They both have their places. Where as the other Goyf often just feels like a 4/5 for 2 mana this guy has no cap and is not symmetrical with your opponents stuff. You have to work a little more for this one but the reward is there. His kicker costs are in good colors and he can honestly slot into a mono green deck that just runs bodies
Dare I say it, this is actually very good. Lot's of synergies with the sacrifice and cycling deserts, got green to get multiple land drops a turn, deserts already made tokens so it has token synergy.
I mean you wont see it at the CEDH table but it is very good and probably pretty economical top put together outside of probably wanting the normal costly green stuff.
Certainly like this card, as its not as crazy busted swingy as Tergrid, God of Fright tends to be with "wheel" effects, but the value is clearly in your favor, so they really want to remove her asap, but that comes at a cost.
Tergrid has no protections at all, so you can play her several times a game and get no benefit as someone nukes her for orbit whenever she hits the table. Ward discard 2 card is huge protection, and it also triggers her last ability if all they have to discard is something big. I actually think she this Sheoldred is substantially better if your goal is to win, where as Tergrid is more win more show offy. Both fit in each others lists nicely though.
Nogi is gonna be a big EDH player for sure. Might be worth the price of entry alone if they do not distribute a promo or something like that. Have the Gamenight cards ever received other printings?
Sailors' Bane seems much better than we are probably giving it credit for? Like how much better is Murktide in Legacy over this when this does not destroy your graveyard while doing it's thing? Ward 4 may as well be Hexproof.
I feel like any 2 mana card like this with such keyword soup HAS to be a target for constructed play somehow. I mean maybe boggles still does it better but Ward + Keywords makes me feel like he's sorta safe to voltron in legacy.
Shakedown heavy is surprisingly aggressive. I would have expected a 3 toughness from him, I think that card honestly may have some pioneer chops at that cost.
Pauper will probably find a way. That format plays CITP 2 color lifegain lands as well as evolving wilds and this is a new option for the colors it is in (unless it is a cycle?). May actually be better because it lets you run more basics and less naturally CITP lands, plus thinning.
It is getting to the point with legacy goblins where you basically every gobo combos off with every gobo you could include.
T2 Grief evoke, this guy kicked
They both have their places. Where as the other Goyf often just feels like a 4/5 for 2 mana this guy has no cap and is not symmetrical with your opponents stuff. You have to work a little more for this one but the reward is there. His kicker costs are in good colors and he can honestly slot into a mono green deck that just runs bodies
I mean you wont see it at the CEDH table but it is very good and probably pretty economical top put together outside of probably wanting the normal costly green stuff.
Tergrid has no protections at all, so you can play her several times a game and get no benefit as someone nukes her for orbit whenever she hits the table. Ward discard 2 card is huge protection, and it also triggers her last ability if all they have to discard is something big. I actually think she this Sheoldred is substantially better if your goal is to win, where as Tergrid is more win more show offy. Both fit in each others lists nicely though.