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  • posted a message on Pathos of the Exile (1-mana black removal)
    Pathos Of Exile B
    Instant
    Exile target creature. If a creature is exiled in this way sacrifice a land.
    Posted in: Custom Card Creation
  • posted a message on Karifell, Hunter-Sovereign (RG Planeswalker)
    For some reason I just don't like it. Doesn't feel right. Making an emblem on a plus is so rare. When that has happened the second was a minus. Also ultimate the turn you play it. While probably won't be that good considering the CC. Just doesn't feel good.
    Maybe the emblem could effect only dogs or something. Idk.
    Posted in: Custom Card Creation
  • posted a message on A Pirate Legend
    I don't like the investigate, and treasure tokens creation on one card. Just too often it creates issues. Like remembering what is what and all that fun. Usually a set deals with one type of counters and one type of tokens for this very reason. It is flavorful however,
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    I've seen Appetition appearing more and more often. It looks like the real deal. I'd suggest upping that to 3 or maybe a full set.
    Posted in: Deck Creation (Modern)
  • posted a message on Pathos of the Exile (1-mana black removal)
    Looks fine. I like that's it's cheap removal kinda like push and path but has a steep downside. Can't be played super early.
    Posted in: Custom Card Creation
  • posted a message on Long Live the King
    I like them. Seems a bit underpowered in comparison to the current power level of cards. But it does give white a good conditional draw that it severely needs.
    Maybe pump him up to a 3/4 or 2/5? I just keep comparing him to Leonin Abunas. And that isn't legendary with a potentially more powerful ability. Or you could give him the ability to other creatures you control to be able to block 1 additional creature.
    Posted in: Custom Card Creation
  • posted a message on Rummage
    Dredge is fine. You guys are worried about nothing. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
    Posted in: Custom Card Creation
  • posted a message on Rummage
    Should have an "if" clause so it doesn't cantrip when hellbent.

    Dang. That's why I was liking it. Lol. I'd take that effect.
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    You don't really use your graveyard. Wouldn't Relic be better than Lantern? That way you can exile the grave and draw the card. Lantern gets 1 card for sure, but then doesn't allow you to do both. Also if goyf is a concern the relic always makes him tiny.
    Posted in: Deck Creation (Modern)
  • posted a message on Vehicles with alternate crew costs
    Part of the reason why the elemental isn't over powered is because the exiled cards don't power up all elementals. That is part of why I suggested putting the fuel into the graveyard.
    Also there was a brief period of time where elemental was being looked at and played well. The creation of Fatal Push was the nail in the coffin for it.
    The main plan was to turn 1 play Elemental. Then turn 2 you have Shoal backup if needed and cast the cipher spell that taps or untaps 2 permanents. You want to untap your two lands. Cast another one and tap a blocker or untap your lands or whatever. Cipher both on to the elemental. Then when you attack, unblocked due to them having no choice you exile both copies. Now you have a 5/5 they have troubles dealing with. Too much effort to just get blown out by more better removal
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    Yes, nice game buddy. I was so excited to finally get to see the moth-captain combo. Dang opponent stopped it from happening though. So rude!
    Uro... Have you considered a few SB cards to fight him off? One of my favorites is Apostle of Purifying Light. This is a great SB at the moment. Fights the Shadow and Scourge decks. Fights any mainly black deck like the one you just faced. Is targeted and repeated graveyard removal for Goyfs, Uro, Ooze, etc. Can do work in some matchups that you wouldn't expect. Like against storm. Turns off the Eot Gifts as you can just exile key cards from the graveyard... Like the card that gives flashback to everything.
    Edit: Have you gotten to get a Moth, Captain, and Prince on the field yet? Pretty much shuts down the opponent from casting spells for like 4 turns. Lol
    Posted in: Deck Creation (Modern)
  • posted a message on Mono White Riddle of Steel
    Sounds like a good card for your deck. Also feels like it's a possible good card that has been forgotten about.
    Posted in: Deck Creation (Modern)
  • posted a message on Vehicles with alternate crew costs
    I like the concept and always wondered why they didn't do this also. Heart shouldn't be the only one. I like how you have them balanced for the most part. The easiest to do, removing counters, costs more and isn't really THAT impressive.
    Flavor wise the spell one is a little lacking. Maybe you put the fuel into your graveyard as a cost for the pump? I mean typically fuel is used up once a vehicle is activated.
    Posted in: Custom Card Creation
  • posted a message on Empowering spells
    Here are the common Empower cards.
    Escape the Tomb B
    Sorcery
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Put the top creature card from your graveyard to your hand.
    1-2: Return target creature card from your graveyard to your hand.
    3: Return up to 2 creature cards from your graveyard to you hand.

    Binding Flash 1U
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Tap target creature.
    1: Tap up to 2 target creatures.
    2: Tap up to 2 target creatures and they don't untap during their controller's untap step.

    Make Way R
    Sorcery
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Target creature without flying cannot block this turn.
    1-2: Up to 2 target creatures without flying cannot block this turn.
    3: Creatures you control cannot be blocked this turn except by creatures with flying.

    Celestial Serenity W
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Target creature you control phases out.
    1: Exile target creature you control. Return it to the battlefield at end of the turn.
    2: Exile target creature you control then return it to the battlefield untapped.

    Sylvan Demolition 1G
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Destroy target artifact.
    1-2: Destroy target artifact or enchantment.
    3: Target artifact or enchantment loses indestructible then is destroyed.
    Posted in: Custom Card Creation
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Remorseful Cleric is cool in the SB, but I wonder if that 2/1 that has protection from black that exiles cards slowly from the graveyard may be a bit better in this current meta. Apostle of Purifying Light. Found it. Lol
    Also maybe make 1 or 2 of the planes into a Castle for a Mana sink and potentially make blockers. Angel of Destiny is cool and all, but probably too cute. I'd swap that out asap.
    Last thing is if you have some under performing cards in the SB I am a big fan of another Ghost Quarter in there to fight the new bleacher/spy decks.
    Posted in: Control
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