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  • posted a message on Death's Shadow Jund
    I played a bunch of games against GR Tron recently and got my ass kicked. Eight games main deck, 20+ post board. He probably got 60% of the games both pre and post board.

    The main reason? Grove of the Burnwillows.

    I know DSJ is supposed to be able to "go under" Tron, but I just couldn't. He was able to consistently cause me to gain 1-2 life per turn off of Grove which kept me off the Shadow plan. At some point inevitability just takes over the game, because shredding his hand didn't matter as he could top deck something that shut down my Goyf(s), which was my only threat left.

    Postboard allowed me to get Fulminator hijinks online, but he sided into Relic which kept Goyf at bay and continued the lifegain shenanigans off of Grove.

    Am I playing this match wrong? Has anyone else struggled like this? I think if it was the GB or GW variants I'd have been ok since IoK could have stripped removal and I could get at or below 10 life without interference.

    FWIW I was trying the straight Jund plan with 2 Tombs instead of a Shrine. Other variance was 2 LotV MD and 2 Last Hope side, 3 Push, 1 MD Decay and 1 Brutality side.
    Posted in: Midrange
  • posted a message on Mystical Teachings Blake Rasmussen twitter
    Quote from EvincarCrovax »
    This was pretty much a given when they described the color pair strategies.


    Some gifts aren't though.
    Posted in: The Rumor Mill
  • posted a message on Serum Visions (Unc + New art - GatheringMagic)
    Quote from jar75 »


    Any rooting for a Preordain unban is for naught now.

    Uh, why?

    I don't think banning decisions and MM card choices have any relation to one another.


    Just a thought really; I'm sure most will think it's a wrong thought. I just think their increasing the supply of this card is an indication it will continue to be a major player in the format, and Preordain would eliminate that presence.
    Posted in: The Rumor Mill
  • posted a message on Serum Visions (Unc + New art - GatheringMagic)
    Three thoughts come to mind.

    Any rooting for a Preordain unban is for naught now.

    Wizards is finally really starting to grasp how important reprinting format staples is.

    This is reparations for MM15. "Sorry I burned down your village. Here's some gold." indeed.
    Posted in: The Rumor Mill
  • posted a message on Death's Shadow (rare)
    Was not expecting this; am pleasantly surprised.

    I recently bought into Baubles again (managed to find them for $14 each a week ago somehow), and was dumbfounded to see that they're $30+ now.

    I'm really hoping they reprint the stupid thing at common to be honest.
    Posted in: The Rumor Mill
  • posted a message on GP Vancouver, GP Brisbane, and SCG Baltimore Modern discussion!
    Good news everyone!

    They're streaming another Eldrazi Tron and Death's Shadow match!
    Posted in: Modern
  • posted a message on Amonkhet Full Art Lands confirmed
    Quote from blackjack419 »
    My hope is for great Egypt style lands - like a Swampy Nile river, or a Island Delta, Plains of wheat, Mountains as Pyramids, and Forest jungles.


    My hope is for mesas that are noticeably arid, catacombs that are sufficiently verdant, rainforests that are convincingly misty, flats that are appropriately marshy, and some tarns that are considerably scalding.
    Posted in: The Rumor Mill
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    There's also the advantage that, should your meta be filled with Affinity and/or Eldrazi Tron (packing MD Chalice), it also gives you a way to interact G1 should you find yourself in a precarious position.

    I'm curious to try it myself.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Quote from serenechaos »
    Quote from serenechaos »
    You name whichever you have. I'm on the fence about it, though. I was 100% sure that 4 maindeck was correct but I'm starting to doubt. It depends on how much blue we start seeing in the meta, I think more people will turn to removal to stop The Beast as it's more reliable.

    Also, be aware that Mindbreak Trap and Dispel will hit your Retracts. Against blue decks, be ready to have that fight mid-combo.


    Sorry, just to be clear, are you suggesting that the Cavern somehow helps with Dispel/Trap against your Retracts? I'm not understanding what you're suggesting in order to have "that fight."


    What

    If you run Caverns, you name whichever creature you have. If you have both, you name Human.

    Blue decks will try to brick your combo turn by countering Retract. Against them, you have to be ready to play around that, either with Silence/Swan Song, baiting counters, or trying to maneuver similar to the way you land Paladin against removal.

    I have no idea how my post was confusing.


    I was confused because we were talking about Cavern but then you started talking about Mindbreak Trap and Dispel against Retract in a way that seemed like it was either a bit of a non sequitur or confusion about Cavern. Sounds like it was just a deviation from the original subject that I processed incorrectly. Sorry.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Been running through the deck more and playing with the mix. I haven't had a chance to run it against any opponents yet, but the more I goldfish it I feel like 1x Paradoxical in the main is right. It's a pretty fantastic plan B in my opinion and can help pull out of the occasional game 1 fizzle. I'm actually running 2 in the main (cut an SV and a Kite Shield for them) and being able to draw 8-10 cards at times to pull out of a fizzle is great. I'm surprised how easily the deck can hit 4 mana as well.

    Part of the reason for trying out 2 Paradoxical in the main is that my meta is lousy with interactive decks, so I feel like I'd be better off running it main since it would come in for probably > 50% of my matches from the board otherwise.

    Now I'm debating whether or not 1-2 Horizon Canopy is worth it.

    Also, Modern Nexus posted a financial article about the deck: http://modernnexus.com/financial-deck-tech-cheeri0s/
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    Quote from serenechaos »
    You name whichever you have. I'm on the fence about it, though. I was 100% sure that 4 maindeck was correct but I'm starting to doubt. It depends on how much blue we start seeing in the meta, I think more people will turn to removal to stop The Beast as it's more reliable.

    Also, be aware that Mindbreak Trap and Dispel will hit your Retracts. Against blue decks, be ready to have that fight mid-combo.


    Sorry, just to be clear, are you suggesting that the Cavern somehow helps with Dispel/Trap against your Retracts? I'm not understanding what you're suggesting in order to have "that fight."
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm

    -cavern of souls. 4x maindeck. every U based deck became just a bay. i played against uw and bant spirit. i won, but only thanks to cavern.


    Genuinely baffled by this. What are you naming? Sram and Puresteel don't share a type. Also, if it's a Spirits build, it's worth calling out that Queller exiles; it doesn't counter.
    Posted in: Combo
  • posted a message on Modern Cheeri0s - Puresteel Equipment Storm
    First, I wanted to say thanks to everyone for the abundance of contributions to this thread lately.

    I recently sleeved up the deck (had to rebuy into Opals, equipment was cheap and managed to get Retract before the spike) and I've been goldfishing it a decent amount.

    I know I'm coming in to this discussion with a lot of prior art, and to quote Erlich Bachman on Silicon Valley I probably "just brought piss to a ***** fight" with my thoughts.

    1) Part of me wants to run at least a singleton Muddle the Mixture. It's relevant against removal even if double blue is tough, and it's a 9th copy of Sram/Paladin in a pinch if the game goes long for some reason.

    2) I tried Riddlesmith and wasn't a fan. I think it's solid if you want to get 2 guys online since draw 2/discard 1 isn't horrible, but by himself he can't really turn things on since you'll often discard too much in the process. Tried him as a 2-of.

    3) I've been trying a double Revival/single Grapheshot list (everything else is more or less the same as other lists barring disagreement over Sigil). The reason for this, and one of my big concerns of this deck, is that it's really a 3 card combo you need to hit multiple times: Sram/Paladin + Opal + Retract. Since both Retract and Opal can end up in the yard trying to go off, I think a second Revival is a better option for consistency.

    4) I'm having Vietnam flashbacks to bad Infect mulligans with this deck, where you really need to mull to a hand with a Sram/Paladin it seems. I think it's just a consistency thing since it's a very all-in combo, but I still get a major case of the feels bad mans when mulliganing repeatedly.

    5) I have a bad feeling about playing this deck in my local meta since lately it's been a pretty heavy combination of interactive decks (BGx/Spirits/Grixis) and Burn. I don't know how much the deck can be insulated on these matchups via the sideboard.

    EDIT: just found 3 (!!!) pieces of equipment that slipped under my monitor stand that were missing from my deck. Guess I better throw some of that testing out the window.
    Posted in: Combo
  • posted a message on Burn
    Thanks so much for the feedback; glad to get a little data.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Hey everyone,

    I've been running Nacatl Burn for a couple months now and I've been really happy with it, but it does seem like things are shifting towards Nocatl being more favorable from what I can tell (it's the single most divisive question with the deck though so who knows how things will go over time).

    I can see that plenty of RWg decks are doing fine with a 14 creature package, but I've always felt (perhaps unnecessarily) concerned that 14 creatures just isn't enough. When I win with Burn it's generally off of the back of creatures and not spells.

    For those of you playing Nocatl, have you found this to be a struggle at all?

    There's a part of me that's tossed around the idea of trying out Figure of Destiny just to see how it feels. The one nice aspect of it is that it's a much better topdeck if we're going into T6+ than many of our other creatures if you'd dealing with larger opposing beats, but I'm guessing it's been tried and written off?

    I'm also still tempted to try a 2/2 split of Bedlam Reveler and Grim Lavamancer in there in place of the Nacatls.
    Posted in: Modern Archives - Proven
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