I see this being ridiculous in a correctly constructed
It'd be right at home in my weird casual Izzet/Prowess deck with Curse of Inertia and Hidden Strings, for example.
or deck. It's a Kitchen Table MVP.- megatog201
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TerminusEdge posted a message on Jace, Wanderer of SecretsCan this be not-Jace? I think Jace has already hogged enough of the design space for blue planeswalkers.Posted in: Custom Card Creation
As for your abilities:
+1: Until your next draw step, creatures gain "This creature doesn't untap during its controller's untap step." and "At the beginning of your upkeep, you may pay 1. If you do, untap this creature."
-X: Scry X, then draw a card.
-8: You get an emblem with "Whenever you would draw a card, you may instead search your library for a card and put it into your hand. Then shuffle your library."
I feel like Archmage Ascension would be a really cool emblem for a blue walker to give off its ultimate. -
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Lukifell posted a message on TWoo's Black Tide ComboSearing SpearPosted in: Standard Archives
Instant, 1R
"Deal three damage to target creature or player. If your opponent is playing this Travis Woo pile, win the game instead." -
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XaosII posted a message on 1CMC Immortal Servitude (Human Battallion)Mentor of the Meek he's talking about i think. Only works when a human ETBs though.Posted in: Standard Archives -
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Ashk'rya posted a message on [Developing] Simic DefianceWell it doesnt actively try to winmor lol, but its happens. I think winmor is fine if the deck isnt designed for it. This deck, the synergies is what makes it winmor, but taking away the synergies to make it winles seems...dur. Lol what do you suggest? I know you have a great mind for the more competitive side of standard. What should be changed? A dash of control? That was my sb plan, to remove defiance and put in counters.Posted in: Standard Archives - To post a comment, please login or register a new account.
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Uro has 2 abilities that are very very good. Drawing a card represents 1/4 of a turn. (According to The Dojo) putting a land into play is also 1/4 a turn. (Again, according to The Dojo). So each time you play Uro you are getting a half turn of upside. Plus the 3 life. Kroxa only costs them 1/4 turn. The 3 life on either card isn't really that strong. 3 life only matters when it's the last 3 life. And you can get into the 50s and still lose.
All that said to say if your titan was
Vrex, Titan of Life and Death 1BG
Legendary Creature - Elder Giant
When Vrex enters the battlefield, sacrifice it unless it escaped.
Whenever Vrex, Titan of Life and Death enters the battlefield or attacks, you may return another card from your graveyard to your hand.
Escape BBGG, Exile 5 other cards from your graveyard.
6/6
It would still be fine. You are getting a situational and limited 1/4 of a turn.
Lastly I added another card rather than a card so that way it can't continually return itself.
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I see you have kinda done that already, but maybe instead of playing Val you could play Boral or electromancer? I don't think you have to lose the package of Gifts and the flashback card to add in this new card.
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