It enters with one counter on it. So theoretically you can kill a bunch of 2 drops on turn 4 (three lands this, turn three is tapping it to add the second counter, turn four is another land drop and blowing stuff up.) It's roughly the same speed as ratchet bomb but much more mana intensive. I like it as a one of.
It is more mana intensive compared to the bomb, but it surely is less time intensive, as it can sweep 1 cmc's as soon as the turn it enters the bf, or 2's and 3's just a turn later!
Just imagine it against something like death shadow: it's an uncounterable undiscardable 4 mana instant speed one-sided sweeper!!
The new land "explosive zone" seems super strong!!
I believe we want to play at least 2-3. It offers maindeck answers some of the most troublesome cards g1 like ensnaring bridge or a flood of humans/elves. Adding these to the main deck also frees crucial SB slots by cutting the same number of ratchet bombs.
it's also worth noting that if the land will become a modern staple, it won't even be good against us at all, as it won't be able to answer chalices or any of our expensive creatures effectively.
I'm eager to hear Jordan's opinion on this, but I think we've hit the jackpot here.
3 delver (yeah, I know... but it just for testing purposes)
3 hexdrinker
4 goyf
2 mandrills
Just imagine it against something like death shadow: it's an uncounterable undiscardable 4 mana instant speed one-sided sweeper!!
I believe we want to play at least 2-3. It offers maindeck answers some of the most troublesome cards g1 like ensnaring bridge or a flood of humans/elves. Adding these to the main deck also frees crucial SB slots by cutting the same number of ratchet bombs.
it's also worth noting that if the land will become a modern staple, it won't even be good against us at all, as it won't be able to answer chalices or any of our expensive creatures effectively.
I'm eager to hear Jordan's opinion on this, but I think we've hit the jackpot here.