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  • posted a message on Pulse of Spring
    I'm lost on how y'all can say this is fine. Turn 2 play this. Turn 3 you have 6 Mana. It's like storms wet dream.
    Posted in: Custom Card Creation
  • posted a message on Mascot Exhibition and then some
    I don't believe those are displayed in Strixhaven.
    Posted in: Custom Card Creation
  • posted a message on Hot Air
    While what you said about Boros is true the ability is VERY lorehold.
    Posted in: Custom Card Creation
  • posted a message on Pulse of Spring
    Looks like a build around card that would probably be busted. Storm could easily kill next turn for instance.
    Posted in: Custom Card Creation
  • posted a message on Mascot Exhibition and then some
    That's what the card should have been. Rather we get like 3 of the 5. Lol
    Posted in: Custom Card Creation
  • posted a message on Deep Sea
    Thank you. I am happy to help.
    Posted in: Custom Card Creation
  • posted a message on Hot Air
    Here. I fixed it. 😂😝

    Hot Air W
    Sorcery
    Madness R
    Hot Air may only be cast from your graveyard or from exile.
    Put Hot Air into your hand as it resolves.
    Posted in: Custom Card Creation
  • posted a message on Hot Air
    While I do see your points Alpha I still feel that you missed the point. Me naming those cards was not talking about this cards color and effect. That part was directly in relation to the iconic flashback cards argument. This card would work very well as a Loxodon Smiter effect (in white) as well as Pure Intentions and Mangara's Blessing. While not necessarily good against Therapy, IoK, or Thoughtseize effects it is good against Mind Rot, Raven's Crime, Lily, etc.
    The argument about a particular Red legend doesn't persuade me because that card and the other version is just meant for story line purposes. Squee is basically immortal and both show it in slightly different ways. That rare legend doesn't showcase red being able to do this effect. The closest card is Guerilla Tactics. But it's just cast (basically) when discarded. White has a history of if this gets discarded do x. Green does as well but it's also a cast when discarded.
    I will end my attempt there. If y'all don't see what I'm saying then I concede my point.
    (Yes I know they are not cast I mean the effect is like casting them.)
    Posted in: Custom Card Creation
  • posted a message on Deep Sea
    Hydrothermal Vent Field - Looks fineish. Most effects like this the land produces colorless. This is a little pushed but most likely okay since it's the worst creature types.

    Cold Seeps - This also feels like it should produce colorless. Otherwise there is almost no cost to running it. It's effectively a better Eldrazi Temple.

    Deep-Sea Trench - Same issue as all the above. The cost on the second ability needs blue in the cost. Probably double blue.

    Vent Worm - Even at it's low power level it still should cost more. A 1 drop that effective can put 3 power on the board if not more.... Not reasonable. Should cost 3.

    Microbial Spire - This feels like it's actually correct.

    Olantin, Lost City - This also feels correct... Ish. It's like the Devotion land but limited so can make colored Mana. Kinda okay.

    Thassa's Secret Abyss - I feel like it should cost 1 or 2 more mana. It's very powerful in just being able to put 2/2s into play every upkeep. The last effect needs some kind of limiting factor. Only during your upkeep or something of that nature. In response to you pushing my fish I'll put a Simic Sky Swallower into play. Feels bad.

    Posted in: Custom Card Creation
  • posted a message on archamge's charm friends
    White charms first mode looks too strong. I'd make it 2 tokens instead
    Posted in: Custom Card Creation
  • posted a message on Mascot Exhibition and then some
    I can't read it. Maybe type it for those that can't view those.
    Posted in: Custom Card Creation
  • posted a message on Hot Air
    If y'all don't mind the constant insults really are not needed.
    As for the response to my post. Yes red has had mostly the more iconic flashback cards, but that should not be a build around. Especially since that has mostly just been pure coincidence. The best flashback enabler is in blue. Just happened to be the case. Second best one is red. Doesn't mean when you design a card to make it Izzet.
    The cards designed here should be about the cards and not based off of random chance.
    Last point is it's all a matter of perspective. For the first run if flashback cards green was actually the iconic color with blue filling right behind it. Roar if the Wurm, Call of the Herd bring the main ones in green and Blue had Deep Analysis. So who knows what color will have the most iconic flashback cards in the next 15 years.
    Edit: one last point. Again about it being all perspective. Because the top two most powerful game winning flashback cards are both not red. They are black. Dread return Cabal Therapy. It just so happens that they see less play from not being in the modern card pool. But if legacy is any form if measurement then they are basically the only two played. Unless lava dart has picked up in number. But yeah just showing again that it's all perspective and designing a card based off of a narrow view is really bad.
    All this said to say I personally feel this should be white. As it does fight discard. Not targeted discard like you meantioned, but it's good vs Lily ( just like both cards you pointed out, and it is good against mind rot effects.
    Posted in: Custom Card Creation
  • posted a message on Where do we go from here? Modern Boros Prison.
    I had the same opinion. Not adding green though. Just trying to figure out how to make it work. Pretty much a bad time for this deck with all the creatures running around and whatnot. Beat I came up with was to play Boros Signet and a few more sweepers. Put oust in the SB.
    Posted in: Modern
  • posted a message on Hot Air
    I agree with Alpha on most points. It isn't too powerful and it does work as intended. Wild Mongrel isn't even a powerful card anymore. I don't understand why this is even really bring discussed. It gets better, but still likely not playable. The one with reach is better in formats that would want this effect. Can block Delver.
    The real power level comes from lootings. Especially the Faithless variety. It basically turns it into a delayed Divination. That also isn't too powerful.
    My gripe with the card is that it's red. I get the name of the card makes it red.... Or blue, but the effect is clearly white. Being a mechanic that helps you against discard us already in the white color pie. Which is where this would probably shine. They had something in Kamagawa block I believe it was. Found it Pure Intentions.
    Plus it's basically a do nothing spell. White does that the best. It's a meme at this point but kinda true.
    The only part I disagree with Alpha on is that they wouldn't print this card into standard. I'd mostly just point at One with Nothing . They have printed some hot garbage in the past. This just fits the bill for a powerful effect that could see a rare printing.
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    Could play that, but erase may just be better. Reason I say that is you can make it look like you didn't use your Mana efficiently. The more you leave open the more obvious it is.
    Just exiling one Helod is typically good enough. You are an aggro deck so they don't exactly have time to dig. Yes some games they will have multiples but how often do you lose because you have to spend your whole turn holding up 2 Mana instead of half that amount?
    Posted in: Deck Creation (Modern)
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