I see this being ridiculous in a correctly constructed
It'd be right at home in my weird casual Izzet/Prowess deck with Curse of Inertia and Hidden Strings, for example.
or deck. It's a Kitchen Table MVP.- megatog201
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TerminusEdge posted a message on Jace, Wanderer of SecretsCan this be not-Jace? I think Jace has already hogged enough of the design space for blue planeswalkers.Posted in: Custom Card Creation
As for your abilities:
+1: Until your next draw step, creatures gain "This creature doesn't untap during its controller's untap step." and "At the beginning of your upkeep, you may pay 1. If you do, untap this creature."
-X: Scry X, then draw a card.
-8: You get an emblem with "Whenever you would draw a card, you may instead search your library for a card and put it into your hand. Then shuffle your library."
I feel like Archmage Ascension would be a really cool emblem for a blue walker to give off its ultimate. -
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Lukifell posted a message on TWoo's Black Tide ComboSearing SpearPosted in: Standard Archives
Instant, 1R
"Deal three damage to target creature or player. If your opponent is playing this Travis Woo pile, win the game instead." -
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XaosII posted a message on 1CMC Immortal Servitude (Human Battallion)Mentor of the Meek he's talking about i think. Only works when a human ETBs though.Posted in: Standard Archives -
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Ashk'rya posted a message on [Developing] Simic DefianceWell it doesnt actively try to winmor lol, but its happens. I think winmor is fine if the deck isnt designed for it. This deck, the synergies is what makes it winmor, but taking away the synergies to make it winles seems...dur. Lol what do you suggest? I know you have a great mind for the more competitive side of standard. What should be changed? A dash of control? That was my sb plan, to remove defiance and put in counters.Posted in: Standard Archives - To post a comment, please login or register a new account.
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4 Doomed Traveler
2 Hunted Witness
4 Stitcher's Supplier
4 Viscera Seer
4 Blood Artist
4 Cruel Celebrant
4 Priest of Forgotten Gods
3 Thalia, Guardian of Thraben
4 Tidehollow Sculler
4 Concealed Courtyard
1 Godless Shrine
4 Isolated Chapel
5 Plains
5 Swanp
3 Burrenton Forge-Tender
2 Tragic Slip
3 Cabal Therapist
2 Tocatli Honor Guard
1 Athreos, God of Passage
4 Leonin Relic-Warder
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The Winged Words and Favorable Winds are so circumstantial that they would be better just being something else. I get the magical christmas land where you have 2 of them out and make a lot of 3/3s. But this style deck wins by achieving inevitably. Think about the games you lost because you drew Favorable Winds but didn't have a flier. Invocation is also not very good here. That makes 7 slots. Sprite Dragon should take the spot of 3 of them. 4 slots could be Monasteries Swiftspear. It's one of the best creatures in modern.
I'd take out an island and a mountain for 2 Reflecting Pool.
That's about all the changes I'd make right now. Then I'd look and see what's performing and what isn't to make changes from there.
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Batwing Fumes 1B
Sorcery - Brew
Each opponent sacrifices a creature.
You may pay an additional 1B as you cast Batwing Fumes. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Batwing Fumes.
Devilblood Olio 2R
Sorcery - Brew
Create 2 1/1 devil creature tokens with menace.
You may pay an additional 1R as you cast Devilblood Olio. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Devilblood Olio. This pretty much gets the desired effects. BUT it can get better and also allow more powerful spells if you change it up. Right now with my current design you don't want to make powerful brews since for just 2 Mana you can get the effect copied. So a better way should be....
Batwing Fumes 1B
Sorcery - Brew
Each opponent sacrifices a creature.
When you cast an instant or sorcery card with Brew you may pay an additional 1B as you cast it. If you do exile Batwing Fumes from your graveyard then add Batwing Fume's effect to that spell.
The reason you would want to go this route is because you could have a spell such as
Bearcaller's Sarumit 3GGG
Instant - Brew
Put 4 2/2 bear creature tokens onto the battlefield.
You may pay an additional 1G as you cast Bearcaller's Sarumit. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Bearcaller's Sarumit.
While that effect isn't broken imagine if you cast a cheap Brew spell and paid an extra 2 Mana and got 4 2/2 bears. Not balanced at all. So the better way would be...
Bearcaller's Sarumit 3GGG
Instant - Brew
Put 4 2/2 bear creature tokens onto the battlefield.
When you cast an instant or sorcery card with Brew you may pay an additional 3G as you cast it. If you do exile Bearcaller's Sarumit from your graveyard then add Bearcaller's Sarumit's effect to that spell.
This design allows you to make the Brew cost different for balance purposes.
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At the same time the mechanic that if you attack with 3 or more guys can use tokens so I'd say this is fine.
2 feels like the correct number and I'd love to see this mechanic in a future set. You did really well with this. Cost and power may need balancing, but doesn't that go for every card? Can make a burn style card also.
Charging Strike 1R
Instant
Charging Strike deals 2 damage to any target. If you have momentum Charging Strike deals 3 damage instead.
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Aspiring Spike 3WG
Legendary Creature - Human YouTuber
Brew
If ~ cost 2 or less Mana to cast put 2 ingredient tokens on the battlefield.
3/3
Cookbook. 2
Artifact - Ingredient
t: add C.
About Study. Wow I like not attacking to study. That is a pretty great idea.