, Waking Nightmares was the one. And yes, it's true, I had a lot of trouble against a variety of different decks. My friend's GR deck would run me over all the time! Don't even get me started on how poorly I did against any control deck whatsoever. So many instances where I played my Faceless Butcher as a 2/3 vanilla!
Still waiting for the day when I can counter something with Circular Logic again.
Perfect Fit + Hypermat is like heaven. Way better than when I used to double-sleeve with Perfect Fit + Dragonshields.
Few months after, I built my first tournament-worthy deck in the form of U/G madness.
Sorry about your horrible topic.
The funny thing is, if you banned players from writing down what they saw on a discard spell, it would drag on games even longer because then you'd force them to sit there and try to memorize the cards. By comparison, it only takes a few seconds to jot down a few abbreviations for the cards.
Uh, bury = destroy without regeneration.