- megatog201
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Member for 13 years and 11 months
Last active Fri, Aug, 4 2023 11:06:20
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Aug 17, 2014megatog201 posted a message on Standard Quick Hits: M15 Game-ChangersYeah. Sorry man. I don't know your knowledge of the game but shocks are far better than pain lands.Posted in: Articles
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpHumm something tells me that banding is going to be #1. Just on a different listPosted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpI also enjoyed the read. But I think you did a few things wrong. #1 equip should be endurance A+. They will probably always have equips in every set or block and there is no way they will ever run out of ideas for the keyword. #2 Banding should have been #1. I mean come on man.Posted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #9Yep yep. Splice was cool. But sucked to link it to a rather weak group of cards.Posted in: Improbable Things
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it's not going to be bonkers. it already is. I win all the time with it already. I've kept it to myself for awhile but since you guys are getting close, I've decided to help you out some. Just remember to add g. probe, manamorphose, and street wraith to your deck to ensure you get the combo. also gifts is good at making sure you win. gl.
??? they are more powerful with each extra you play. you can respond to each one. basically play a karoo enters tapped and all the amulets trigger. Then the first resolve tap the land for two mana and then the next amulet resolves. tap for two mana then bounce the land. play it again for 4 more mana.
This is the reason that summer bloom needs to be played. Let me give you an example turn 1 / game. and the reason I play this deck exclusively.
turn 1 play amulet off of spirit guide. then play a growth chamber. use that two mana to cast summer bloom. play the same land again. add two mana and bounce it again. cast another amulet or cast reclaim and cycle to redraw summerbloom, or just cast another bloom. play the land 4 or 5 more times and play TAN for the win. another backup kill I use is patron of the moon. You can basically pay 1 to put a simian growth chamber in play. add two mana and repeat. I also use a single crab to mill opponents. Very effective deck.
what do you do with hulk?
huh? This makes dredge viable. This and burning inquiry makes dredge possible again. only banning the bridge will keep it gone.
4 Hero of Bladehold
3 Solemn Simulacrum
4 Mentor of the Meek
2 Reassembling Skeleton
4 Birds of Paradise
1 Avacyn's Pilgrim
3 Oblivion Ring
2 Unburial Rites
3 Beast Within
3 Doom Blade
23 lands
Deck looks to have alot going for it. Comboing by pitching 2 cards to throw essence and Rites into the grave only to next turn flash back rites. Making a 6/6 and "free" activations to make 6/6s at eot.
Skeleton looks really good as an instant 6/6 eot or a dude to allow you to draw cards or a guy that blocks forever against non evasion guys.
Hero is just nuts with Essence in play. 17 power if it attacks alone. Cannot be underrated.