- megatog201
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Member for 14 years
Last active Fri, Aug, 4 2023 11:06:20
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Aug 17, 2014megatog201 posted a message on Standard Quick Hits: M15 Game-ChangersYeah. Sorry man. I don't know your knowledge of the game but shocks are far better than pain lands.Posted in: Articles
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpHumm something tells me that banding is going to be #1. Just on a different listPosted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpI also enjoyed the read. But I think you did a few things wrong. #1 equip should be endurance A+. They will probably always have equips in every set or block and there is no way they will ever run out of ideas for the keyword. #2 Banding should have been #1. I mean come on man.Posted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #9Yep yep. Splice was cool. But sucked to link it to a rather weak group of cards.Posted in: Improbable Things
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Removal heavy decks will just lose in the up coming months. People will use it sb with swords. Mid game cast this guy then equip with whatever sword screws them the best. Next turn attack, play your bomb and equip to them. No way out. But other then those reading this, it will have to be taught to them the hard way. Beating them with it. Then of course they will act like they are so good because they can win games with it also. LOL gotta love the noobs.
In case I lost you. Say you are playing against rock. Game one goes however it's going to. Game 2 you sb this guy and sword of screw rock. Play sword. Next turn cast this guy. Now they can't respond. Equip sword. Next turn attack them and play whatever bomb you like. Suntitan works nice. Equip sword to titan. Did you see what happened there? No chance to stop you. Now you have an 8/8 titan with pro green pro black. What are they going to do? Kill abolisher? Damage is already done. No outs. No chance. No matter what.
Yes it does. The point of it is to stop instant speed things, and it'll save your 2/2 guy from combat damage as well as saving your 4/4 angel.
I really like it with phy reclaim. Get use out of it plus get more use out of it in a few or even next turn.
Fuel should be something else. I don't know what but there has to be a better counter.
spirit is a fine card to use here. Good against thrun. He is the anti your deck. So a creature that can block him forever is nice. And it makes all creature removal dead. I'm thinking of using him myself.
Could use more snapmage though. Flash is amazing. Him plus the fact that a full ¼ of your deck is counters means you will always have a target.
What's better then a self recurring 5/6 flier? Answer is a 5/6 self recurring flier that you can tutor for. Helps with putting trash in the yard also.
I'm not sure if you have a point. I said it was 8 cards. Could have been up to 9 on the draw. Actually possible to have up to 10.
How good is a situational God hand?