Quote from HardenedFair points. Perhaps I like it less than most because I like the format's various pings more than most.
Quote from pierrebaiLet me get this straight: it's good because it makes you unable to block when your opponent was tryign to lure so that he could alpha strike you?
It's good because if you're behind and being ripped by the siren, you avoid the effect once?
I'm still not understanding the interest the card has. I still haven't read anyone explain away why I don't like it: that you need an untapped, capable of tapping guy for it to do anything at all. You only get tempo by not using a creature as an attacker, so you either untempo'ed yourself or were already losing. Will you keep a guy back just to play this if you're ahead?
Basically, helix is card that, if your losing, you'll be losing a slightly bit less for a turn. I suppose voltrons will dominate enough that it will still be playable nonetheless.
Quote from SemanticsThis is a good point. Helix might not be as good as Voyage's End in a vacuum, but it stones an otherwise fine removal spell AND provides tempo. Also, bounce becomes a lot better now that we're getting one fewer pack of Lightning Strikes and are replacing them with Fall of the Hammer.
Quote from jhneohLol ok, Grab the Reins is still better. Perhaps I should have said "creature bomb".
Oxidda Scrapmelter is the only other uncommon creature in recent memory that comes close.
Quote from urafeverThe card is honestly kind of slow for the format at this point. There's a decent amount of enchantment removal, as well as cards like beetleform mage that just don't care if you're making a horde of tokens.
Quote from bateleurAssemble the Legion
In Rotisserie there's a very low density of cards capable of removing it. It's certainly slow, but I'm guessing the format as a whole would be slow enough for it to trump most things.
(If Assemble is indeed too slow then my choice would be Teleportal.)
I don't like Mortars as a pick. It's hugely powerful in theory, but Red's a weak control colour in DGR and you're only going to draw the Mortars slightly over one game in three.