2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Standard GMAD #1- Necrotic Ooze
    Quote from yarpus
    Vote to remove: Myr Propagator, Grave Titan, Argent Sphinx, Vector Asp.

    Instead of Vector Asp you could easily use Souleater's team.


    That seems fairly odd. Why wouldn't you want to use asp with the souleaters? That would function as an alt win.
    Posted in: Standard Archives
  • posted a message on For Lulz - Mimic Soul Sister Sojourner Pod
    I don't like your odds of podding into a relic or priest. You only have birds in that slot. 2 elves would help some.
    Posted in: Standard Archives
  • posted a message on Standard GMAD #1- Necrotic Ooze
    Not sure if I missed that we can only vote down 1 card or more than 1. Vote is to remove the asps. Next if it sparkles, I would say the Sphinx is no longer a good idea since we can't really support it.
    Lastly if it sparkles, I would say no fetch lands since by the time this deck is done they won't be here. Why waste time even suggesting them?
    Posted in: Standard Archives
  • posted a message on Standard GMAD #1- Necrotic Ooze
    Guess the next logical card to come in would be grave Titan. Say a 2 of. In case someone wants wurms.
    Posted in: Standard Archives
  • posted a message on Molten-Tail Masticore.. Better when INN is out?!
    Masticor is playable now that we don't have 4/4 vig lifelink guys coming down on turn 3 any more. People judged him back in the day and just never looked back at it. The environment has changed a lot and is about to change again.
    Posted in: New Card Discussion
  • posted a message on [Let's Discuss] Mirror-Mad Phantasm
    Nice list. Maybe a one or two of frost Titan? Need to sac that mirror mad guy. Also helps lock them out of a color to possibly prevent removal or counters.
    Posted in: New Card Discussion
  • posted a message on [Lets Discuss] Endless Ranks of the Dead
    This card seems good if you combo it with that 4/2 zombie that mills them. Looks like you hit with him make a Guy or 2. On upkeep get another. Swing with all that you can and get a lot more dudes. Upkeep you yet a lot more guys and basically win from that point.
    Another option is to just cas it when you safely can and wait. Later in the game resolve an army. You get 13 now and 6 more on upkeep. You can pretty much do what you please at that point. Attack, chump like a champ and just win.
    Posted in: New Card Discussion
  • posted a message on [ISD Standard] Mirror Pod
    Why not run stitched Drake in here also? Boneyard wurm would like a few spots also. Probably not together but either or approach could be strong. Either as a 2 or 3 of.
    Posted in: New Card Discussion
  • posted a message on How does Mono Green deal with U or B control?
    Quote from Sigma-X
    that's 9 cards on turn 2, must have been nice (or an exaggeration).


    Really? I don't recall saying I had 6 cards left in hand. How many cards do you typically have on turn 2 while on the draw? 9 right? Up 12 in the current standard btw. I am also not saying it is a typical hand either. Did I mull it away? Would you? LOL. I've only had that open like 3 times with about 1000 games of playtest. I mean how often will you get 2 of both a 3 of and a 4 of in your deck? Rare, but trust me when I say you keep those hands.
    Posted in: Standard Archives
  • posted a message on On Innistrad's power level
    Well I'm trying to keep up with you guys in this conversation but its really hard to. Why are some saying the power level is going down? You do realize the set gives us 4 ancestral recalls. Gives goyf 2.0. Allows us to flashback those ancestral recalls. Has a guy that can fill the graveyard faster then any dredge creature ever could and has evasion. A land that can break any stalemate. A land that does what a planeswalker use to. A drazi sized guy with trample that basically levels up at instant speed. A sorcery that rivals tooth and nail, but this one has Flashback. The new eternal witness is here people, but don't worry this one has flash, BUT to make it fair they made it cost one less. Really?

    So far this set is looking too powerful.

    Did I just see a wind Drake that can transform into a juzam? Jesus! Wait. It can turn back into a Drake to hit better with swords? Typo I guess.


    Most sets have what 15 - 20 actually playable cards. This set is already there with less then half spoiled.
    Posted in: New Card Discussion
  • posted a message on [Let's Discuss] Mirror-Mad Phantasm
    Ill be going the pod masty route soon. Adding in ooze for consistency's sake. Lab Guy to win the game. Looks fine to me. Boneyard wurm looks very strong also. Flashback mage as a 4 of to turn my birds into ancestral recalls. Deck looks so strong. Probably going to states with that exact build. All I'm looking for now is a good raise dead effect. If the get 2 guys back black card is the best I can get then it'll have to do.
    Posted in: New Card Discussion
  • posted a message on Moonmist
    No they will not transform back. Moonmist says to transform all humans not transform all warewolves. It is no longer human so mist cannot transform it. Get it Smile
    Posted in: Rumored Card Rulings
  • posted a message on Out of decks....
    Sb extraction if there is still room.
    Posted in: Standard Archives
  • posted a message on How does Mono Green deal with U or B control?
    I think that is the best swap for cobra, but not even ⅛ as good. You can't imagine how powerful a turn 1 cobra is in standard. Its basically the iggest threat in the deck. He allows turn 2 garruk, or thrun. Only one game I had double cobra turn 1, which then turned into turn 2 Titan, making 4 mana and playing garruk, untapping the lands then fetched with them for thrun. Just for the record its 2 2/1s, 6/6 trample, 4/4, and a planeswalker about to go ultimate.
    Posted in: Standard Archives
  • posted a message on How does Mono Green deal with U or B control?
    Yeah. Looks like your version is going to be rotating soon. However there are some changes that can be made and it easily keeps on going. I'm sure if you enjoy it then you will still be OK after rotation. The biggest loose I see is cobra. That Guy makes it so explosive. 3rd turn wins every now and then with 4th and 5th turns being common.
    Posted in: Standard Archives
  • To post a comment, please or register a new account.