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  • posted a message on Grand Abolisher question
    Sleeper of the set. Price is directly equel to how good ww is. Use it as a silence when you are about to play your bomb or combo. They either counter it or let your combo or bomb hit. Plus it is a 2/2 for 2. That is not too bad. Played early it can stop counter decks cold.
    Removal heavy decks will just lose in the up coming months. People will use it sb with swords. Mid game cast this guy then equip with whatever sword screws them the best. Next turn attack, play your bomb and equip to them. No way out. But other then those reading this, it will have to be taught to them the hard way. Beating them with it. Then of course they will act like they are so good because they can win games with it also. LOL gotta love the noobs.
    In case I lost you. Say you are playing against rock. Game one goes however it's going to. Game 2 you sb this guy and sword of screw rock. Play sword. Next turn cast this guy. Now they can't respond. Equip sword. Next turn attack them and play whatever bomb you like. Suntitan works nice. Equip sword to titan. Did you see what happened there? No chance to stop you. Now you have an 8/8 titan with pro green pro black. What are they going to do? Kill abolisher? Damage is already done. No outs. No chance. No matter what.
    Posted in: Standard Archives
  • posted a message on An Angel's Wings - Deck Design Challenge
    Quote from Symphox
    I think I am confused about how Sundial works. If you summoned Geist on turn 4; or any turn for that matter; with out abolisher on the field, and someone decided to counter it, wouldn't using the sundial exile Geist as well?

    Yes it does. The point of it is to stop instant speed things, and it'll save your 2/2 guy from combat damage as well as saving your 4/4 angel.
    Posted in: Standard Archives
  • posted a message on [SCD] Past in Flames = Yawmoth's Will?
    Is pyroclasm even in standard? Slag should be main board. States and next couple fnms are going to be aggro heavy. Its the nature of the beast. People try to make new decks (look at us) and others will try to take advantage of that by attacking fast. When the Meta gets defined then its time to move it to the board.
    Posted in: Standard Archives
  • posted a message on An Angel's Wings - Deck Design Challenge
    All you need is sundial and your all finished. That way even if they block you keep your angel. Or if they don't then use it after damage.
    Posted in: Standard Archives
  • posted a message on An Angel's Wings - Deck Design Challenge
    Makes it so you don't Get 2 for 1ed. Its great in an aura type deck.
    Posted in: Standard Archives
  • posted a message on [SCD] Past in Flames = Yawmoth's Will?
    Quote from Lambent Cactus
    It can be slow to get going, and sometimes you are getting lots of value but only in little pieces, while your opponent is busy doing something broken. That makes the deck moderately hard to play - I think you'll see more Burning Vengeance as people figure it out (I won't pretend i have all the answers!), just like it took a while for pod decks to really take off.


    I really like it with phy reclaim. Get use out of it plus get more use out of it in a few or even next turn.
    Posted in: Standard Archives
  • posted a message on [SCD] Past in Flames = Yawmoth's Will?
    I'm not sure what is going on with this card. Is everyone being quiet because this is the secret tech for states or are we under valuing this card. The deck looks really strong. Snap mage trading with guys and morbid axing people in the face looks great. 7 to the dome finishes games really quickly. Ponder and probes become shocks with CA. Etc.
    Posted in: Standard Archives
  • posted a message on [[Official]] G/x Birthing Pod
    Pretty sure it ugx pod. Blue for 2 mana clone and ponders and titan. Green is for slime pod birds and titan if you like. Then the next color is your choice. White offers titan and hero. Black offers skinrender and arena guy.
    Posted in: Standard Archives
  • posted a message on Blue Lantern (Mono Blue Control)
    Your card draw looks a bit weak. Steady is in no way better than ponder. Yeah it proliferates, but you will lose games because it wont let you get the card you need. Plus it lets you keep hands that possibly wouldn't work but getting to that land early to cast dissapate or something matters.
    Fuel should be something else. I don't know what but there has to be a better counter.
    spirit is a fine card to use here. Good against thrun. He is the anti your deck. So a creature that can block him forever is nice. And it makes all creature removal dead. I'm thinking of using him myself.
    Could use more snapmage though. Flash is amazing. Him plus the fact that a full ¼ of your deck is counters means you will always have a target.
    Posted in: Standard Archives
  • posted a message on U/G Gravedump
    Looks like its super pod to the rescue!
    What's better then a self recurring 5/6 flier? Answer is a 5/6 self recurring flier that you can tutor for. Helps with putting trash in the yard also.
    Posted in: Standard Archives
  • posted a message on The best turn 1 turn 2 turn 3 play in standard?
    Quote from IzzGuildmage
    Consistent of 8-card opening draws, apparently Rolleyes

    I'm not sure if you have a point. I said it was 8 cards. Could have been up to 9 on the draw. Actually possible to have up to 10.
    Posted in: Standard Archives
  • posted a message on The best turn 1 turn 2 turn 3 play in standard?
    2 chancellor of the tangle, lotus cobra, fetchland, lotus cobra, sac land for 4 mana cast explore play fetch land play primal titan, get 2 fetch lands and play a garruk. Then untapped the fetch lands and play frost titan, tap down the mountain since clearly they attacked with a goblin guide turn 1.
    How good is a situational God hand?
    Posted in: Standard Archives
  • posted a message on Phyrexian Unlife (W/B/G)
    All over the place. Add copies of your best cards and take out the not so good stuff.
    Posted in: Standard Archives
  • posted a message on [Official][Developing Competitive] GeoPlunge Red
    Masticore trumps both though. Direct damage by the 4s. Your deck already works on a weird disadvantage thing. Both it and hero deal 8 on the next turn. Masticore can out race inferno Titan. The cards that made it suck are now gone. Well most of them anyways. Still have dismember and doomblade around. But VAL and hawks are no more. His abilities will start to shine.
    Posted in: Standard Archives
  • posted a message on [Developing / Mini-Primer] Esper (WUB) - Heartless Summoning
    Yeah, your deck looks good and could possibly be the best solar flare deck list so far, but it is solar flare so no reason to not put it there.
    Posted in: Standard Archives
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