will be moving on to nexus. Better to be at a more stable place.
alhtough will still keep my account here semi-active
- The Fluff
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Member for 13 years, 10 months, and 22 days
Last active Fri, Oct, 13 2023 04:59:16
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May 28, 2019The Fluff posted a message on The End of an Eranice to hear that. Will be following you there. Have been here for more than 8 years.Posted in: Articles
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May 28, 2019The Fluff posted a message on The End of an Eraoh no... did not expect this to happen. Well, nothing is forever.Posted in: Articles
Thanks for everything mtgsalvation staff and owners. -
Jun 2, 2017The Fluff posted a message on The Rise of New PhyrexiaThanks for the writeup. Good read.Posted in: Articles
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May 1, 2017The Fluff posted a message on The World of Mirrodin II: Darksteel and the Fifth DawnThank you for the effort in writing this. Enjoyed it.Posted in: Articles
I quit during Onslaught block and resumed playing in Zendikar, but have a very keen interest in knowing about Mirrodin + the adventures of Glissa and friends. - To post a comment, please login or register a new account.
Infernal Contract is a card which I've tested extensively before I put this deck away in box, in order to give more focus on my Zoo deck which was needing funds at that time. Most of the time a resolved IC will allow storm damage near 30, which easily kill most unprepared decks. Using IC makes getting past counterspells a lot harder though, because it cost 3 mana. I lost almost all test games where IC got countered. So I stopped using it and went back to using Sign in Blood.
@Admiral_Arzar
SI is Spanish Inquisition, right? But what is PSI?
Gitaxian Probe actually works OK in my testings, but needed to take them out for main deck protection.
This is how my deck looks like right now.
Will be replacing Combust with Sudden Shock once my order from SCG arrive.
4 Lotus Petal
4 Rite of Flame
4 Dark Ritual
4 Cabal Ritual
Mana fixers
4 Chromatic Star
4 Chromatic Sphere
4 Manamorphose
Draw
4 Ponder
4 Preordain
4 Sign in Blood
3 Tendrils of Agony
1 Empty the Warrens
Protection
2 Duress
1 Orim's Chant
1 Silence
Lands
4 Ebon Stronghold
4 Geothermal Crevice
4 Ancient Spring
4x Echoing Truth
4x Combust
3x Hurkyl's Recall
2x Ray of Revelation
2x Autumn's Veil
The turn that I combo is usually turn 4, but good opening hands will allow a turn 2 kill. And going for an army of Goblins with Empty the Warrens on turn three is also lethal against some decks. So far, the cards that often cause me to lose the game are artifacts - Ethersworn Canonist, Null Rod and Thorn of Amethyst. So my sideboard has 3 Hurkyl's Recall.
Just in case you want to see, this is how it performs in testing against some decks. I don't intend to bring it to a serious competition, but it's fun to use against friends and sometimes against random people I meet who want a casual legacy game.
@Admiral Arzar
Thanks much, I honestly didn't know about Sudden Shock.
There are games vs. Death and Taxes where I've become helpless because the Canonist is protected by Mother of Runes. Looking at your signature, you seem to be a veteran in using combo decks.
Magma Jet is good. But I generally prefer Combust, because decks that use Canonist in my meta are usually UW Stoneforge decks with plenty of countermagic.
Nice to see that there's a bit of promotion for the deck.
Haven't done much testing because I was busy with my Reanimator.
Test game vs. a fast Tempered Steel deck with Argentum Armor
Game 1: Storm for 10 goblins on Turn 3, but he manage to equip the Argentum Armour using Quest for Holy relic to a Vault Skirge which won him the game.
Game 2: I storm for 22 damage on Turn 2 and that's it.
Game 3: He mull repeatedly, and concede.
If you look at the recent decklists that placed well (first post of Legacy Affinity thread), dual lands are not used at all.
Glimmervoid usually does a better job than a dual land anyway.
I would suggest that you add 2 more Thoughtcast, and a few Etched Champions would go well with Cranial Plating and counters from Ravager.
It will allow your smaller creatures to trade with a larger one, and gain you life as well.
I haven't tested extensively yet, but looks like it's easier to resolve a Silence or Orim's Chant now that Misstep is gone.
Based on your sideboard, your meta seems to have a lot of combo.
What's the 4 Serum Powder for though?
You can still tap a mox, or use a drum to float G for Nature's Claim in response to casting of Null Rod.
Always need to have one G source untapped though.
Having Glimmervoids also help.
At S.O.M block they printed Creeping Corrosion along with the new staples. In Innistrad it seems we only get the problem card.
I guess Wotc won't be content if there isn't a version of Null Rod for Modern format. But it has side effect on Legacy too. Those who can't afford or find Null rods can now have a card with similar effect.
Unfortunately, what they gave us is another null rod.
Really nice info, currently building this deck and I learned some things espescially on how to combat Dredge and the mirror. The Sphinx seems to be quite useful, so I'm going to add it to my build as well. My meta is currently filled with Stoneblade (almost all variants but the UW version is the most common), Burn, and Reanimator decks.
At the first post of this thread there's a list of Top 16's, those decklists all had 4 Signal Pest.
@Alcarin
Is your deck still doing ok without the Thoughtcasts? I tried removing those from my deck sometime ago, but I put them back after the deck felt "rusty" - as in too slow without the card advantage from the 4 Thoughtcast.
Faerie Macabre is my personal choice against that deck, because the ability of the faerie can't be countered by their counterspells (FoW, Daze, Mental Misstep).