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  • posted a message on [[Official]] Current Modern Banlist Discussion (7/14/2014 - 1/19/2015)
    Quote from damagecase »
    I would say it is a complete fact that Treasure Cruise is more powerful than Ancestral Vision. However there are a few instances where Visions is stronger, namely with the use of Snapcaster Mage and cascade. I mean I could see using Visions in Living end with the hope of drawing more cycling critters before going off with End. And delve does hurt the usefulness of SCM or vise versa. Of course this does not negate the fact that Cruise is uber powerful and is likely to see play in a lot of decks. Whether that is grounds enough for a banning, well its to early to tell for certain. I think the biggest thing to be concerned with, with regard to both Cruise and Dig is if some combo deck is gonna abuse it to oblivion.


    AV and snapcaster are not a combo. AV's cost is no cost. It doesn't get flashback of 0. Cascade works though.
    Posted in: Modern Archives
  • posted a message on Beating multiplayer control?
    Playing ramp, cards that can't be countered, and land destruction are usually a good foil. The control decks are usually slow and take forever to kill you. Cards like Cavern of Souls can go a long way.
    Posted in: Commander (EDH)
  • posted a message on Could Wizards Print Something Better Than Fetchlands?
    Quote from randomdragoon »
    Quote from Georg51 »
    Quote from Crimson »
    Maybe fetches for basics that CIP untapped.
    Already done. Terramorphic Expanse. Evolving Wilds.
    Generally these were not used in constructed as they were too slow and really only have value in multi-color Limited decks.

    He means something that can search up a basic untapped. Like

    Painfulmorphic Expanse
    Land
    T, Pay 1 life, sacrifice ~: Search your library for a basic land card and put it into play. Then shuffle your library.


    ^ I think this is the closest thing we'd get or a complete reprint of the old ones, two colored, that only searched up basics instead of land types that could fetch duals like we do now.
    Posted in: Speculation
  • posted a message on GW Aggro/midrange
    Quote from wrduardo
    Put Elspeth in your sideboard...she owns blood baron...and is solid in plenty of matchups...


    How so? She's great but Blood Baron has pro white. You can't block her with Elspeth tokens. Advent and Satyr are our best options before splashing.
    Posted in: Standard Archives
  • posted a message on Viability of Reanimator post-M14
    I have tested with ooze and it hurts but not as bad as I thought it would. Them having to keep mana up every turn really hinders their game plan. If they ever tap out you can just grissly into an AoS and eat their ooze. Plus, we have the midrange route to go and can just beat them to death.

    I also found this to open up a few spots for me. I have cut down to just two slimes main, rest in board, since we're not going to be seeing G. seal likely anymore. I moved my L. Souls to the board. I have just moved to 3 decay main and a single sever. Sever the Bloodline has been a house against jund for me. Jund is the deck I play tested against the most. I have more in the board as its answers ooze and Olivia. I have been putting up very good numbers against jund lists with 3 or more oozes main.
    Posted in: Standard Archives
  • posted a message on [Primer] Jund
    Quote from MuhammedALee
    I'm wondering what to side in versus Esper Control. Usually the games I play against Esper are really close, grind out games. Would Jund Charm be fine for taking out multiple Lingering Souls? Also Slaughter Games for taking out Sphinx's Revelation? Is there anything else I'm missing?


    Depends on what's in your SB. Slaughter games is good. A pure control version or a gifts one? Liliana does alot of work in this MU. Board in additional hand disruption if you have it and GY hate if its the gifts version.
    Posted in: Modern Archives - Proven
  • posted a message on [General] Junk vs Junk+Red - Pros and cons of each?
    Quote from NINJAOFTERROR
    The reason the red version is better is in my opinion is it increases the speed at which you can see cards and also allows you access to much needed removal.Rolling Temblor,Faithless Looting,Olivia Voldaren,Zealous Conscripts, and Ancient Grudge are all cards which become available in the Four Color Version. While your mana base is more risky in this version it ultimately pays off in the value you gain from adding the fourth color.


    These are good cards in addition to:Dreadbore, pillar, bonfire, Rakdos Return, and slaughter games.
    Posted in: Standard Archives
  • posted a message on [Primer] Jund
    Quote from Willjcus
    Abrupt Decay is just flat out better than Maelstrom Pulse, and I can argue that all day.


    Except when Yuuya had a Leyline in front of his face. I agree A. Decay needs to be played but I think we should be running atleast a single pulse or two to answer leyline. In the main or sb of some sort. Yuuya could have won that tourny had he not been 100% cold to leyline.
    Posted in: Modern Archives - Proven
  • posted a message on [Single Card Discussion] Angel of Serenity
    Love her. Play 4 and never looked back. One of the best things you can do it T4 slam rites on Angel.
    Posted in: Standard Archives
  • posted a message on [Single Card Discussion] Slaughter Games
    Love it. Playing it x3 in SB. Its awesome against control, combo, and the mirror. It not being able to be counterspelled is also nice. Not much reason not to run it, imo.
    Posted in: Standard Archives
  • posted a message on [Primer] Jund
    Quote from Malice
    A few months ago i started felling like the meta game was shifting away from jund but it seems jund is still strong which makes me happy. Also has anyone tested blightning lately i dropped if for quite a while but seems with all the combo its been alot stronger


    Its still a bit weak to me. Most of the combo decks and even control you want the discard early. Storm and such can outright win on turn 3 at times and against control they usually counter it and you end up wasting your turn. I still think its to slow but if you do use it put it in your SB.
    Posted in: Modern Archives - Proven
  • posted a message on My vampire deck
    Nocturnus for sure. He's awesome.
    Posted in: Modern
  • posted a message on Crazy Claims
    Modern is bad because blue isn't number one.
    Every deck kills on turn 4 everytime.
    Jace is terrible, not powerful, and should be unbanned.
    Control is 100% dead and unplayable.
    Jund is unbeatable.
    Zoo was the boogey man but sucks now and is unplayable because nacatl got banned.
    Posted in: Modern
  • posted a message on Best 1 drops in Modern?
    Noncreature: Lightning Bolt

    Creature: I think I give the nod to Grim Lavamancer.
    Posted in: Modern
  • posted a message on [[Official]] Current Modern Ban List Discussion (12/2011 - 6/2012)
    Quote from nwong
    The point is, Jace is no more powerful than Bob. It's slower, but let's you not die to pings, assuming both stick. By the time you're fate sealing for the win, winning is just going through the motions. How is it different from Bob drawing cards and beating them down at the same time? .


    Bob can kill you, Jace can't.
    Bob dies to bolt, path, terminate, etc. Jace doesn't


    Quote from nwong
    I could also see finks and bolt being consistently better than Jace


    ....ugh... How often does a resolves bolt or/and finks win the game by themselves? Not nearly as much as a jace.

    Quote from nwong
    As a side note: why is it necessary to name 10 cards that are more powerful than Jace? I'd say 1 is enough. If Bob and Gifts are legal, there is no reason why Jace can't be in terms of power level.


    Nah, he needs to stay banned. Blue mages need to live with it instead of trying to relive past glory. I guess since bob is stronger than most of the ban list we should unban them too according to this logic.
    Posted in: Modern Archives
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