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  • posted a message on Banlist change for 1/9/2017
    Quote from Lord Hazanko »


    Second, I don't recall seeing a pro list that eschewed the Probes pre ban. If you're calling them poor to mediocre then I've no clue what to say in response.


    http://www.mtgtop8.com/event?e=3652&d=221918

    Ari Lax played infect without probes from the start.


    It's also a green black infect deck. It's also one pro player, so I guess you got me on the technicality aspect. Meanwhile, Turtenwald/Ross/Finkel/Budde/Silvestri/Svi/Huey/Duke/Cuneo all run a set of Probes.

    Look at the lists of PT FRF:
    https://www.mtggoldfish.com/tournament/pro-tour-fate-reforged#online

    Again, I'm calling out the statement that "poor to mediocre" players use Probe whereas it's the popular choice among lists the Pros have run.
    Posted in: Modern Archives
  • posted a message on Banlist change for 1/9/2017
    Quote from Aazadan »

    Infect was better without Probe than with it pre ban, they'll move forward easily.


    Infect was better without Probe than with it pre ban.

    I'm genuinely confused by this statement...

    Quote from Aazadan »
    Quote from Teysa_Karlov »
    He should. Infect is still a strong deck even without Probe. The deck can either run Groundswell, or even go all-in Pact of Negation route.


    I've been playing Infect without Probe for 6 months now. The good players will easily adjust, it's the poor to mediocre players that best used the information because they were unable to otherwise derive or play around it. It's the good players who top events, the deck gets harder to play but I think it will put up just as many results. Just play more pump spells and mana, and you even make the deck more consistent overall.


    First of all, this seems at least a little contingent on your meta. My meta is predominantly Jund, Grixis and Burn. Infect is a bad choice there, and Infect without Probe is an even dicier proposition.

    Second, I don't recall seeing a pro list that eschewed the Probes pre ban. If you're calling them poor to mediocre then I've no clue what to say in response.

    Third, in an open meta in a large tournament, being able to see what your opponent is on turn 1 before they've played anything should not be tossed aside as a noob crutch. If you see Jund across the table from you, and they kept a hand with discard but not 1 drop removal, you're probably playing the Elf on T1 instead of the Hierarch which can mean the difference between winning and losing. In a deck that runs 12 creatures with 1 toughness to win with (Hierarch/Arbor rarely close things out), keeping that creature alive is of the utmost importance.
    Posted in: Modern Archives
  • posted a message on Banlist change for 1/9/2017
    Quote from Remba »
    Quote from xxhellfirexx3 »
    Quote from Lord Hazanko »
    Quote from xxhellfirexx3 »


    thus slowing the game down, your point?

    wizards does not care about our wallets, they care about the health/speed of the format, and in this case, they did well.


    My point?

    Ban mania is real.
    No deck is safe.
    Wizards doesn't care about you, or your investments.


    what tier 1 deck is ever safe? there's a bigger picture here. even ive faced bans of cards ive owned ,but for the better of the game, I eventaully agreed on them.

    this game is not an investment, its a game, that needs to be balanced.


    When it can easily cost people ~$1000 to buy into a tier 1 deck, it's awfully difficult to divorce yourself from the "investment" aspect of it.


    There are safe options and unsafe options. Jund or Burn? Pretty safe. Ad Naus or Infect? Not so much. Combo decks are and always have been a risky investment. These bans just drive that point home.


    So kind of like the stock market. Which is a form of investment.
    Posted in: Modern Archives
  • posted a message on Banlist change for 1/9/2017
    Quote from idSurge »
    Yeah no kidding. Any thoughts of buying into Jund, already on life support after banning of Twin, are just gone. Forget that noise. Same with Affinity, no chance. I have Dredge, but it didnt do it for me after a short while, I need my UR core...

    Its interesting, and I saw a post in another area of the forum that reflects my thoughts pretty well. Wizards keeps digging a hole. They are not solving the issues that they themselves are creating.

    'Well it feels bad to have your creature die.'
    'Well discard feels bad.'
    'Well counters feel bad.'
    'Well combo's feel bad.'

    If you design for the stereotypical 'safe place' millennial, you'll get whats coming to you eventually and it looks like we are finally getting there.


    You know, I hadn't really considered the fact that Jund's best matchups just got significantly worse, and it's worst matchups just got a significant boost since. Maybe if the next major top 8 is 3 Tron, 3 Bant Eldrazi, 2 Valakut, they'll do a Bluthian "I've made a huge mistake."
    Posted in: Modern Archives
  • posted a message on Banlist change for 1/9/2017
    Quote from xxhellfirexx3 »
    Quote from Lord Hazanko »
    Quote from xxhellfirexx3 »
    Quote from Lord Hazanko »
    Quote from idSurge »


    Which 5?


    TiTi, Infect, ~3 Bloo Variants, Suicide Zoo, UR Storm


    thus slowing the game down, your point?

    wizards does not care about our wallets, they care about the health/speed of the format, and in this case, they did well.


    My point?

    Ban mania is real.
    No deck is safe.
    Wizards doesn't care about you, or your investments.


    what tier 1 deck is ever safe? there's a bigger picture here. even ive faced bans of cards ive owned ,but for the better of the game, I eventaully agreed on them.

    this game is not an investment, its a game, that needs to be balanced.


    When it can easily cost people ~$1000 to buy into a tier 1 deck, it's awfully difficult to divorce yourself from the "investment" aspect of it.
    Posted in: Modern Archives
  • posted a message on "Rogue Refiner" Bestmarmotte twitter spoiler
    Call me crazy but I'd put this on par with Shardless Agent relative to this Standard format.
    Posted in: The Rumor Mill
  • posted a message on Fatal Push collected company spoiler
    Wow, this is such a good card in tandem with fetches.

    Now all we need to see is some kind of countermagic with a similar templating and all will be right in the world. Something akin to Prohibit with Revolt.

    Also interesting is that it's a throwback to the Red Elemental Blast/Pyroblast disparity. Rarely if ever makes a difference; opens up very narrow lines of play like targeting something that was Makeshift Mannequin'd or something with Illusion templating. I suppose it also makes a different in that it could trigger Kira, Great Glass-Spinner's ability even if it doesn't resolve, clearing the path for other removal.
    Posted in: The Rumor Mill
  • posted a message on Pia's Revolution,Disallow,Battle at the Bridge,Dark Intimations
    The good news is that no mechanic related to reduction of cost by means of artifacts has ever broken the game.

    Nope, never happened.
    Posted in: The Rumor Mill
  • posted a message on "What Deck Should I Play" thread
    For those curious, I ended up ordering the pieces for Merfolk via one of the sales that was going on this weekend.

    It's too bad black bordered Lords of Atlantis are so much more than the white bordered variants, particularly on the site I bought them from (I had loads of store credit).
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    With the exception of Affinity, I own all the cards for all the other decks I listed above, and still have all the cards needed for those two Aether Vial decks I asked about sans the ones I said I'd have to buy, and I have those cards exclusive of deck: i.e. I have 16 copies of Lightning Bolt. The main reason for pointing that out is I don't mind shelling out to acquire the cards and I'm not super concerned about price stability.

    Ultimately the motivation for this is also so that any one of us can pick up a deck and play it to practice with or against. While I could proxy things up, I kind of want to just build out the deck just to have it since I have the others already as well.

    I've played against both Merfolk and E&T more than anything else; I've played E&T a little bit but not enough that I'd feel comfortable piloting it at anything beyond an FNM.
    Posted in: Modern
  • posted a message on [Primer] Infect
    Do any of you bother to run Grafdigger's Cage in the side anymore?

    It seems a bit middling against Dredge for obvious reasons, Jeskai Nahiri has other ways to win, and Abzan Company seems like it's dwindling down significantly.

    Also, it seems like we can race Dredge pretty handily if need be (though things get awkward with Darkblast).

    My store is lousy with Burn and Jund so I backed off of playing Infect as a result. I'm wondering if I can improve my sideboard a bit by freeing up two slots and including something like Pulse of Murasa in the board on top of the Finks.
    Posted in: Aggro & Tempo
  • posted a message on "What Deck Should I Play" thread
    Hey everyone,

    I've been cycling out a lot of chaff from my collection for store credit and using the staples I have (and acquiring more of them with said store credit) to just build up a gauntlet of decks for my friends and I to use. My current arsenal includes:

    Burn
    Jeskai Nahiri
    Jund
    Infect
    Bant Eldrazi
    Dredge
    Titanshift
    RG Tron
    Ad Nauseam
    Affinity

    Ultimately we're using these to playtest and both improve our skills with our preferred decks and see if there's a secondary favorite we have.

    I figure the two most common Aether Vial decks are Eldrazi Taxes and Merfolk (though I have some affection for Eternal Command as well, it's not exactly a contender in the format right now).

    These decks obviously approach the game from very different angles, so I'm trying to figure out which would make the most sense to add to our arsenal.

    For Merfolk I would need to get:
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 Merrow Reejery
    4 Silvergill Adept
    4 Harbinger of the Tides

    For Eldrazi Taxes I would need to get:
    4 Eldrazi Temple
    3 Path to Exile
    4 Thought-Knot Seer
    4 Eldrazi Displacer

    The goal is to have no mainboard overlap across the arsenal in terms of the number of copies of a card we have and the number we need (for example, I have 8 Hierarchs for Bant Eldrazi and Infect). There are sideboard cards that I have plenty of that could be shared among decks if need be.

    While I need more Merfolk pieces, if I go with white-bordered Lords they're noticeably cheaper, and the deck is likely the more competitive of the two.

    That said, the cards I need for Eldrazi Taxes are used more broadly in the format.

    Curious to hear what people think and why.
    Posted in: Modern
  • posted a message on Dredge
    Ran dredge for the first time tonight, and even though I didn't do that well (2-2) I had a lot of fun playing it.

    Round 3 my opponent was playing mill. I fetched, cast Faithless Looting, and he double Archive Trap'd me in response. I don't think I've ever laughed directly at an opponent's face game 1 turn 1 before. I proceeded to put the top twenty six cards of my library into the yard, and my opponent's reaction was certainly a Bluthian "I've made a huge mistake."

    Most of my losses were probably due to often losing 6 life a game to the fetch/shock base. Occasionally it was relevant to fetch to get a Ghast back, but now I can't help but wonder if a rainbow base with more fast lands and then a set of Gemstone Mine and set of Confluence would have helped.

    I also had a few cases where Loaming for a Gemstone Mine would have been leagues better than just having fetches and shocks in the yard.

    Has anyone run a single Reflecting Pool in the main as well? Doesn't seem like a terrible option.
    Posted in: Combo
  • posted a message on Dredge
    I'm planning on running 1 in the main because there's a fair amount of Tron in my LGS and it gives 1 more way to go off at instant speed. Ugin is a pain in the ass.
    Posted in: Combo
  • posted a message on Dredge
    I'm curious about this too; I really don't know what to take out. I don't know enough about the deck to know what is considered expendable in which matches except for Collective Brutality.
    Posted in: Combo
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