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  • posted a message on Azorius Titan/Emeria Control
    the classic Court Hussar, Flickerwisp, Spreading Seas route.


    I actually still also use that classic route. Which is why I left your older list in the primer, it's just below the newer version.
    So that those who want to go the classic route has a list to use as a reference point.

    Having said all that, I'm always open to change and new ideas. Which is why I asked for the latest list you are using, and it's now the main sample decklist that people can see there.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Ok thanks, updated the primer with your new list. Smile

    Changes to the primer:

    -- main sample decklist changed to Charming Prince / Ranger of Captain Eos version by Fincown

    -- Charming Prince added on card choices.

    -- lone missionary rating changed to one star, recently outclassed by the prince

    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    @Marinojuk

    May I know your latest list with charming prince look like? It's time to update the sample deck list in the primer.
    You are still one of the more active emeria players here, so I think your list should go into the primer. Smile
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Quote from natesroom »
    So are we in agreement charming price replaces lone missionary...is the primer updated?


    Looks like almost everyone is in agreement. I was waiting for more test results, but I guess it won't hurt to update the primer now.

    edit: primer updated
    Posted in: Control
  • posted a message on Stompy
    Quote from wagawaga09 »
    Hi guys ! Going to plain the deck again, and was wondering what is our plan against valakut ? Just race them, or do we have something good in the sideboard?


    it's simply a race if you're mono green. Those with white splash have a few cards that can be boarded in on game 2.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from EonAon »
    Quote from The Fluff »
    Dang, I guess I'm in the minority here but I think that Rancor is the best card in the deck and a key reason to play it. It deals more damage than any other single card in nearly every match-up, and is only ever really bad against Chalice Of The Void or a rare Spellskite. I would never play fewer than 4, especially in the lower to the ground zero 3CMC build I've been playing.


    I play 4 rancor as well. Not every deck has plenty of removal, had sometimes put 2 rancor on a one drop then attacking for 6 turn 2. Does not matter if they remove the creature after that, the damage was done. Of course, against a removal heavy deck it's the reason we run vines and some builds have blossoming defense. Just have to play smart and know when to protect the casting of rancor, and also know when it's safe to cast it without support from vines and blossoming.
    Against a good chunk of modern decks you basically have people start at 17 or less life anyways depending on how greedy the manabase they are playing. 11 life your turn 2 can really clock people faster than they anticipate. Smile


    if we lucky enough to hit a burn player for a lot early, they have a hard time with their own eidolon. Of course, we need to be on the play to do this.

    I also like rancor against goblins and elves, because they have so many blockers the trample really helps.

    multiple rancors help kill Tron quickly before they can bring out something big and scary.

    against decks with plenty removal.. we can side out all the rancors for better cards from the sideboard.
    Posted in: Aggro & Tempo
  • posted a message on Azorius Titan/Emeria Control
    tricky indeed, we just have to find the right mix of the number of cards then. Testings can begin once the prince is available on paper. Smile
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    and now that we have additional blinkers in charming prince and those that run the soulherder - it's easier to reblink the wisp to get the germ again, or remove an opposing germ or some other token. Wisp is also a relevant weapon against whirza decks that make large construct tokens.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    nice list Dennis. Hmm, flickerwisp has some nice synergy with batterskull. If the germ died, just blinking the batterskull with wisp automatically brings back the germ.
    Posted in: Control
  • posted a message on So are just gonna ignore Return to Theros, Zendikar, Ikoria and TeferiM21
    Excited for Ikoria, as it feels like another fresh concept.

    Zendikar II - I think many people disliked this set because the enemy fetches were not reprinted, causing huge price spikes.
    Posted in: Magic Storyline
  • posted a message on Azorius Titan/Emeria Control
    hmm, a no sun titan and no emeria deck? That's a different thing already. Maybe just create another thread for that deck?
    Posted in: Control
  • posted a message on Hostile Desert question
    ok, thanks for the clarification.
    Posted in: Magic Rulings
  • posted a message on What Would Happen if Magic: The Gathering Added a Sixth Color?
    colorless eldrazi feels like the 6th color already..
    Posted in: Magic General
  • posted a message on Hostile Desert question
    Hi, is the creature from Hostile Desert a colorless creature? Just making sure, so that I can attach a ghostfire blade to it.
    Posted in: Magic Rulings
  • posted a message on Stompy
    Dang, I guess I'm in the minority here but I think that Rancor is the best card in the deck and a key reason to play it. It deals more damage than any other single card in nearly every match-up, and is only ever really bad against Chalice Of The Void or a rare Spellskite. I would never play fewer than 4, especially in the lower to the ground zero 3CMC build I've been playing.


    I play 4 rancor as well. Not every deck has plenty of removal, had sometimes put 2 rancor on a one drop then attacking for 6 turn 2. Does not matter if they remove the creature after that, the damage was done. Of course, against a removal heavy deck it's the reason we run vines and some builds have blossoming defense. Just have to play smart and know when to protect the casting of rancor, and also know when it's safe to cast it without support from vines and blossoming.
    Posted in: Aggro & Tempo
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