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  • posted a message on Replace Mechanic
    What? None of these makes sense. Could you please simplify? If we are struggling with this do you really think an eleven year old new to magic has any chance? Thank you kindly.
    Posted in: Custom Card Creation
  • posted a message on Eliki, the High Judge
    Eliki, the High Judge WU
    Legendary Planeswalker - Eliki
    +1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
    -2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
    -6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
    <3>
    Posted in: Custom Card Creation
  • posted a message on Eliki, the High Judge
    Quote from rowanalpha »


    And, yes, that wording was intentional on my part as, based on my understanding of the OP's intentions and original card, its supposed to reduce one damage multiple times, but not from each attacking creature if attacked by multiple at once.
    -If I attack you with four creatures, prevent one of that total damage to you.
    -If I attack you with two creatures and your planeswalker with two creatures, prevent one damage to each.
    -If i attack you with four creatures and then shock you, prevent one damage each time.

    Preventing 1 damage total is so close 0 utility that it is not worth the textbox space. Increasing it to once per instance of damage but not hosing each creature in a mass attack is a good balance.

    Yes. You are exactly correct on the intended effect. Very well done. Thank you for all the help. Will repost and update so it is as intended.
    Posted in: Custom Card Creation
  • posted a message on Eliki, the High Judge
    Yes. Was suppose to be a colorless mana and the intent was to give flashback until end of the turn. Thank you guys for the corrections. Fixing now.
    I do disagree slightly with User. It's much weaker than Jace's plus. Jace's plus effects creatures in combat with creatures you control and can also have some narrow effect if you have something that looks at attack power or something of that nature. This plus doesn't do all that.
    But it was intended to effect only 1 damage to each. Like if you attack with 3 creatures it only stops 1 of the damage. Could someone give a solution to this tricky wording please? And thank you.
    Posted in: Custom Card Creation
  • posted a message on Eliki, the High Judge
    The last ability was suppose to target the card and be until end of turn.
    Posted in: Custom Card Creation
  • posted a message on Lecture
    Card seems fine. The white in the cost makes me think of Pursuit of Knowledge. The name goes well with that concept also.
    Posted in: Custom Card Creation
  • posted a message on Eliki, the High Judge
    Eliki, the High Judge WU
    Legendary Planeswalker - Eliki
    +1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
    -2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
    -6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
    <3>
    Idea here is to make a 2 mana planeswalker that isn't too broken. I believe this would be just behind W&6.
    Posted in: Custom Card Creation
  • posted a message on Endless Dungeon
    I see what you are saying about the power level. The thought is the one you go into is at random. So venturing into it would be harder to build around. Yes I can see a player trying to be cleaver and only bringing one dungeon card to the table. So it would have to be random from both players. Like your opponent could also bring dungeon cards to add into yours. There could be say ten different cards. Some tiles could also be strictly negative to further balance the increased power of them.
    Like a central" hallway" that all paths lead to could say sacrifice a creature. If you can't then discard a card and lose 1 life.
    I see no reason they couldn't be done with good effect.
    Posted in: Custom Card Creation
  • posted a message on Precision Extraction
    Looks like a great card. Makes people think more about deck building. At 2 mana it seems a bit strong but 3 is too weak. This is one of those moments where it feels like 2.5 mana is right. I think all in all you did well here.
    Posted in: Custom Card Creation
  • posted a message on Experimental Mechanic: Territory
    Looks like they are counters kind of like energy. I personally don't like territory as it kinda sounds like a land. Is a territory like a smaller plot of land? So it doesn't have enough area to generate mana? If so then why can't you have a few and make mana? Also look at Ravnica block. Lands don't have to be big. There is literally an island kn top of a building in one of the arts. All that to say it kinda doesn't describe a thing all that well. Could you elaborate on what a territory is please?
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    IDK how often you hit that combo, but the individual parts of the combo look weak on their own. I'd typically rather see more individual power in those slots. To me modern isn't the power level of a 2 Mana 1/3 do nothing card. 🤷
    Posted in: Deck Creation (Modern)
  • posted a message on Brazen Borrower vs Boomerang
    I'd pretty much keep it as boomerang. The odds a 3/1 flyer can finish a game is very slim. Most decks can deal with an x/1, but then again if flying creatures get to be more prevalent then a switch is in order.
    You are missing one of the best mill lands. Shelldock Isle. This gives you much needed reach.
    Sanity Grinding should almost assuredly be Tasha's Hideous Laughter.
    Posted in: Modern
  • posted a message on Flighty Flicker
    Looks great. No qualms about it other than wordage. Ready to see print.
    Should probably say choose one exile and then do the action.
    Posted in: Custom Card Creation
  • posted a message on Dice of Rolling
    Quote from Grapefruit21 »
    Because Mana Crypt is one of the 15 most powerful cards ever printed (in my opinion one of the 3 most powerful cards ever printed)

    I'm sorry to not really add anything as I don't particularly care for commander cards which it has pretty well been stated this was designed for. But I'm more curious about what the top 15 cards are in your opinion. If you don't mind.
    Posted in: Custom Card Creation
  • posted a message on Dungeon Wurm
    Except for the name I really like this card. Doesn't seem too powerful as the drawback is pretty much on par with how strong the card is. Well done.
    Posted in: Custom Card Creation
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