Quote from Wraithpk »
I have no doubt that this is what happened when it was in Standard, but Modern is a different format. Things that warp Standard don't always warp Modern. Emrakul tPE, Reflector Mage, and Smuggler's Copter see practically no play in Modern. Saheeli combo is very borderline on being Modern playable. And we have actual proof that SFM doesn't warp every format it's in, because it's just barely even playable in Legacy these days.
The best case scenario for SFM is a turn 3 Batterskull, assuming that a creature that dies to every removal spell in the format can survive a turn. Is a turn 3 4/4 lifelink vigilance really more powerful than some of the stuff the DS decks are doing? Is it more powerful than Dredge dumping 10 power on the board on turn 2? Is it more powerful than Revolt Zoo putting 10 hastey power on the board on turn 1? The fact is that SFM's best play is not the most powerful thing you can do in Modern. It's good, and would certainly see play, but I have a hard time believing SFM would be broken, especially as long as DS decks still exist.
Quote from bizzycola »
No I understand that cheating it into play is what makes SFM good, I was simply saying that I don't think UW control would want to clog up its list with a creature based strategy.
I also didn't say it shouldn't be unbanned because it would be better in Abzan than than UW or D&T I was simply stating this is a really unwarranted hope. I actually agree that a very Conservative attitude towards preservation of the power level of BGx decks does seem to be the reasoning behind peoples logic as to why other colors should get tools that are actually on par with it.
I get responses all the time about how "x would invalidate Jund" or "y would make discard unplayable" and I disagree those decks will always be viable decks but they are not afforded some protectionist element in the meta-game that says an other wise fair card must be banned because it makes TS/IoK slightly worse.
Quote from SageOfTheSixPaths »I'm currently running 2 Ghost Quarter as my land hate. Can't be countered, very mana efficient (0 cost lol), and gets Tron before turn 3. On the play even, Crumble can't hit until they've likely assembled Tron and cast a fatty. For this reason I question it's viability vs Tron.
In testing, has it been fast enough to get the job done?
Quote from Ayiluss »
Because I still have Junk online and all the pieces in paper (I play it occasionally), still like the deck and can potentially switch if metagame changes.
I can stop posting here if you have anything against it though.
Quote from Ayiluss »As you wish. From my experiences Jund is better deck overall and thus I stayed with it after I switched to it from Abzan but I'm fine if you feel different. That said they are both good decks with the same core just with different other cards making them good in different metagames.
Quote from Ayiluss »
I don't thnik Abzan is bad deck but after playing a lot with both decks I think Jund is better deck overall. They both have their advantages and disadvantages though. I agree with Abzan being better against most midrange decks and control due to Lingering Souls which is great card against grindy decks (possibly the best one). It also has some great sb cards (Stony Silence) but overall Jund has more good sb options and Path to Exile which is good late game removal but 99% of the time Terminate is just as good so this isn't real advantages except for few matches (Tron for Wurmcoils, Grishoalbrand-it's better to exile their creatures than killing them,...). I don't agree with mana base not being less painful for Jund (Blackcleace Cliffs is huge bonus) and this is even more obvious against faster decks. It may have better late game than Jund but early game is the problem (I struggled a lot against faster deck with Abzan and felt quite a bit of times that I need a miracle to survive early turns but if I did I was usually in a good spot). Synergy of Lily with Lingering souls is great but I don't think she's better in Abzan than Jund because of that. Of course all that comes to personal preference as well but I had much more success with Jund than with Abzan but like I said Abzan isn't bad deck and there are metagames where it's better than Jund but most of the time I think Jund is better and if I was about to play in unknown metagame I think Jund would be safer bet by having more options and I think it's more flexible deck.
Quote from ed06288 »Anyone have a link to a good write-up on uses/rulings/tips of fulminator mage?
Quote from micah1 »Haha yes. Found the replacement for my bitterblossom. After a little more testing, unless it makes me like it more, I'm gonna add 2 Murderous Cut. I think that may make me want to remove Tasigur though. I'm going to keep poking around.
EDIT: Doing more thinking, I do want to try to get 2-3 Courser of Kruphix in the deck. I'm not a big fan of Path to Exile, and could see dropping to 2. It's good, but I don't like it vs a lot of decks. Tasigur would also conflict with the new Murderous Cut, so I could drop that with the third PtE and have 2 coursers added in. I'm also just not the biggest fan of Tasigur in the first place. Once again, after playing more games with my current list, I'll try double courser with Blossom.
I also wanted a 7th discard spell. Probably/possibly over the command, though I really do like my removal...
A fourth Abrupt Decay is another option on the Cheap Removal side of things.
My current, completely unrevised list: http://deckbox.org/sets/1409910
The deck farthest away from it: http://deckbox.org/sets/1412450 Changes are: -2 Blossom -1 PtE -1 Dromoka's Command -1 Lingering Souls -1 Tasigur. +1 Abrupt Decay +1 Inquisition of Kozilek +2 Murderous Cut +2 Courser of Kruphix. I also was briefly considering dropping a Scooze for another Courser. I also made some sideboard rearrangements.
Now that I've mapped out where my testing will be heading with this deck, I'm going to play around with the numbers between those two decks a whooooooole ton. I'll be posting games/records/notes for you guys.