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  • posted a message on [Primer] Mono-Green
    I don't know how much of these pages you have read but if you want a red feel then you have to try chancellor of the tangle. Swinging on turn 2 with a 4/4 trampler or getting a turn ² garruk is awesome. Just feels red to me. I prefer garruks companion over skinshifter though. 2 life +2/+2 saves from bolts.
    Posted in: Standard Archives
  • posted a message on [Primer] Mono-Green
    Nice build, but needs beast in. Crucial in VAL and twin, also acceptable to break a pod or vat with it aswell. Edges are still required also. Random mana screw or bomb a VAL.
    Posted in: Standard Archives
  • posted a message on [Primer] Mono-Green
    [QUOTE=delgar;/comments/3140550]Hello what are you thinking about this ?

    Lands 24

    24x Forest

    Creatures 18

    4x Dungrove Elder
    4x Birds of paradise
    4x Solemn Simulacrum
    2x Thrun, the last troll
    1x Primeval titan
    1x Acidic slime
    1x Llanowar Elves

    Spells 16

    4x Beast within
    4x Green suns zenith
    4x Rampant growth
    3x Overrun
    2x Strata scythe
    2x Garruk, Primal Hunter

    And what are you thinking what is better, 2x Overrun and 2x Primeval titan, or 3x Overrun and 1x Primevla titan[/quote ]


    Since you are running that equipment then I would suggest playing stampede over overrun. Also robot is a good card but not really great in this deck. Near the top of your curve should not sit a 2/2. Slime is the exception because it gives you a chance against VAL.
    Posted in: Standard Archives
  • posted a message on How does Mono Green deal with U or B control?
    Quote from DualReaver
    It's best not to play Mono Green, man. It sucks and is pretty much useless against everything.

    You must not be up to date. Mono green is a house right now. I'm over 50% in all my match ups. A lot of that is player skill but the deck performs very well. Black control is ruff though. They can attack our hands which makes it a lot more complicated.
    I also suggest g wave for this mu. It has the unique ability to just flat out win when they lack sweepers. Also beats them if black sun is the only sweeper. B skull helps here a lot also.
    Posted in: Standard Archives
  • posted a message on gRIFFINZ0r
    Yea brave over stave off. Remember when fortify was good? Use that new white instant and the 2/1 for 1 white mana. Adaptive should be a 4 of also. Just make it ww and add in a few griffins and adaptives basically.
    Posted in: Standard Archives
  • posted a message on How does Mono Green deal with U or B control?
    If he uses removal then vines of vastwood I think would be nice. Also maybe autumns veil could help you.
    Posted in: Standard Archives
  • posted a message on currently 9-1
    I love it when back to back replies are the exact opposite of each other. Too much ramp, add ramp and take out action cards. Sorry. Just pointing out how funny that is.
    As for the deck. Since you are running green sun then I would suggest a few other targets. 1 of baloth looks good. Randomly wins you games that yiu needed 1 more turn to win. Thrun because he is so hard to deal with. Only 2 cards in standard actually answer him. A green titan or 3 would help the deck out alot.
    Posted in: Standard Archives
  • posted a message on Goblin Jihad needs budget friendly help!
    Take out redirect and find room for the red pw, bolt, strobe, chiefs. All will improve the deck. Strobe let's you see if they have a sweeper or not. Good to know stuff. Chief let's you haste attack. Red pw let's you copy gg or bolts. Bolts win games.
    Posted in: Standard Archives
  • posted a message on [Primer] Mono-Green
    Hydra looks to be a no no. It makes you over extend. Maybe something else there. I'll spare you the usual suggestion of chancellor and instead suggest a little guy for the added pressure. Garruk's companion is pretty decent. Ups your 2 mana spot some which adds to your tempo. Yes it dies easy but it also can kill alot of things.
    Beastial looks like a possible include for wrath control type decks. Target removal is about useless also. Looks like either this or thrun would be a great follow up to a sweeper.
    Posted in: Standard Archives
  • posted a message on Melira's Immortality
    Not a fan of the needing 4 card combo with almost no draw or ways to protect it. Could use leak and cancel to cover that. Needs ponder too locate the sets
    Posted in: Standard Archives
  • posted a message on Street Kred
    Lavamancer md maybe. In place of the bears?? Looks good but I don't think you have enough blue sources.
    Posted in: Standard Archives
  • posted a message on currently 9-1
    Crazy thought. Chancellor of the tangle? Not sure how it would work out in a non aggro deck though. Looks like turn 1 battlement turn 2 battlement turn 3 karn would be about the most amazing thing ever. Restart game turn 5 with it and a prime time in play?
    Posted in: Standard Archives
  • posted a message on [Primer] Mono-Green
    You have 25 colorless cards but only 3 worth getting you mean. So no strings is not worth it. The leads should be something else. Only 24 guys means you will only hit for 1 to 3 guys. 2 on average. Odds are pretty good that storage 1 would be a management guy so it's looking pretty bad.
    I have to strongly suggest you try the cobra fauna and chancellor combo. It's amazingly strong. 3rd turn wins become alot more likely. If you can't afford cobras then that is fine but do go 4 fauna and 3 or 4 chancellors. Vines also make this deck incredible.
    Posted in: Standard Archives
  • posted a message on Bloodthirst Prolif vs Liege of the Tangle?
    Cool little blood deck. Need to drop the engines and urns though. They cost too much or are useless to your plan. You want to kill people not wait turn after turn to gain a few life. Your engines should be a bomb. Grave Titan fills that role pretty well. Also needs bolt since it's a great thirst enabler. Soul should be slinger. He is just better in here. Your not running any pump so being able to block is important. Also you can't always attack. Stormy may get vialed into play or something crazy like that. But you can still get that last few damage with taps.
    Put in juzam. He is good and gets Titan sized off of a single proliferate. Speaking of proliferates you could probable make use of that new planeswalker chick. Free bloodthirsty and copies bolts charges and afflictions. Looks good to me. Her final is pretty good at clearing the way for your guys to.
    I also would suggest duels in here. Play 8 or so to enable non color screw. It's a great ability. Wins games you would normally lose if you didn't have it.
    Posted in: Standard Archives
  • posted a message on Rate this Deck
    It's the wrong sword for this deck. Go with either other one instead. You can't abuse the untappinginstalling of your lands and the discard effect is meh. Your better off gaining life or making blocker. Wap is better with crusader because just casting him and sword is enough to win games. Protection from red white green black with double strike and gains an average of 8 to 10 life per swing is good. That's not even counting that he deals 8 damage and sudden impacts them twice. Two swings is often game.
    Posted in: Standard Archives
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