Quote from MTGPhreakIn decks where you have them on a quick clock (boros, zoo), Chant is the card you want. They probably have no hand disruption left in the deck after game 1, and even if they do, it's probably too slow for them to do anything about it.
For slower decks (tron, etc), you want Rule of Law. Games in this matchup typically run longer than usual because they need to dodge your counters, and you have no quick way to kill. Running Orim's Chant means that all they need to do is to make sure to Duress you before going off. If you manage to get Rule of Law into play, all you need to do is defend it to win. This is pretty easy considering how much more useful Remand becomes under Rule of Law.
Quote from SALAdI would mulligan.
Unless you draw something red to wash the extra red mana through, your double-white spells (Priest, Knight) are going to be painful to cast. Not to mention the 2 life every two turns replaying the Foundry.
Since you're on the draw, and your opponent is down to five on the play, you can afford to mulligan back even a borderline hand. This one is too painful to keep.
Verdict: Ship it back.
Quote from NavyJoeThe same argument can be said about Force. He's only good if you have a Scryb Ranger in play. Otherwise, he's doing 8 damage every two turns...which is just like Hierarch/Baloth.
As for the he dies to First Strike + Sudden Shock. That's true. If my opponent attacks and I have a Hierarch in play, it's gonna make me think, why is he attacking when I have a bigger creature. So chump block or take the two. Same goes for me attacking. I may hold off if he has a Silver Knight and 1R open. I may wait until I get the opposition in play. It's about playing smarter with Hierarch. With Force you just turn it sideways every other turn. While Force is nasty, without Ranger in play, he's no better than a 4/8 creature.
Quote from Dr. TomIf you don't draw Spectral Force, that's pretty much exactly what you have. (Well, Eternal Witness is a 2/1, but still.) Ideally, the deck can use Static Orb and/or Opposition to keep things tied up until either Spectral Force shows up or you have mad 1/1 tokens thanks to multiple Beacons. The problem is, 1/1 creatures are quite easy to kill, even in quantities.
Quote from Meow_MixUmm, I just noticed your talking about using the Symbiote and such to untapped frozen creatures. Well, as far as I know, you are supposed to use an untapped creature to tap the Static Orb before your untap step, is that correct?
Quote from Meow_Mix »
Also, Coiling Oracle and Wood Elves help shuffle and find Opposition and Orb if needed.
Quote from Meow_Mix »Would you guys suggest this deck to a PTQ?
Quote from Joseph Penney
Blah Blah, Subpar decklist, Blah.
Standard fair except for 3 copies of Top that replaced the win-moreness of Static Orb. Helps with finding sideboard bullets, Beacon, or Opposition and the deck shuffles like every turn if it is running correctly so its almost like drawing 6 cards a turn (note the almost). Anyways, I've been testing it out in quite a few games and it is GODLY. The sole reason that I won a very close game with Affinity is because I was able to find Krosan Grip after much searching with Top to destroy his Pithing Needle set to Opposition. It has come in handy countless times and I reccomend it to anyone who has trouble finding any of their cards =D